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Felix Schultz

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Felix Schultz
Felix_Schultz_wows_main.jpg
Destroyer | Germany | Tier IX
Tech Tree Position
Gustav-Julius Maerker
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Felix_Schultz_icon_small.png
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Elbing
stock
 top
General
Research price165000 exp
Purchase price13,000,000 Credits
Hit Points24,100 
Main Battery
150 mm/60 SK C/25 on a Tbts KC 42T mount3 х 2 pcs.
Rate of Fire8.11 shots/min.
Reload Time7.4 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range11.41 km.
Maximum Dispersion54 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. Ausf. B 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity960 m./s.
HE Shell Weight51 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 Ausf. B 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity960 m./s.
AP Shell Weight41 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 T1 Ausf.B 
Maximum Damage16,533 
Torpedo Speed50 knot
Torpedo Range12 km.
AA Defense
150 mm/60 SK C/25 on a Tbts KC 42T mount3 х 2 pcs.
. . . Average Damage per Second35.1 
. . . Firing Rangekm.
55 mm/77 Gerät 58 on a single mount1 х 1 pcs.
. . . Average Damage per Second17.3 
. . . Firing Range3.99 km.
30 mm/45 Flak 103/38 on a twin mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Rangekm.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius800 m.
Rudder Shift Time7.4 sec.
Concealment
Surface Detectability Range7.86 km.
Air Detectability Range4.17 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSD209_Felix_Schultz.png
13,000,000

Felix Schultz — German Tier IX destroyer.

A further development of the project for a destroyer that was intended to operate in the Atlantic (Type 1938A). In terms of her size, the ship was nearly as large as a cruiser. One specific feature of the project was that all of her main battery guns were placed in twin turrets.


Felix Schultz was first available during Update 0.10.5 on 17th Jun 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Tbts KC 42T mount8.122.5541,800123,700 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Felix Schultz (A)24,1001310036/1/32 01,300,000
Felix Schultz (B)24,2001310036/1/32 45,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 T1 Ausf. B0.7907.216,5335012 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 9 Mod. 10 01,300,000
FKS Typ 9 Mod. 20 30,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 82,450 hp36.5 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Pros:

  • Powerful main battery consisting of 150mm guns with superb accuracy
  • 25mm midsection causes small caliber HE shells to shatter
  • High amount of hitpoints, second best at her tier
  • Great shell ballistics with flat arcs and high velocity, comparable to Tier X cruiser Hindenburg
  • Improved HE penetration, typical of German ships
  • Improved penetration angles on her AP shells
  • Long range torpedoes with a quick reload and good detection

Cons:

  • Large size, comparable to some light cruisers
  • Abysmal turning radius with a sluggish rudder
  • Slow reload rate, with very poor HE damage output
  • Slow torpedoes
  • Lacks the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Research

Availability of researchable upgrades for Felix Schultz is as follows:

  • Hull: Upgrade to Hull (B) for slightly better hit points, AA defense, and rudder shift. Research of this module unlocks progression to Elbing.
  • Gun Fire Control System: Upgrade to FKS Typ 9 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Felix Schultz are as follows:

Because of the lack of hydro-acoustic search capability, consider a Torpedo Lookout System to a base value of 1.8 km. in Slot 5. Of course, some captains won't feel comfortable without Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..

Commander Skills

While the range of Felix Schultz's torpedoes is long enough that they can be considered an offensive weapon, they are not the ship's primary strength. Skill points are better invested elsewhere.

Consumables

Felix Schultz equips:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.1.

Testing Changes

  • DevBlog 112:
    • Preliminary characteristics.
  • DevBlog 117:
    • Torpedoes replaced with ones similar to the base torpedoes of Gaede:
      • Torpedo range decreased from 8 to 7.5 km.
      • Torpedo speed decreased from 65 to 62 knots.
  • DevBlog 123:
    • Torpedo tube reload time decreased from 120 to 90 s.
    • Removed the Hydroacoustic Search consumable.
    • Added the Smoke Generator consumable.
    • Deck armor increased from 19 to 25 mm.
  • DevBlog 129:
    • Main battery firing range increased from 10.9 to 11.4 km.
    • Smoke screen dispersion time increased from 73 to 93 s.
  • DevBlog 132:
    • Torpedo parameters changed:
      • Range increased from 7.5 to 12 km.
      • Speed decreased from 62 to 50 knots.
      • Detectability range decreased from 1.3 to 1.2 km.
      • Maximum damage increased from 13,700 to 16,533.
  • DevBlog 139:
    • Main battery reload time increased from 7.5 to 7.8 s.
    • Maximum AP shell damage decreased from 3,900 to 3,700.
    • Maximum speed decreased from 37.5 to 36.5 knots.
  • Update 0.10.3:
    • Became available from random bundles for doubloons in the Armory.
  • Update 0.10.4:
    • Main battery reload time decreased from 7.8 to 7.4 s.
  • Introduced into the game as a researchable ship in Update 0.10.5.
  • Update 0.10.6:
    • Detectability from ships decreased from 8.2 to 8.1 km. Other types of detectability were reduced accordingly.
  • Update 0.11.8:
    • Maximum HE shell damage increased from 1,700 to 1,800.
    • HE shell fire chance increased from 8% to 12%.
  • Update 12.5:
    • Engine Boost consumable added in a separate slot.
  • Update 13.3:
    • Depth Charge damage increased from 2,200 to 2,400.

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