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Prinz Rupprecht

Prinz Rupprecht

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Prinz Rupprecht
Battleship | Germany | Tier IX
Tech Tree Position
Research price180000 exp
Purchase price15,000,000 Credits
Hit Points59,200 
Main Battery
406 mm/52 SK L/52 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range17.09 km.
Maximum Dispersion205 m.
HE Shell406 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell38 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight1030 kg.
AP Shell406 mm P.Spr.Gr. L/4.4 Ausf. B 
Maximum AP Shell Damage11,500 
Initial AP Shell Velocity810 m./s.
AP Shell Weight840 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount10 х 2 pcs.
Firing Range7.95 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 in a casemate6 х 2 pcs.
Firing Range7.95 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.43 shots/min.
Reload Time140 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 T1 Ausf.B 
Maximum Damage16,533 
Torpedo Speed50 knot
Torpedo Range12 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount10 х 2 pcs.
. . . Average Damage per Second166 
. . . Firing Range4.5 km.
30 mm/45 Flak 103/38 on a twin mount12 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Rangekm.
Maximum Speed32 knot
Turning Circle Radius840 m.
Rudder Shift Time21.6 sec.
Surface Detectability Range15.11 km.
Air Detectability Range11.77 km.
Battle Levels

Prinz Rupprecht — German Tier IX battleship.

One of the projects developed in 1918 by the designers of the Construction Office of the German Navy Headquarters. She is a high-speed battleship (although originally listed as a battlecruiser) with four main battery turrets and a displacement of 45,000 t. The designers returned to using a forecastle-based layout on ships, which had been abandoned during the design of the Derfflinger-class battlecruisers.

Prinz Rupprecht was first introduced in Early Access in Update 0.10.9.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
406 mm/52 SK L/52 in a turret2302054,8003811,500 01,500,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Prinz Rupprecht (A)59,20019380410/612/104 02,250,000
Prinz Rupprecht (B)63,90019380410/612/104 60,0005,100,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G7a T1 Ausf. B0.41407.216,5335012 01,500,000
Maximum Firing Range
Research price
Purchase price
FKS Typ 9 Mod. 10 01,500,000
FKS Typ 9 Mod. 20 40,0003,400,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 152,000 hp32 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Prinz Rupprecht represents a slight variation of the battlecruiser design GK 4541. GK 4541 was designed with 419mm (16.5”) guns and eight 150mm casemate guns. Prinz Rupprecht, however, features 406mm (16”) guns and only six 150mm casemate guns. The designs were drawn up using lessons learned from the war, such as raising the fire control and rangefinder up onto the mast. The design was intended to have a maximum speed of 30.5 knots and feature a strong 300mm main belt.


Prinz Rupprecht is the Tier IX battlecruiser in the German battlecruiser tech tree. She is a comfortable upgrade over Zieten and features a fourth twin 406mm turret, a stronger armor layout, and better secondaries. Prinz Rupprecht is one of the fastest battleships at the tier, as well as having one of the lowest concealments of the tier, making her an extremely powerful close range battleship.


Prinz Rupprecht has 27mm fore and aft end plating, with a lower 30mm fore end armor belt. Unfortunately, this means that ships with a caliber of 406mm or higher, including herself, can overmatch the upper section of her bow and penetrate the athwartships. The main armor belt is divided into three (3) main sections: a 300mm belt below the waterline, a 220mm belt from the waterline to halfway up the ship, and a lighter 150mm belt where the secondary casemates are mounted. The superstructure has the standard 19mm plating, allowing small caliber shells to damage Prinz Rupprecht.


Prinz Rupprecht is equipped with eight (8) 406mm guns mounted in four (4) turrets. Following the rest of the line, she has a standard reload time of 30 seconds that can be reduced to 26.4 seconds with the use of Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.. They have an upgraded range of 18.8km and can be further upgraded to 21.81km. The sigma is an underwhelming 1.7 but Prinz Rupprecht benefits from having battlecruiser dispersion, making her one of the more accurate battleships at the tier. However, she pays for this with poor AP shell penetration. Though capable against cruisers, Prinz Rupprecht often must get close to other battleships for AP to be effective.

To aid the main battery,Prinz Rupprecht has an improved secondary battery. Sixteen (16) twin guns are mounted on each side of the ship consisting of six (6) 150mm casemate guns and ten (10) 105mm mounts. The secondaries have a maximum range of 12.02km. With a concealment of 12.24, there is very little a spotted enemy can do to escape the secondary battery after Prinz Rupprecht has been spotted. The secondaries can be upgraded with IFHE, allowing the smaller but much more numerous 105mm guns to penetrate 32mm of armor (up from 26mm) and directly damage most cruisers and some battleship armor, rather than rely mostly on fire damage.

Prinz Rupprecht is also equipped with four (4) sets of four (4) torpedoes, the same ones found on Felix Schultz. They have a maximum range of 12km, maximum damage of 16533, slow speed of 50 knots, and a long base reload of 140 seconds. Between the main guns, secondaries, and torpedoes, Prinz Rupprecht has all the tools to be an impressive close to mid-range brawler.


Prinz Rupprecht does not have the best anti-aircraft armament, with a long range continuous damage of 150, no mid range armament, and a short range continuous damage of 245. While it is not the worst battleship AA at the tier, it certainly leaves much to be desired. In a battle with aircraft carriers, she should stay near AA support ships.

Battle Performance

Players should aim to maximize the secondary battery range and accuracy, as well as lowering the concealment as much as possible to allow for the lowest difference between Prinz Rupprecht getting detected, and the secondaries being able to fire. IFHE should be taken to increase the penetration of the secondary battery and raise the 105mm pen to 32mm, giving Prinz Rupprecht the ability to directly damage the vast majority of ships in her tier spread. With the close engagement range, Prinz Rupprecht should opt for maximizing the amount of heals and damage controls instead of fire prevention. Prinz Rupprecht should use her low detection to get into close ranges and surprise enemy ships with her main and secondary battery. Due to Prinz Rupprecht’s low concealment of 12.24km, high speed of 32 knots, and long secondary range of 12.02km, any ship caught bow in when Prinz Rupprecht gets detected will have a difficult time surviving with the constant HP bleed from the secondaries. Players should stick to islands to provide cover from enemy fire with Prinz Rupprecht’s low HP of 63,900 and maximum of five (5) Damage Control Party charges. Prinz Rupprecht is equipped with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. which can aid during a push to help dodge torpedoes and the chance of needing to repair flooding. The secondaries should be focused on the closest enemy target. If Prinz Rupprecht is subject to an overwhelming amount of enemy focus fire, players should use the low concealment to go dark and reposition. The torpedoes should be used for area denial, focused in between islands and in caps where enemy destroyers or cruisers may be. Prinz Rupprecht is equipped with nearly every tool to win an engagement with an enemy target at her tier.


  • Second best concealment out of the Tier IX battleships.
  • Amazing secondary battery performance, with improved accuracy and 12km range with the right upgrades
  • 0.2km difference between maximum secondary range and the lowest detection.
  • Carries 8 torpedoes per side that reach out to 12km range
  • High top speed of 32 knots.
  • Access to Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., improving her ability to dodge torpedoes and detect ships at close range


  • Lowest HP pool out of the Tier IX battleships at 63,900.
  • Poor main gun performance, with very low AP penetration and low barrel count
  • Limited Damage Control Party, can only carry up to 5
  • Carries 1 less Repair PartyWhile active, restores a percentage of the ship's health points each second. than other battleships
  • Casemate secondary guns can cause enemy shells to penetrate when angled.
  • Weak AA performance, inadequate against Tier VIII Carriers


Recommended order of researchable module upgrades:

  • Hull: for better health and maneuverability. Research of this module also unlocks progression to X Schlieffen.
  • Gun Fire Control System: for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Prinz Rupprecht are:

Commander Skills


Prinz Rupprecht equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.7.

Testing Changes

  • DevBlog 176:
    • Preliminary characteristics.
  • DevBlog 187:
    • The aft-end main battery turret can now rotate 360 degrees.
  • DevBlog 203:
    • Maximum Main Battery firing range decreased from 19.1 to 18.8 km.
    • Main Battery reload time increased from 28 to 30 s.
    • Maximum AP Shell damage decreased from 12,700 to 11,500.
    • Reload time of Secondary Armament 150 mm guns increased from 6.7 to 7.5 s.
    • Reload time of Secondary Armament 105 mm guns increased from 3 to 3.4 s.
  • DevBlog 223:
    • Maximum AP shell damage decreased from 12,700 to 11,500.
  • Update 0.10.9:
    • Available from sequential bundle #10 of the German Battleships event (for German Tokens).
  • Introduced into the game as a researchable ship in Update 0.10.11.
  • Update 0.11.1:
    • Hydroacoustic Search consumable changed:
      • Ship detection range decreased from 6 to 5.5 km.
      • Torpedo detection range decreased from 4 to 3.75 km.
  • Update 0.11.2:
    • Fixed visual effects (no details).

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