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Schill

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Schill
Schill_wows_main.jpg
Cruiser | Germany | Tier VIII
Tech Tree Position
Schill_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points44,000 
Main Battery
283 mm/54.5 SK C/34 on a Drh LC/34 mount2 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range17.3 km.
Maximum Dispersion152 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight330 kg.
Secondary Armament #1
150 mm/55 SK C/28 on a Drh Tr C/34 mount2 х 3 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a twin mount10 х 2 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount2 х 4 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius760 m.
Rudder Shift Time12.4 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range8.17 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSC528_Schill.png
Special

Schill — German special premium Tier VIII cruiser.

In the late 1930s, the German Navy High Command ordered the development of a project that was intended for use as part of a naval blockade of Great Britain by raider formations. Twelve P-class ships, created based on the development of the Deutschland-class panzerschiff (heavy cruiser) project, were supposed to act as the main strike force in this plan. In 1939, contracts were signed with dockyards for the construction of these ships, but the order was subsequently canceled in favor of O-class battlecruisers. The original documentation specified the ship class as Handelsstörer, or "Raider."

Schill was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm/54.5 SK C/34 on a Drh LC/34 mount3251523,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Schill44,0001636026/210/8/4/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700658 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 140,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Pros:

  • High Damage AP Shell/HE Shells with good penetration
  • Decent Firing Range
  • Has access to the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. Consumable
  • Good armor and HP pool

Cons:

  • HE Shells deal low damage
  • Low amount of guns with long reload times
  • Low Concealment

Research

As a premium ship, Schill has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Schill equips the following consumables:

Camouflage

As a premium ship, Schill comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.4.

Testing Changes

  • DevBlog 437:
    • Preliminary characteristics.
  • DevBlog 446:
    • Main battery reload time increased from 16.5 to 18.1 s.
  • DevBlog 452:
    • The "Spotting Aircraft" consumable was added to the same slot as the "Fighter" consumable.
    • Torpedo range increased from 6 to 10 km.
  • DevBlog 470:
    • Main battery reload time increased from 18.1 to 20 s.
    • AP shell penetration capabilities increased.
    • Torpedo range reduced from 10 to 8 km.
    • Torpedo speed increased from 64 to 65 kt.
    • HP reduced from 56,800 to 44,000.
    • Fire duration increased 30 to 60 s.
    • Added the Main Battery Reload Booster consumable with the following parameters:
      • Main battery reload time: -67%.
      • Action time: 20 s.
      • Reload time: 120 s.
      • Charges: 3.
    • Damage Control Party consumable replaced with the Fast Damage Control Team consumable with the following parameters:
      • Action time: 10 s.
      • Reload time: 40 s.
      • Charges: 4.
    • The Defensive AA Fire consumable has been moved to the same slot as the Hydroacoustic Search consumable.
  • DevBlog 477:
    • Bonus to main battery reload provided by the Main Battery Reload Booster consumable reduced from -67 to -50%.
    • Replaced Fast Damage Control Team consumable with standard Damage Control Party consumable.
    • Added Repair Party consumable with following parameters:
      • Action time: 28 s.
      • HP per second: 220.
      • Reload time: 120 s.
      • Charges: 2.
      • Citadel damage recovered: 10%.

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