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Bismarck

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Bismarck
Bismarck_wows_main.jpg
Battleship | Germany | Tier VIII
Tech Tree Position
Gneisenau
Arrow_down.png
Bismarck_icon_small.png
Arrow_down.png
Friedrich der Grosse
stock
 top
General
Research price135000 exp
Purchase price11,000,000 Credits
Hit Points64,500 
Main Battery
380 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range19.28 km.
Maximum Dispersion272 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #4
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
. . . Average Damage per Second66.4 
. . . Firing Range4.5 km.
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs.
. . . Average Damage per Second66.8 
. . . Firing Range4.5 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount2 х 4 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed28.52 knot
Turning Circle Radius850 m.
Rudder Shift Time22.4 sec.
Concealment
Surface Detectability Range15.89 km.
Air Detectability Range11.74 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSB108_Bismarck.png
11,000,000

Bismarck — German Tier VIII battleship.

By the start of World War II, Bismarck was one of the mightiest battleships in the world, owing to her advanced gun fire control system and powerful artillery. Rugged construction — coupled with elaborate subdivision into compartments and a vast expanse of armor — ensured a high level of endurance.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 on a Drh LC/34 mount2.3362724,4003411,600 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Bismarck (A)64,5001936048/612/2/8/8 01,650,000
Bismarck (B)69,2001936048/614/16/10 52,0003,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 0600,000
FKS Typ 8 Mod. 20 23,5001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,100 hp28.5 0380,000
Propulsion: 163,000 hp31 15,500900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The historical pinnacle of German battleship construction, Bismarck stands as one of the heartiest battleships at Tier VIII. While her main battery may not look as impressive as that of Amagi, and doesn't have North Carolina’s range — or even her sister Tirpitz’s torpedoes — Bismarck has the perfect mix of ingredients to make her an excellent brawler.

For starters, her secondary battery is the most impressive of all the Tier VIII battleships. It comes with a stock range of 7.6km, and with the right mix of modules and commander skills can be pushed to a range of over 11.0 km, farther than the range of a similarly-equipped Yamato. This creates a large radius around her which enemy units must respect or pay a hefty price. Additionally, her handling is superb for a ship her size; she's quick to respond to rudder commands, and her turning circle is better than that of Amagi. Easily the most impressive thing about Bismarck is her survivability. Like her sister Tirpitz, she is exceptionally difficult to land citadel hits against; only long-range plunging fire has a good chance of doing so. The closer she gets, the better her armor scheme protects her from incoming fire. She will take more than her fair share of regular penetration damage from enemy armor-piercing rounds, but that damage repairs better than citadel damage.

Bismarck has another trick up her sleeve that sets her apart from Tirpitz: access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable. This provides her with large windows of time where she is functionally immune to long range torpedoes, and also provides detection of enemy ships hidden in smoke screens when pushing into capture zones.

When all of that is paired with an above-average anti-aircraft suite, Bismarck is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels.

Pros:

  • Fast turret traverse and main battery reload time (26 seconds) for a battleship.
  • Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing Bismarck to whittle down enemy ships before closing in for the kill.
  • Has access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable, making her very difficult to torpedo from long range.
  • Above average anti-aircraft suite.
  • Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
  • Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her almost immune to citadel damage except from super-battleship guns (i.e. Yamato, Shikishima).
  • Secondaries can take a destroyer down fairly quickly if it doesn't dodge or use smoke.
  • Many hit points

Cons:

  • No torpedoes like those found on her sister Tirpitz.
  • Only has eight (8) barrels, while nearly every other ship at this tier has nine (9) or more of a higher caliber.
  • Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; Bismarck may not take citadel damage, but a lot of regular penetration damage hurts just as badly.
  • Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade.
  • Despite her secondaries' range, their reliability can be inconsistent even with a proper build. They also don't work well against another battleship (105mm's will usually not penetrate their superstructure), especially at extremely close range (i.e. 6km or less).

Research

Hull (B) is the best thing for players to research first, as it maximizes her anti-aircraft armament and provides additional hit points. The propulsion upgrade is the next best module to invest experience gains in; having all 31 knots to play with gives Bismarck more flexibility to close with the enemy or respond to new threats as required.

Optimal Configuration

Upgrades

The recommended upgrades for Bismarck are as follows:

Commander Skills

Consumables

Bismarck can equip the following consumables:

Catapult Fighter is recommended, since Bismarck's range is already quite good.

Signals

Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) signals in order to further boost the effectiveness of their secondaries and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, respectively.

Players following the Anti-Aircraft Build may wish to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for the bonus to AA gun damage.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German battleship Bismarck - Wikipedia
  2. Bismarck-class battleship - Wikipedia
  3. Chasing Bismarck - News - World of Warships
  4. Dry Dock: Bismarck - News - World of Warships
  5. Sabaton Pays Tribute to Bismarck - News - World of Warships
  6. The History of Günther Lütjens - News - World of Warships
  7. Bismarck. A musical tribute from Sabaton and World of Warships - World of Warships Official Channel - YouTube
  8. Dry Dock: Bismarck - World of Warships Official Channel - YouTube
  9. German Commander Günther Lütjens - World of Warships Official Channel - YouTube
  10. https://en.wikipedia.org/wiki/Ernst_Lindemann
  11. https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.9.
  • Introduced into the game as a researchable ship in Update 0.5.10.
  • Update 0.5.12:
    • Fixed display of navigation lights at low settings.
  • Update 0.5.13:
    • In the text description of the armoring, the thickness of the citadel's armor was corrected.
  • Update 0.5.14:
    • For permanent camouflage, the discount on ship maintenance was increased from 5% to 10%.
  • Update 0.6.0:
    • Improved Hydroacoustic search was replaced with the standard one for Tier VIII ships.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.8:
    • For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 7 to 7.5 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 15.05 km.
    • Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.14:
    • Improved display of thin elements. The changes do not affect the game balance in any way.
  • Update 0.7.1:
    • Fixed textures for the Bismarck Hull (A).
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
    • XP earnings increased by 5%.
  • Update 0.8.6:
    • The armor penetration of the secondary high-explosive projectile was increased from 18 to 26 mm. With this change, the 105-mm secondary battery guns of German ships will be able to penetrate the plating of destroyers, cruisers, and battleships of Tier VI-VII.
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 7.6 km.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Update 12.0:
    • Improved the geometry and textures of the Varg and "The Last Conquest" camoflauges.

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