Schill
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283 mm/54.5 SK C/34 on a Drh LC/34 mount2 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range17.3 km. |
Maximum Dispersion152 m. |
HE Shell283 mm Spr.Gr. L/4.2 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity910 m./s. |
HE Shell Weight300 kg. |
AP Shell283 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage8,400 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight330 kg. |
150 mm/55 SK C/28 on a Drh Tr C/34 mount2 х 3 pcs. |
Firing Range7.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed65 knot |
Torpedo Range8.01 km. |
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount2 х 4 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius760 m. |
Rudder Shift Time12.4 sec. |
Surface Detectability Range14.49 km. |
Air Detectability Range8.17 km. |
Schill — German special premium Tier VIII cruiser.
In the late 1930s, the German Navy High Command ordered the development of a project that was intended for use as part of a naval blockade of Great Britain by raider formations. Twelve P-class ships, created based on the development of the Deutschland-class panzerschiff (heavy cruiser) project, were supposed to act as the main strike force in this plan. In 1939, contracts were signed with dockyards for the construction of these ships, but the order was subsequently canceled in favor of O-class battlecruisers. The original documentation specified the ship class as Handelsstörer, or "Raider."
Schill was first released for sale on DD MMM YYYY.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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G7a T1 | 0.7 | 90 | 7.2 | 13,700 | 65 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- High Damage AP Shell/HE Shells with good penetration
- Decent Firing Range
- Has access to the Main Battery Reload Booster
Consumable
- Good armor and HP pool
Cons:
- HE Shells deal low damage
- Low amount of guns with long reload times
- Low Concealment
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
or Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
or Steering Gears Modification 2
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Schill equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
– 3 charges or Defensive AA Fire
– 3 charges
- Slot 3: Main Battery Reload Booster
– 3 charges
- Slot 4: Catapult Fighter
– 3 charges or Spotting Aircraft
– 4 charges
- Slot 5: Repair Party
– 2 charges
Camouflage
As a premium ship, Schill comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.4.
Testing Changes
- DevBlog 437:
- Preliminary characteristics.
- DevBlog 446:
- Main battery reload time increased from 16.5 to 18.1 s.
- DevBlog 452:
- The "Spotting Aircraft" consumable was added to the same slot as the "Fighter" consumable.
- Torpedo range increased from 6 to 10 km.
- DevBlog 470:
- Main battery reload time increased from 18.1 to 20 s.
- AP shell penetration capabilities increased.
- Torpedo range reduced from 10 to 8 km.
- Torpedo speed increased from 64 to 65 kt.
- HP reduced from 56,800 to 44,000.
- Fire duration increased 30 to 60 s.
- Added the Main Battery Reload Booster consumable with the following parameters:
- Main battery reload time: -67%.
- Action time: 20 s.
- Reload time: 120 s.
- Charges: 3.
- Damage Control Party consumable replaced with the Fast Damage Control Team consumable with the following parameters:
- Action time: 10 s.
- Reload time: 40 s.
- Charges: 4.
- The Defensive AA Fire consumable has been moved to the same slot as the Hydroacoustic Search consumable.
- DevBlog 477:
- Bonus to main battery reload provided by the Main Battery Reload Booster consumable reduced from -67 to -50%.
- Replaced Fast Damage Control Team consumable with standard Damage Control Party consumable.
- Added Repair Party consumable with following parameters:
- Action time: 28 s.
- HP per second: 220.
- Reload time: 120 s.
- Charges: 2.
- Citadel damage recovered: 10%.