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Cruiser | Germany | Tier IX
Tech Tree Position
Purchase priceCredits
Hit Points62,850 
Main Battery
305 mm/56 SK C/39 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.5 km.
Maximum Dispersion203 m.
HE Shell305 mm P.Spr.Gr. L/4.9 
Maximum HE Shell Damage3,600 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity865 m./s.
HE Shell Weight390 kg.
AP Shell305 mm Spr.Gr. L/3.8 
Maximum AP Shell Damage9,100 
Initial AP Shell Velocity865 m./s.
AP Shell Weight390 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret9 х 2 pcs.
Firing Range5.3 km.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Rangekm.
AA Defense
55 mm L/77 Gerät 58 Zwilling9 х 2 pcs.
. . . Average Damage per Second219.6 
. . . Firing Range3.99 km.
20 mm Flakvierling 386 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm Flakvierling 384 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
128 mm/61 KM40 in a turret9 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.19 km.
Maximum Speed33.5 knot
Turning Circle Radius880 m.
Rudder Shift Time14 sec.
Surface Detectability Range15.12 km.
Air Detectability Range10.74 km.
Battle Levels

Ägir — German Tier IX cruiser.

One of the variants for the project of a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.

Ägir is available for purchase for 1,000,000 Free XP Free XP.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
305 mm/56 SK C/39 in a turret3302033,600279,100 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Ägir62,85016360399/9/1020 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
G7 Steinbutt0.7907.213,700656 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
FKS Typ 9 Mod. 1018.5 00
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 176,000 hp33.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Ägir is a Tier IX German supercruiser and takes the spot of being one of the two first German Tier IX Premiums introduced into World of Warships.

Ägir's survivability starts off with her armor scheme. Similarly to her half-sister, Siegfried, Ägir has a distributed armor scheme that covers the entire midsection. So not only is the side protected around the waterline by a 190mm belt, but there is also a 90mm upper belt that is highly resilient against incoming HE fire and can be used to bounce any AP shell coming at Ägir. The weather deck, while still superior to all same tier counterparts minus Alaska, sits only at 30mm which means that Ägir can only bounce certain battleships’ AP shells while any shell larger than 430mm (e.g. Republique and Yamato) can overmatch the deck. Behind the main armor belt sits an 80mm turtleback, which adds to Ägir's citadel protection especially at closer ranges.

Ägir's hitpool sits comfortably at 62,850, which is comparing favorably against most of her competition. To add on top, Ägir has the strongest torpedo defense of any supercruiser at her tier. The Repair Party (While active, restores a percentage of the ship's health points each second.) does not hold any advantages or disadvantages over the competition.

In terms of gunnery Ägir offers a strong AP performance. With decent AP penetration and high Alpha strike, coupled with good accuracy, Ägir can hit broadside targets at most ranges and inflict heavy damage in particular on cruisers. Against battleships however the usage of AP shells against the main belt is only viable at ranges up to 10km. Beyond that normal penetrations can still be achieved by shooting the upper belt, inflicting serious, but not devastating damage. Unfortunately Ägir's HE shells leave a lot to be desired. While the fire chance and penetration is decent, the Alpha strike makes it an inefficient tool over prolonged periods of time. They should be regarded as a back-up, for the situations when the AP shells can not be used due to the opponent angling and there being no alternative target.

Another downside are the firing angles. While they are usable when firing forward with 36° for a full broadside, towards the rear this increases to 41° making Ägir vulnerable to AP shells penetrating. One way to mitigate this is constant maneuvering between salvos, angling in and out as needed. The main battery range while not disastrously low at 18.5km can not be extended as Ägir is lacking access to the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) consumable.

Ägir also has access to a pair of torpedo launchers, with one mounted on each side of the ship. These fire the standard cruiser torpedoes with 6km range and are of limited usefulness outside of brawling scenarios. However, they can be used to determine a ship’s heading and speed at range by using the torpedo lead indicator. Against aircraft carriers Ägir can offer a potent AA defense, which while not guaranteed to stop the first strike can be helpful when preventing a followup strike.

A good surface detection range compared to the competition with as little as 11.86km when fully specced for it allow Ägir to be flexible when it comes to disengaging out of unfavorable scenarios, while the average maneuverability mean that she won’t be at a disadvantage when it comes to dodging. Being a German cruiser, Ägir can offer Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) which is superior to that of other nations with increased run time and detection ranges.

In terms of playstyle Ägir should focus on engaging cruisers from open water. The excellent survivability can ensure Ägir stays in the fight for a long time as long as the player keeps their surroundings in check, and the hard hitting salvos will help the team gain the upper hand. Helping out teammates by spotting torpedoes via Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) and adding her own part into the AA fire, Ägir can also keep allies in the fight for longer. When facing battleships she should try to hit the upper belt for normal penetrations, and if that can not be done resort to HE. Destroyers while an undesirable target can be damaged with the HE shells that can knock out modules, but this task should be left to more suitable ships.


  • Good main battery traverse speed and shell velocity
  • Large hitpoint pool
  • Thick midsection armor for a cruiser
  • Fast, with an unmodified top speed of 33.5 knots
  • Surprisingly heavy secondary armament for a cruiser
  • The only large cruiser at T9 equipped with torpedoes, along with sister ship Siegfried
  • Good AA suite
  • Access to a long range, long lasting Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable
  • Good concealment when fully upgraded for it


  • Extremely poor HE damage output
  • Main battery range is rather short
  • Bad main battery firing angles
  • Secondaries and torpedoes are short ranged
  • Large bow and aft sections are only 27mm thick, can be easily damaged and/or overmatched
  • Deck armor is 30mm at its thickest, vulnerable to large caliber overmatch and HE spam
  • Large turn radius and sluggish rudder shift
  • Can take large amounts of damage over time via fires and floods, like a battleship


As a premium ship, Ägir doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Ägir are as follows:

While it is generally recommended to use Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) in the sixth slot for the faster reload, players can also choose to use Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) if they feel like the main battery range is too short for the average engagement.

Commander Skills


Ägir equips the following consumables:


As a premium ship, Ägir comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Gallery




  1. Armada: Ägir - 12 June, 2020


  1. O-class battlecruiser
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