Tirpitz
380 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.45 km. |
Maximum Dispersion274 m. |
HE Shell380 mm Spr.Gr. L/4.6 |
Maximum HE Shell Damage4,400 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight800 kg. |
AP Shell380 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage11,600 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight800 kg. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs. |
. . . Average Damage per Second133.6 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount8 х 4 pcs. |
. . . Average Damage per Second48 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
Maximum Speed30.5 knot |
Turning Circle Radius850 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range15.89 km. |
Air Detectability Range11.83 km. |
Tirpitz — German premium Tier VIII battleship.
One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.
Tirpitz was first released for sale worldwide on 17 September 2015.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.7 | 90 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Referred to as the "Derpitz" or the "Torpitz" — due to a large number of inexperienced players choosing to purchase her outright without knowledge of high tier gameplay — Tirpitz is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers.
Her AA suite — once considered sub-par — has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. At 30.7 knots, it may be easy for her to outrun her team; excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players that fail to consider it quickly earn the ire of their teammates. Many Tirpitz captains will put too much or not enough trust in her armor, either rushing too far forward for a torpedo rush and quickly sinking from a focused enemy barrage, or staying too far back, where her guns are inaccurate, lose power, and make her vulnerable to plunging fire. The key to success with Tirpitz is proper positioning and knowing the right balance for your positioning in a given scenario. Being a German vessel, she was designed and built with the relatively short range battles of the northeast Atlantic and Baltic in mind, not the long range battles of the Pacific. Thus, her armor is a double-edged sword, very thick on the side for short range attacks, but very weak on the deck should a round manage to land and penetrate there. Similar to her cruiser counterparts in the German tech tree, her AP shells far outshine her HE shells, which leave much to be desired.
With her handling characteristics, there are two primary ways to drive this ship: either joining the main wave as part of the battle line, or as the capital ship for a cruiser group that did not join the main line to form a flanking unit. One important thing to remember is that Tirpitz has fallen from its place as the top brawler at tier VIII, for a number of reasons. While still a daunting opponent, the addition of the Bismarck means you can no longer be sure of beating anything at close range. With its equal secondary armament (though no longer superior as of the range buff in update 0.6.4) and access to Hydroacoustic Search, the Bismarck is fully capable of outbrawling the Tirpitz. However, If you find yourself in a close range fight, your torpedoes can provide a valuable advantage. But if you intend to utilize a brawling playstyle, remember that you are no longer assured of victory at close range.
Tirpitz is a very capable ship in the right hands, and especially inside its torpedo range, is not to be underestimated. However, it has become very difficult to play effectively. With all these things considered, team play and knowing where to be, when to be there, and using her assets effectively when you get there will carry you to victory.Pros:
- Fast turret traverse and main battery reload time (26 seconds) for a battleship.
- Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
- Has one quadruple torpedo tube on each side located near amidships.
- Insanely good secondary battery.
- Reminiscent of earlier battleship gameplay: the closer she gets, the more dangerous she becomes to her enemies.
- Well-protected citadel and impressive durability. Tirpitz is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
- Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.
Cons:
- 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
- Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
- Torpedoes only have a 6.0 km range and are vulnerable to frequent incapacitations due to their location on her deck.
- Anti-aircraft suite is not as strong as that of sister ship Bismarck.
- Weak torpedo protection, although better than North Carolina.
- Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
- Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; may not take citadel damage, but a lot of regular penetration damage hurts just as badly.
- HE main guns' shells have low damage and fire chance which makes them ineffective.
Research
Optimal Configuration
Upgrades
Tirpitz has access to five Upgrade Slots as a Tier VIII ship. Tirpitz also has the option of building for Secondaries or for AA.
- Slot 1: Main Armaments Modification 1 to improve her main battery and torpedo tubes survival.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
- Slot 3: Aiming Systems Modification 1 to improve her main battery accuracy, AA Guns Modification 1 for an AA build, or Secondary Battery Modification 1 for a secondary build. Please take note that Torpedo Tubes Modification 1 is STRICTLY unrecommended.
- Slot 4: Damage Control System Modification 2 to further improve her overall survival. Steering Gears Modification 1 is also an option to improve her maneuverability.
- Slot 5: Concealment System Modification 1 to reduce her detection range. Torpedo Lookout System is also a viable choice if torpedoes are a recurring threat.
Commander Skills
Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Tirpitz’s secondaries, captains should invest in Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Extra skill points should be invested in either Basics of Survivability, High Alert, or Vigilance, as desired.
Anti-Aircraft Build: Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
★★ |
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3 |
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★★ |
★★★ |
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4 |
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★★ |
★★ |
★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Tirpitz can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Camouflage
As a premium ship, Tirpitz comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
★ |
★ |
★ |
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★★★ |
★★ |
★★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Flag of Tirpitz. Given to players who purchased a special bundle containing Tirpitz.
Historical Info
Historical Gallery
Video
References
- German battleship Tirpitz - Wikipedia
- Bismarck-class battleship - Wikipedia
- Armada: Tirpitz - News - World of Warships
- Chieftain Talks: the Hunt for Tirpitz Trailer - News - World of Warships
- Chieftain Talks: the Hunt for Tirpitz - News - World of Warships
- Premium Ship Spotlight: Tirpitz - Armada - Tirpitz - News - World of Warships
- Squall Line: Building the Tirpitz - News - World of Warships
- Armada - Tirpitz - World of Warships Official Channel - YouTube
- Chieftain Talks: The Hunt for Tirpitz. Trailer - World of Warships Official Channel - YouTube
- Chieftain Talks: The Hunt for Tirpitz - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.4.0.4 .
- First on sale in the Premium Store from September 10 to September 25, 2015.
- Returned to sale in the Premium Store from December 10 to 25, 2015.
- Added permanently to the Premium Store on March 18, 2016.
- Update 0.5.0.1:
- Added Messerschmitt Bf.109 G catapult fighter.
- Update 0.5.3.2:
- Slightly changed gun models.
- Type 8 camouflage renamed to Type 10.
- Update 0.5.6:
- AA defenses were slightly improved:
- The 2x4 20mm Flakvierling 38 AA mount on top of the main turret that was previously unused is now working. As a result, the average AA damage within the 2km AA engagement area radius increased by 6 points (from 78 to 84 points).
- Aiming angles of torpedo tubes were readjusted for both sides of the ship. For the port side, the torpedo launch sector was moved one degree towards the bow. For the starboard side, the torpedo launch sector width was extended by one degree.
- Additional AA defenses can now be mounted on the main turrets, because the technology required for this has become available in the game.
- Went on sale for doubloons directly in the game client (before it was only available in the Premium Store).
- AA defenses were slightly improved:
- Update 0.5.8:
- The armor model of the hull was refined.
- The firing angles of the main battery turrets were changed: for the second, third, and fourth turrets, the firing angles expanded on each side by 3, 5, and 1 degrees, respectively.
- Update 0.5.9:
- Forward and aft ends armor layout revised. Now the armor runs from one side of the ship to the other, while it previously protected only the citadel. Now it will be impossible to hit its citadel with a shell that bypasses the slopes of the deck and the transverse armor protection of the citadel.
- Armor penetration of a high-explosive projectile 380-mm Spr.Gr. L / 4.6 increased from 64 to 95 mm.
- Armor penetration of a high-explosive projectile (secondary battery) 150-mm Spr.Gr. L / 4.5 increased from 25 to 37 mm.
- Update 0.5.11:
- The correct display of the float plane on the catapult was enabled.
- The thickness of the armored deck was increased by 30 mm to correct a historical inconsistency.
- Update 0.5.13:
- The thickness of the lower part of the armor belt was recalculated according to the new method, similar to the battleship Bismarck, and is now 240 mm instead of the previous 170 mm.
- Update 0.5.14:
- The thickness of the rear armor plate of the main battery turrets was changed from 220 to 320 mm.
- Update 0.5.16:
- The appearance was adjusted using special technology to improve the display of subtle elements of the model (mainly rigging).
- Update 0.6.2:
- Corrected the position of the aircraft on the catapult.
- Update 0.6.4:
- The base range of the secondary battery was increased from 4.5 to 7 km.
- Update 0.6.7:
- The rotation of the catapult was enabled when the aircraft is launched.
- Update 0.6.8:
- For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- The range of the secondary battery was increased from 7 to 7.5 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 15.05 km.
- Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.15:
- For permanent camouflages "Type 10", "Tarnanstrich" a bonus was added: a -10% discount to the cost of post-battle service.
- Update 0.7.0:
- A rangefinder from Halloween is installed on the special "Magnu-S" camouflage.
- Update 0.7.8:
- Improved voice acting for the special permanent camouflage "Magnu-S".
- Update 0.7.12:
- Fixed a bug with incorrect armor penetration. The armor penetration of the 150 mm secondary HE shells was increased from 36 mm to 37 mm.
- The following permanent camouflages were removed from the Camouflages window (as they are now purchasable in the Arsenal): "Special", "Norwegian", and "Magnu-S".
- The coat of arms was added to the battleship's hull.
- Update 0.8.5:
- Minor improvements to geometry and textures.
- Update 0.8.6:
- The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 850 m to correct prior discrepancy.
- Update 0.9.9:
- Temporarily removed from the tech tree. The ship will still be available for purchase in the Armory.
- Update 0.10.0:
- Increased accuracy of secondary battery guns.
- The firing range of the secondary battery was increased to 7.6 km.
- Update 0.11.0:
- Added an alternative camo scheme for the "Special" permanent camouflage.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 12.3:
- Fixed the incorrect display of visual effects on the ship, as well as her Magnu-S permanent camouflage.