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Cruiser | Germany | Tier IX
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points62,850 
Main Battery
IDS_PGGM079_305MM_56_SKC_393 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.5 km.
Maximum Dispersion203 m.
HE Shell305 mm Spr.Gr. L/4.9 
Maximum HE Shell Damage3,600 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity865 m./s.
HE Shell Weight390 kg.
AP Shell305 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage9,100 
Initial AP Shell Velocity865 m./s.
AP Shell Weight390 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret9 х 2 pcs.
Firing Range7.95 km.
Rate of Fire16.67 shots/min.
Reload Time3.6 sec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Rangekm.
AA Defense
128 mm/61 KM40 in a turret9 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.19 km.
55 mm/77 Gerät 58 on a twin mount9 х 2 pcs.
. . . Average Damage per Second219.6 
. . . Firing Range3.99 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
Maximum Speed33.5 knot
Turning Circle Radius880 m.
Rudder Shift Time14 sec.
Surface Detectability Range14.67 km.
Air Detectability Range10.74 km.
Battle Levels

Ägir — German special premium Tier IX cruiser.

One of the variants for the project of a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.

Ägir was introduced with Update 0.9.5 — sold directly and available for 1,000,000 Free XPFree XP. She was removed for purchase for Free XP with the release of Update 12.4, and is now available in the Armory for 228,000 Coal Coal.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/56 SK C/39 in a turret3302033,600279,100 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Ägir62,850163603910/9/92 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G7 Steinbutt0.7907.213,700656 00
Maximum Firing Range
Research price
Purchase price
FKS Typ 9 Mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 176,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Ägir is a Tier IX German super-cruiser and takes the spot of being one of the two first German Tier IX Premiums introduced into World of Warships.

Ägir's survivability starts off with her armor scheme. Similarly to her half-sister, Siegfried, Ägir has a distributed armor scheme that covers the entire midsection. So not only is the side protected around the waterline by a 190mm belt, but there is also a 90mm upper belt that is highly resilient against incoming HE fire and can be used to bounce any AP shell coming at Ägir. The weather deck, while still superior to all same tier counterparts minus Alaska, sits only at 30mm which means that Ägir can only bounce certain battleships’ AP shells while any shell larger than 430mm (e.g. République (431 mm), Georgia, Vermont, Ohio, Kremlin, Preussen, Thunderer (all 457 mm), Musashi, Yamato, ARP Yamato (all 460 mm), Incomparable (508 mm), and Shikishima (510 mm)) can overmatch the deck. Behind the main armor belt sits an 80mm turtleback, which adds to Ägir's citadel protection especially at closer ranges.

Ägir's health pool sits comfortably at 62,850, which is comparing favorably against most of her competition. To add on top, Ägir has the strongest torpedo defense of any super-cruiser at her tier. The Repair PartyWhile active, restores a percentage of the ship's health points each second. does not hold any advantages or disadvantages over the competition.

In terms of gunnery Ägir offers a strong AP performance. With decent AP penetration and high Alpha strike, coupled with good accuracy, Ägir can hit broadside targets at most ranges and inflict heavy damage in particular on cruisers. Against battleships however the usage of AP shells against the main belt is only viable at ranges up to 10km. Beyond that normal penetrations can still be achieved by shooting the upper belt, inflicting serious, but not devastating damage. Unfortunately Ägir's HE shells leave a lot to be desired. While the fire chance and penetration is decent, the Alpha strike makes it an inefficient tool over prolonged periods of time. They should be regarded as a back-up, for the situations when the AP shells can not be used due to the opponent angling and there being no alternative target.

Another downside are the firing angles. While they are usable when firing forward with 36° for a full broadside, towards the rear this increases to 41° making Ägir vulnerable to AP shells penetrating. One way to mitigate this is constant maneuvering between salvos, angling in and out as needed. The main battery range while not disastrously low at 18.5km can not be extended as Ägir is lacking access to the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable.

Ägir also has access to a pair of torpedo launchers, with one mounted on each side of the ship. These fire the standard cruiser torpedoes with 6km range and are of limited usefulness outside of brawling scenarios. However, they can be used to determine a ship’s heading and speed at range by using the torpedo lead indicator. Against aircraft carriers Ägir can offer a potent AA defense, which while not guaranteed to stop the first strike can be helpful when preventing a followup strike.

A good surface detection range compared to the competition with as little as 11.86km when fully specced for it allow Ägir to be flexible when it comes to disengaging out of unfavorable scenarios, while the average maneuverability mean that she won’t be at a disadvantage when it comes to dodging. Being a German cruiser, Ägir can offer Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. which is superior to that of other nations with increased run time and detection ranges.

In terms of play style Ägir should focus on engaging cruisers from open water. The excellent survivability can ensure Ägir stays in the fight for a long time as long as the player keeps their surroundings in check, and the hard hitting salvos will help the team gain the upper hand. Helping out teammates by spotting torpedoes via Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and adding her own part into the AA fire, Ägir can also keep allies in the fight for longer. When facing battleships she should try to hit the upper belt for normal penetrations, and if that can not be done resort to HE. Destroyers while an undesirable target can be damaged with the HE shells that can knock out modules, but this task should be left to more suitable ships.


  • Good main battery traverse speed and shell velocity
  • Excellent durability for a cruiser, with a large hitpoint pool and well armored midsection
  • The only large cruiser at T9 equipped with torpedoes, along with sister ship Siegfried
  • Good AA suite
  • Access to a long range, long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable
  • Fast, with an unmodified top speed of 33.5 knots
  • Good concealment when fully upgraded for it


  • Extremely poor HE damage output
  • Bad main battery firing angles
  • Torpedoes are short ranged
  • Large bow section is 27mm thick, can be easily damaged and/or overmatched by most tier IX and X battleships
  • Deck armor is 30mm at its thickest, vulnerable to large caliber overmatch and HE spam
  • Large turn radius and sluggish rudder shift
  • Has battleship timers on floods and fires


As a premium ship, Ägir has no upgrades to research.

Optimal Configuration


The recommended upgrades for Ägir are as follows:

While it is generally recommended to use Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. in the sixth slot for the faster reload, players can also choose to use Gun Fire Control System Modification 2 : +16% firing range. if they feel like the main battery range is too short for the average engagement.

Commander Skills


Ägir equips the following consumables:


As a premium ship, Ägir comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery




  1. Armada: Ägir - 12 June, 2020


  1. O-class battlecruiser

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.1.

Testing Changes

  • Jan 14, 2020:
    • Preliminary characteristics.
  • Mar 6, 2020:
    • AP shells' fuse arming time increased from 0.010 to 0.033 s.
  • Mar 20, 2020:
    • Main battery firing range decreased from 18.5 to 17.0 km.
  • Apr 3, 2020:
    • Secondary battery reload time increased from 3.1 to 3.6 s.
  • DevBlog 8:
    • Main battery firing range increased from 17.0 to 18.5 km.
    • Sigma parameter increased from 1.8 to 2.05.
    • Main battery reload time decreased from 22 to 20 s.
    • Secondary battery firing range decreased from 7.6 to 5.3 km.
    • Accuracy settings of secondary armament adjusted to the standard settings for cruisers.
  • DevBlog 16:
    • AP shell maximum damage decreased from 9,400 to 9,100.
    • HE and AP shell ballistics were changed: shells will now take a bit longer to reach their target when fired at any distance.
    • AP shell armor penetration remains almost the same as before the change.
  • Update 0.9.5:
    • Added to the tech tree for 1,000,000 Free Experience.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.95 km.
  • Update 12.4:
    • Removed from the tech tree for purchase, and added to the Armory for 228,000 Coal.
  • Update 12.9:
    • Fixed textures and models for the ship.

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