Odin
IDS_PGGM079_305MM_56_SKC_393 х 3 pcs. |
Rate of Fire2.61 shots/min. |
Reload Time23 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range19.09 km. |
Maximum Dispersion250 m. |
HE Shell305 mm Spr.Gr. L/4.9 |
Maximum HE Shell Damage3,600 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity865 m./s. |
HE Shell Weight415 kg. |
AP Shell305 mm P.Spr.Gr. L/3.8 |
Maximum AP Shell Damage9,400 |
Initial AP Shell Velocity865 m./s. |
AP Shell Weight415 kg. |
150 mm/60 SK C/25 on a Drh Tr C/25 mount2 х 3 pcs. |
Firing Range7.7 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
128 mm/61 KM40 in a turret6 х 2 pcs. |
Firing Range7.7 km. |
Rate of Fire17.65 shots/min. |
Reload Time3.4 sec. |
HE Shell128 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
128 mm/61 KM40 in a turret6 х 2 pcs. |
. . . Average Damage per Second74.4 |
. . . Firing Range5.19 km. |
55 mm/77 Gerät 58 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second195.2 |
. . . Firing Range3.99 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius790 m. |
Rudder Shift Time14.1 sec. |
Surface Detectability Range14.84 km. |
Air Detectability Range9.86 km. |
Odin — German special premium Tier VIII battleship.
Between 1932 and 1934, various projects were being considered to further develop and enhance the capabilities of the Deutschland-class warships. A decision was made to add a third main battery turret, leading to a significant increase in water displacement. When the characteristics of French battlecruiser Strasbourg became known, adjustments had to be made to the caliber of the ships' main armament. The 305 mm caliber version was deemed the most balanced one, especially since the British wanted to propose it as the main caliber at a forthcoming naval conference.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.7 | 90 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Odin is a German Tier VIII premium battleship.
Despite being at the same tier as Tirpitz, Odin is better compared to Tier VII Scharnhorst due to their characteristics compared to same tier opponents.
The main armament of Odin is very small for a battleship at that tier. Nine 305mm guns, distributed among three triple turrets, is comparable to supercruisers of a higher tier like Alaska or Kronshtadt. The smaller gun size comes with a few advantages but also with disadvantages. With a lower caliber comes with a fast reload, much faster than that of any Tier VIII battleship. The smaller shells also mean that a lower fuze threshold results in less scenarios where a shell would strike an armor plate without arming. The problem with such a small caliber is that the penetration compared to other battleship is noticably behind the curve. For example Odin's same tier counterpart Bismarck can penetrate the citadel belt of Yamato at ranges up to 15km, whereas Odin would have to close to 8.5km to achieve the same. Due to the overmatch mechanic Odin will also struggle to deal with angled cruisers. One option is to utilize HE shells, which thanks to their improved HE penetration will often be able to penetrate the plating of opposing ships. However the low fire chance as well as a mediocre HE shell Alpha make this method rather inefficient in the long run. The handling of the main battery very much reflects that of Scharnhorst, only at a higher tier.
Just like Scharnhorst and all the other high tier German battleships, Odin offers an impressive array of secondary guns. Unlike same tier counterparts however she has access to the 128mm secondary gun which can penetrate up to 32mm of armor, allowing them to also deal direct damage against battleships. However due to a lower number of guns the shell output is lower, and the arrangement of the 150mm guns in two triple turrets makes their firing angles overall less favorable. As a trump card in close range engagements Odin also carries two quadruple torpedo launchers with the standard 6km torpedoes. Outside of close quarters combat their presence allows the player to estimate a target's speed and heading, making them a useful addition to Odin's gameplay.
Odin's protection is in a lot of aspects very similar to that of Scharnhorst, which unfortunately includes her hitpool. Having the lowest hitpool at her tier by a fair margin Odin must be careful when running risk of getting hit by high Alpha strikes like torpedoes or AP divebombers. The distributed armor scheme, coupled with a turtleback give Odin good resiliance against AP and HE fire, while an internal deck within the bow make Odin basically immune to citadels through the bow following a shell from Musashi or Yamato overmatching through the 32mm bow. Due to the low hitpool, players who wish to make use of Odin's brawling capabilities in the mid and late game must try to be more conservative with their health than they would be with other German battleships.
Thanks to Odin's concealment this can be done better than in ships like Bismarck. Her ability to disengage more comfortably make it easier to escape unfavorable situations and get into more advantageous positions, while also creating a narrow window between the maximum range of her secondaries and the surface detection range. Her rather average maneuverability however will not be of much use when it comes to avoiding unnecessary damage.
A useful tool on Odin is her Hydroacoustic Search , which provides her with much needed warning against incoming torpedoes when used appropriately. When getting to closer ranges it can also help catching undetected ships behind islands or within smoke screen cover.
In terms of playstyle Odin should focus on damaging cruisers first and foremost. Her guns are most suited for that purpose and in the initial stages of a match the ranges are typically too long for her to engage battleships effectively. The fast reload and the ability to overmatch destroyers allows for spontaneous salvos at those, to help allied destroyers at gaining control over the objective. Against aircraft carriers Odin has a potent AA defense, however against determined and skilled carrier players that may not be enough to effectively defend herself.
Once the battle has progressed to the point where targets can be engaged in 1 vs 1 duels without unpleasant surprises, and assuming the player is confident that the remaining hitpoints are sufficient, Odin can move in for close quarters engagements. Here her secondary battery as well as the Hydroacoustic search and the torpedoes come into play, and allow Odin to outbrawl most battleships. Such pushes however should be timed carefully, as pushing into crossfires or into superior forces will result in Odin being sent back to port in little to no time.Pros:
- Fastest main battery reload speed among Tier 8 battleships and quick turret traverse speed
- Strong secondary armament with good range and high penetration (does not require IFHE)
- Odin is one of the few battleships armed with torpedoes, with two quadruple launchers in the aft section
- Strong AA suite
- Excellent armor - icebreaker bow, thick deck and upper belt armor, and citadel turtleback protection
- Good concealment for a battleship
- Access to the Hydroacoustic Search consumable
Cons:
- Lowest hitpoint pool in tier/class, lower than some Tier 6 battleships
- Smallest main battery caliber in tier/class, low AP alpha damage and very poor overmatching capability
- Horrible main battery HE damage output and fire chance for a battleship
- Stern-placed torpedoes have subpar firing arcs and are short ranged
- Rudder shift and turn radius are merely average despite Odin's small size
Optimal Configuration
Upgrades
The recommended upgrades for Odin are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1 or Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Odin can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
- Slot 4: Hydroacoustic Search
The short range of Odin makes the usage of the Spotting Aircraft recommendable, to temporarily extend the range of the main guns to 22.92km.
Camouflage
As a premium ship, Odin comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.10.
Testing Changes
- Oct 10, 2019:
- Preliminary characteristics.
- Feb 7, 2020:
- Hitpoints decreased from 62,700 to 52,800.
- Mar 6, 2020:
- AP shells' fuse arming time increased from 0.010 to 0.033 s.
- DevBlog 27 (June 1, 2020) Note: these changes happened after the testing cycle, see dev blog post for details:
- Main battery reload time increased from 20 to 23 s.
- Secondary battery firing range increased from 7.5 to 7.7 km.
- Secondary battery 128 mm reload time decreased from 3.6 to 3.4 s.
- Secondary battery 150 mm reload time decreased from 7.5 to 7.0 s.
- Continuous AA damage increased from 249 to 258.
- Damage by Medium-Range AA guns decreased from 336 to 333.
- Damage by Long-Range AA guns increased from 249 to 258.
- Available via completing the dockyard in Update 0.9.5.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.10.0:
- Increased accuracy of secondary battery guns.
- The firing range of the secondary battery was increased to 7.6 km.