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Z-52

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Z-52
Z-52_wows_main.jpg
Destroyer | Germany | Tier X
Tech Tree Position
Z-46
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Z-52_icon_small.png
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General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points20,300 
Main Battery
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
Rate of Fire15.79 shots/min.
Reload Time3.8 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.05 km.
Maximum Dispersion105 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. Ausf.B 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Wolfsbarsch 
Maximum Damage14,400 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs.
. . . Average Damage per Second44.7 
. . . Firing Range5.01 km.
37 mm/69 Flak M42 on an LM/42 mount7 х 2 pcs.
. . . Average Damage per Second72.1 
. . . Firing Range3.51 km.
55 mm/77 Gerät 58 on a single mount3 х 1 pcs.
. . . Average Damage per Second51.9 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius700 m.
Rudder Shift Time4.5 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range3.72 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSD110_Z_52.png
19,500,000

Z-52 — German Tier X destroyer.

One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/60 SK C/41 on a Drh LC/41 mount15.8101051,50073,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Z-52 (A)20,300132037/3/32 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Wolfsbarsch0.7907.214,4006710 01,500,000
G7 Steinwal0.7907.214,4006910.5 30,0002,200,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 1012.1 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 76,000 hp37.5 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Torpedo Fire Control System Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

The Z-52 is the final ship in the German destroyer line.

The defining feature of the Z-52 is her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable. Deviating from the standard Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. that the other German destroyers have, the Z-52 can use the stronger German cruiser Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. From her predecessor Z-46, her hydro increases from 98 seconds duration to 122 seconds duration, ship spotting goes up from 5km to 6km, and torpedo spotting goes from 3.5km to 4km. These significant increases in range allow the Z-52 to control capture points and push out enemy destroyers, with her concealment just 1km larger then her hydro range. She can also mount the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time., which further boosts the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration to 146 seconds. While taking a position between allies and the enemy, she can spot torpedoes from a long distance away before they can hit any ally as well as screen tactical points for any sneaky enemies ship hiding behind cover.

Besides the vastly improved Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., there is not much difference between the Z-52 and the Z-46. Their guns are identical, besides a 1.1km difference in firing range and gun layout. Her torpedoes, once upgraded, only have 0.5km more range and are only 2 knots faster than her predecessor's torpedoes. There is only a 400 hit point difference between Z-46 and Z-52, a difference that only widens to 750 hit points at most with the Survivability Expert captain skill.

A major downside to her is the thickness of the ship and her detection. Similar to the Z-46, cruiser and destroyer armor piercing shells have a tendency of dealing full penetration hits on her instead of just overpens. Her fairly large hit point pool can evaporate in a matter of seconds when under fire, and having a sub-par detection range for a Tier X destroyer compounds the problem. With 6.1km as maximum concealment, all non-Russian or French destroyers can outdetect the Z-52, which places her at a disadvantage when engaging and disengaging in gunfights.

Pros:

  • Good main battery rate of fire and traverse speed
  • Excellent HE penetration, being able to pen 32mm plating
  • High AP alpha damage
  • Fast torpedoes with good range
  • Fastest torpedo reload speed among Tier 10 destroyers
  • Good AA suite
  • Fairly good hitpoint pool
  • Long range and long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Worst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. performance in tier/class
  • Low torpedo damage and flood chance
  • Large turn radius and subpar rudder shift
  • Fairly poor concealment
  • Large target, tends to eat full penetrations from all non-BB AP shells

Research

Z-52 is one of the few Tier 10 ships that do not come elite when purchased. The only researcheable module are the G7 Steinwal torpedoes, which provide a small increase in torpedo range and speed.

Optimal Configuration

Upgrades

The recommended upgrades for Z-52 are as follows:

If available, captains are encouraged to install Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. in Upgrade Slot 2 in order to extend Z-52’s Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration to 146 seconds.

Commander Skills

Consumables

Z-52 can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Z-52 with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery

References

  1. Zerstörer 1944 - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.15.
  • Introduced into the game as a researchable ship in Update 0.5.16.
  • Update 0.6.3:
    • Base detectability from ships was reduced from 8,100 to 7,740 m.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.9 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.3:
    • Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
  • Update 0.7.8:
    • Minor fixes to geometry and textures on the ship.
    • Reduced ship draft by 0.374 m.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 6 km for detecting ships, 4 km for detecting torpedoes.
  • Update 0.8.5:
    • Credits earnings increased by +5%.
    • Experience earnings increased by +5%.
  • Update 0.9.5:
    • Armor penetration of 128 mm HE shells increased from 21 to 32 mm.
    • Small changes to geometry and textures.
  • Update 0.10.4:
    • Main battery reload time decreased from 4 to 3.8 s
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship..

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