Cross of Dorn
150 mm/60 SK C/25 on a Drh Tr C/25 mount4 х 3 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed7.6 deg./sec. |
180 Degree Turn Time23.68 sec. |
Firing Range17.52 km. |
Maximum Dispersion153 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. Ausf.B |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 Ausf.B |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling4 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
37 mm/69 Flak M42 on an LM/42 mount18 х 2 pcs. |
. . . Average Damage per Second185.4 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount12 х 4 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
Maximum Speed32 knot |
Turning Circle Radius720 m. |
Rudder Shift Time10.5 sec. |
Surface Detectability Range14.84 km. |
Air Detectability Range7.5 km. |
Cross of Dorn — German special premium Tier VIII cruiser.
This warship is one of the most closely guarded secrets of the Black Templars. Only a few chosen Brothers know of its very existence, as it lays dormant deep in the Reclusiam hangars of the Eternal Crusader, flagship of the Templars’ fleets and Chapter’s Fortress-Monastery. This ship was the gift, reward, and blessing, given by Rogal Dorn to the newborn Chapter and its first High Marshal Sigismund. It is ancient like the time itself, dating back to the early days of the Dark Age of Technology. Looking deceptively small, compared to the gargantuan vessels of Chapter’s fleets, it holds the mysterious and now forbidden powers of that long-forgotten era.
Cross of Dorn was first released on 29 Oct 2021 in collaboration with Warhammer 40,000.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.7 | 90 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Cross of Dorn is a clone of German Tier VIII premium cruiser Mainz and thus closely related to Mainz` half sister, Prinz Eugen. Mainz is a cruiser with 150 mm guns (cruiser K) developed in the mid-1930s on the basis of the Admiral Hipper-class ships. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.
Cross of Dorn's main battery mounts twelve 150mm guns in four triple turrets.
Her High Explosive (HE) shells boast 1/4 HE penetration, enough to penetrate the hull plating of Tier VIII to X battleships, whereas other light cruisers must acquire the Inertial Fuse for HE Shells skill to achieve similar results. This frees four commander skill points for use elsewhere, as well as avoiding the fire chance penalty that comes with IFHE. On the other hand, her HE shells have a relatively low damage.
The AP shells on Cross of Dorn compare a bit differently to other AP shells. While the HE shells offer modest damage output, the potential output of her AP shells is outstanding. None of the Tier VIII light cruisers save for Bayard using Main Battery Reload Booster can match the AP damage per minute (DPM) of Cross of Dorn. The penetration of these shells is average, sitting right in between Cleveland and Bayard. Thus they are generally incapable of landing citadel hits unless at short range, but they do deal tremendous amounts of damage should a target reveal its side.
A formidable main battery firing range of 17.5km ensures that Cross of Dorn is able to apply her damage even on some of the less favorable high tier maps, but her firing angles are rather limiting. Towards the bow a full broadside is possible at 38°, towards the stern only at 40°, meaning that Cross of Dorn is open to penetrations against her hull while firing broadsides. A high muzzle velocity results in good shell flight times in comparison to other 152mm armed ships at her tier.
Cross of Dorn has a rather nasty sting in with her torpedo armament, with two quadruple launchers on each side of the ship. While the potential damage that such a salvo can deliver is in theory enough to destroy most ships in the game with one broadside, the range is only 6km, limiting their use.
While the Secondary battery also benefits from the 1/4 HE penetration rule, the 105mm guns are not inconsequential with a good range (for secondaries) and a fast 3.35 second reload. There just aren't that many of them.
In terms of survivability Cross of Dorn boasts a large health pool, far beyond that of other Tier VIII light cruisers, but also a large hull as well as a thin armor belt. Thus while Cross of Dorn has the reserves to take hits, these are highly likely to deal damage. And she has no Repair Party . With the upper belt and upper bow armor only 25mm thick, she is vulnerable to 380/381mm AP shells that can overmatch through large sections of her hull. The turtleback, while offering additional protection for the vital areas, does not prevent painful normal penetrations. Some protection can be gained from the icebreaker bow, which covers roughly half of her bow with a thickness of 40mm. However outside of close range encounters it is difficult to capitalize on this and her mid-deck 27mm plating, and it cannot be relied on. Furthermore, her turrets are rather fragile, making her main battery prone to incapacitations against HE shells and most AP shells.
The maneuverability of Cross of Dorn leaves something to be desired. The rudder shift is long, the top speed among the lowest, and the turning circle is nothing to write home about. In combination with the lack of armor on her hull, Cross of Dorn will struggle to consistently and effectively avoid incoming damage at medium ranges.
The AA protection of Cross of Dorn is decent. She has 105mm dual purpose guns, but also carries a large array of 37mm guns which will throw out 319 damage per second against aircraft, almost on the same level as Baltimore. While this can make Cross of Dorn a costly target to drop, it does not grant her immunity against aircraft, even when applying additional AA improvements such as Defensive AA Fire or commander skills.
One of Cross of Dorn's major weaknesses is her surface detection. Even when fully investing into concealment she only reaches 12km, worse than any other Tier VIII light cruiser. This results in Cross of Dorn being unable to dictate the engagement, and should an opponent choose to keep her lit for the team to shoot at Cross of Dorn will struggle to evade this threat.
All this combines into is a medium to long range specialist. Decent ballistics and consistent damage output mean that Cross of Dorn can engage targets at range where she can evade returning fire. Should the late game make it possible, get into brawling range where the AP shells can be effectively applied as well as the devastating torpedo salvos. Depending on what is deemed more important – defending herself against air attacks or being able to spot torpedoes and ships – the decision between Defensive AA Fire and Hydroacoustic Search is up to the player.Pros:
- Large health pool.
- Turtleback armor scheme improves citadel protection at close range
- Comfortable long range gunnery thanks to high shell velocity and flat arcs.
- One of the best cruiser AP DPM values in its tier spread.
- HE shells have high penetration and decent fire chance.
- Heavy torpedo armament of four quadruple launchers (two per side), great for close range combat.
- Powerful AA suite.
- Excellent Hydroacoustic Search capability.
Cons:
- No Repair Party consumable.
- Despite sharing the same hull, Cross of Dorn has thinner armor than Admiral Hipper.
- Lightly armored turrets can be disabled/destroyed easily.
- Poor main battery firing angles.
- HE shell damage is mediocre, for a disappointing DPM.
- Torpedoes are short-ranged.
- Sluggish handling for a light cruiser - average speed and slow rudder shift
- Concealment is among the worst for a Tier VIII cruiser.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Cross of Dorn are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 *
- Slot 5: Concealment System Modification 1
Hydroacoustic Search Modification 1 (special) is justifiable in Slot 2 to enhance an already good ability.
In Slot 4, some commanders will prefer Steering Gears Modification 1 . Submarine hunters will want Depth Charges Modification 1 as it doubles (from 2 to 4) the number of charges (the number of depth bombs per charge does not change).
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
★★ |
3 |
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★★ |
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★★ |
★★ |
4 |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Cross of Dorn can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
Camouflage
As a premium ship, Cross of Dorn comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- First appeared on sale in October 2021.
- Update 0.10.11:
- Reworked the Warhammer 40k logo on the ships' flag.
- Update 13.3:
- Depth Charge damage increased from 2,200 to 2,400.