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Prinz Heinrich

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Prinz Heinrich
Prinz_Heinrich_wows_main.jpg
Battleship | Germany | Tier VII
Tech Tree Position
Mackensen
Arrow_down.png
Prinz_Heinrich_icon_small.png
Arrow_down.png
Zieten
stock
 top
General
Research price80000 exp
Purchase price6,500,000 Credits
Hit Points50,500 
Main Battery
380 mm/45 Drh LC/1913 on a Drh LC/1913 mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.82 km.
Maximum Dispersion180 m.
HE Shell380 mm Spr.Gr. L/4.1 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight750 kg.
AP Shell380 mm P.Spr.Gr. L/3.5 
Maximum AP Shell Damage10,900 
Initial AP Shell Velocity800 m./s.
AP Shell Weight750 kg.
Secondary Armament #1
150 mm/45 SK L/45 on an MPL C/06 mount12 х 1 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
88 mm/76 SK C/32 on a Dop. L. C/32 mount6 х 2 pcs.
Firing Range6.3 km.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 T1 Ausf.A 
Maximum Damage13,700 
Torpedo Speed50 knot
Torpedo Range9.99 km.
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.99 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount12 х 2 pcs.
. . . Average Damage per Second31.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius810 m.
Rudder Shift Time20.3 sec.
Concealment
Surface Detectability Range14.59 km.
Air Detectability Range9.66 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSB207_Prinz_Heinrich.png
6,500,000

Prinz Heinrich — German Tier VII battleship.

In 1915, it became clear that the war was far from over, and it was necessary to speed up the construction of new ships. Kaiser Wilhelm insisted that the new ships be equipped with 380 mm guns and combine the speed of a battlecruiser with the armor of a battleship. The lead ship was laid down as Ersatz Yorck in 1916, but the end of the war shifted strategic priorities, and all forces were thrown into the construction and repair of submarines. The ship was dismantled on the stocks after the end of the war.

Prinz Heinrich was first introduced in Early Access in Update 0.10.9.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/45 Drh LC/1913 on a Drh LC/1913 mount2301804,5003510,900 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Prinz Heinrich (A)50,5001635046/1212/62 0975,000
Prinz Heinrich (B)56,3001635046/1212/62 27,0001,800,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.51107.213,7005010 0650,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 10 0650,000
FKS Typ 7 Mod. 20 18,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp28 0650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Background

Originally planned as additional Mackensen-class battlecruisers, details on the British Admiral, and Renown classes, as well as the American Lexington-class battlecruisers caused the additions to be redesigned as a new class. The most notable change was increasing the main battery size from 14in to 15in, the same guns as the Bayern-class battleships, and the same size as the Renown and Admiral classes. Ersatz Yorck was the only ship to be laid down, but due to the diversion of resources towards U-boat construction, work on all capital ships had been halted by early 1918. The design did not go to waste however, as they helped to form the preliminary design for the Scharnhorst-class battleships.

Tier VII German Battlecruiser Prinz Heinrich combines moderate top speed and moderate detection range with a small but accurate main battery. Like her predecessors, she carries thick belt armor, excellent secondaries, and long range torpedo tubes. As such, Prinz Heinrich truly shines in one-on-one engagements, where she can take full advantage of her offensive capabilities. However, her small health pool and thinly armored bow and stern leave her vulnerable to coordinated focus fire from multiple enemy ships.

The Hull

While Prinz Heinrich’s agility and maneuverability aren’t subpar, they’re also nothing to write home about. Her top speed and rudder shift time are decidedly average, and her 810 turning radius is below average for Tier VII. Thus, captains should plan their route ahead of time, using her above average concealment of 15km (13km with relevant captain skills and camo) to safely take aggressive positions and evaluate potential escape routes. Captains should also be wary of losing too much health at the start of matches, as Prinz Heinrich only has 50,500 hitpoints (56,300 with the hull upgrade), one of the lowest of her tier.

The Armor

Unlike traditional battlecruisers that feature enhanced speed and maneuverability at the expense of lighter armor, Prinz Heinrich’s armor rivals even the most well-protected battleships at her tier. Her sides are covered with a 270mm main belt, and her citadel roof is covered with up to 60mm of armor making her difficult to citadel at all ranges; only 406mm or above armed battleships can reliably penetrate the small 30mm section of citadel roof plating at the center of her broadside.

The significant weak spots in Prinz Heinrich’s armor are her upper bow and stern plating of 25mm each, leaving her vulnerable to battleships armed with 380mm or above guns (typically found at Tier VII and higher). These battleships can overmatch her upper bow and stern plating for substantial penetration damage. To partially alleviate this issue, she features a 70mm lower bow, which improves her survivability when bow-in. Her 25mm upper bow and stern can also be penetrated by virtually all cruiser HE in her matchmaking spread; her 50mm deck plating is resistant to nearly all cruiser HE in her matchmaking spread.

Thus, Captains should avoid engaging ships armed with 406mm or larger caliber guns (typically found at Tier VIII and higher) capable of punching through her 30mm citadel roof, and cruisers that can penetrate her 50mm of deck plating (Tier VIII+ German and British heavy cruisers), as they are Prinz Heinrich’s most significant threats on the high seas.

Main Armament

Prinz Heinrich carries eight short-ranged 380mm guns in four twin turrets with average damage and good dispersion. As with the rest of her line, Prinz Heinrich uses the large cruiser dispersion formula found on ships like Alaska and Graf Spee, giving her better dispersion than most battleships at her tier. However, a low sigma of 1.5 results in a few inconsistent salvos per match. Her broadside throw-weight is average for her tier, with each shell dealing up to 10,500 damage per citadel penetration. However, her firing range is one of the shortest at her tier, with a stock range of only 15.8km (17.4km when upgraded). Her guns are therefore most effective in the mid range. With a 180 degree turn time of just 30 seconds as well as a 360-degree rear turret, her turrets grant a considerable advantage in close-range brawls.

Auxiliary Armament

With improved range and enhanced penetration, Prinz Heinrich's secondary armament ranks among the best of the Tier VII battleships. It consists of twelve casemate-mounted 150mm guns, supplemented by twelve 105mm guns arranged in a 6x2 configuration. These 105mm guns mark a significant improvement over the 88mm guns of her predecessor Mackensen. Firing every 3.4 seconds and penetrating up to 26mm of armor, they ravage enemy cruisers and thinly armored battleships (commonly found at Tier VII and below). Her 150mm guns, which penetrate up to 37mm of armor, are particularly effective against cruisers and 32mm (and below) armored battleships. With improved accuracy and an above-average firing range of 6.3km (9.5km with relevant skills and upgrades), Prinz Heinrich’s secondary battery helps her win one on one engagements decisively, turning the tide of matches in a matter of minutes.

Aggressive captains may find success building her for secondaries, but most captains should prioritize survivability in their builds. Additionally, Captains should note that the 88mm secondary battery on Prinz Heinrich's stock hull is substantially less effective, with significantly less penetration compared to the 105mm guns found on the upgraded hull. For this reason, the hull upgrade is highly recommended for those who wish to build her for secondaries.

Prinz Heinrich carries four torpedoes per side (three when stock) in a 2x4 configuration with excellent firing angles. Like Gneisenau and Scharnhorst, each torpedo deals up to 13,700 damage before torpedo protection. Unlike her cousins, these torpedoes have a longer range at 10km but move at a slower 50 knots. Despite this, they're still usable both for close range finishing blows and long range area denial. Indeed, Prinz Heinrich’s excellent forward firing torpedo angles give her the upper hand in close-range brawls.

Anti-Aircraft Suite

Prinz Heinrich’s Anti-Aircraft suite is atrocious, with lackluster mid-range defenses at 126 damage per second and no short-range defenses to speak of. While her 4 flak bursts are average for Tier VII, enemy aircraft have no issues dodging through it and inflicting huge amounts of damage. If focused by an aircraft carrier, captains should move towards friendly ships for AA cover.

Consumables

Prinz Heinrich’s selection of consumables emphasizes quality over quantity. Not only is she one of the only tier VII battleships with hydroacoustic search, her hydroacoustic search has a whopping 5.5km of range—identical to Tier VII heavy cruiser Yorck. With hydroacoustic search active, she can rush at smokescreens and devastate destroyers from close range. While she has one less charge of the repair party consumable, her damage control party reloads in just 40 seconds. However, like the high tier Russian Battleships, she only has 4 charges (5 charges with relevant captain skill). As such, captains should pay close attention to their positioning to avoid high intensity focus fire.

Game Play Summary

Prinz Heinrich plays like an oversized cruiser at the start of matches, and slowly transforms its role into that of a traditional battleship as the match progresses. Use her speed and concealment to position on a flank at the start of the battle, and react to enemy movements quickly as the battle evolves. Her thick belt armor, Fast Damage Control Team, and enhanced Hydroacoustic Search give her enough survivability to play aggressively, though not enough to do so carelessly or into concentrated fire. Captains who isolate their targets and create one on one engagements will find success with Prinz Heinrich, Tier VII’s finest dueler.

Pros:

  • Quick turret traverse with a 360 degree rear turret
  • 380mm guns, capable of overmatching up to 26mm
  • Accurate battlecruiser gun dispersion
  • Unusually long range torpedoes with excellent firing angles
  • Carries Hydroacoustic Search with exceptionally long range (5.5km)
  • Fast-reloading Damage Control Party

Cons:

  • Small health pool (third worst tech tree battleship in tier)
  • Thin bow and stern plating
  • Limited number of Damage Control Parties
  • Atrocious AA suite
  • Short ranged main battery guns

Research

Availability of researchable upgrades for Prinz Heinrich is as follows:

  • Hull: Upgrade to Hull (B) for better secondaries, more hitpoints, more torpedos, better AA, and better rudder-shift time. Research of this module unlocks progression to Zieten.
  • Gun Fire Control System: Upgrade to FKS Type 7 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Prinz Heinrich can equip the following:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.7.

Testing Changes

  • DevBlog 176:
    • Preliminary characteristics.
  • DevBlog 187:
    • The aft-end main battery turret can now rotate 360 degrees.
  • DevBlog 203:
    • Maximum Main Battery firing range decreased from 18.6 to 17.4 km.
    • Main Battery reload time increased from 28 to 29 s.
    • Reload time of Secondary Armament 150 mm guns increased from 7.7 to 8.6 s.
    • Reload time of Secondary Armament 105 mm guns increased from 3 to 3.4 s.
    • Sigma Parameter decreased from 1.6 to 1.5.
  • DevBlog 215:
    • Stock main battery firing range (without Gun Fire Control system installed) decreased from 15.8 to 15.5 km.
    • Main battery reload time increased from 29 to 30 s.
  • Update 0.10.9:
    • Available from sequential bundle #6 of the German Battleships event (for German Tokens).
  • Introduced into the game as a researchable ship in Update 0.10.11.
  • Update 0.11.1:
    • Hydroacoustic Search consumable changed:
      • Ship detection range decreased from 5.5 to 5 km.
      • Torpedo detection range decreased from 3.75 to 3.5 km.
  • Update 12.10:
    • Added fixes to the textures and other visuals of the ship.

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