Z-52
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs. |
Rate of Fire15.79 shots/min. |
Reload Time3.8 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range12.05 km. |
Maximum Dispersion105 m. |
HE Shell128 mm Spr.Gr. |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight28 kg. |
AP Shell128 mm P.Spr.Gr. Ausf.B |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight28 kg. |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Wolfsbarsch |
Maximum Damage14,400 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
128 mm/45 SK C/41 on a Drh LC/41 mount3 х 2 pcs. |
. . . Average Damage per Second44.7 |
. . . Firing Range5.01 km. |
37 mm/69 Flak M42 on an LM/42 mount7 х 2 pcs. |
. . . Average Damage per Second72.1 |
. . . Firing Range3.51 km. |
55 mm/77 Gerät 58 on a single mount3 х 1 pcs. |
. . . Average Damage per Second51.9 |
. . . Firing Range3.99 km. |
Maximum Speed37.5 knot |
Turning Circle Radius700 m. |
Rudder Shift Time4.5 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.72 km. |
Z-52 — German Tier X destroyer.
One of the last German destroyers (Zerstörer 1942C) to be laid down before the end of World War II. She had dimensions that were considered to be quite significant for a ship of her type. Owing to dual-purpose artillery and up-to-date automatic AA mounts, this ship boasted very powerful AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier X German destroyer Z-52 is the culmination of the gameplay developed over the line. She gains slightly increased offensive capabilities with improvements to main battery range, damage per minute, and maneuverability characteristics. The biggest difference between her predecessor Z-46 is the addition of a 6 km German Hydroacoustic Search , which aids in defining her role as a cap contesting destroyer.
Armament:
Despite being a tier higher, Z-52 carries the same 128 mm guns mounted on Z-46. The differences are slightly higher damage per minute, 12 km base range, and a switch to two frontal mounted and 1 rear mounted turrets.
Like the other German ships, Z-52 has low alpha on her HE shells, but in return gains increased penetration of 32 mm. This allows her to penetrate the majority of cruisers as well as battleships with 32 mm plating. Her AP damage per minute is quite good due to high alpha damage but the shells lack improved penetration angles and short fuze. Due to this, AP shells have the tendency to overpen on thin destroyer hulls. In the majority of fights, HE is the best option.
The torpedoes are identical to Z-46, with 2 launchers that fire 4 torpedoes each. While the alpha damage and range are low, the fast speed and reload time make them a nice alternative weapon when needed.
Consumables:
The standard consumable loadout for German destroyers is present on Z-52. The Smoke Generator consumable has a 20 second action time, 77 second dispersion time, and a 160 second cooldown period. These smokes do not last very long and should be used wisely when disengaging or for farming.
The Engine Boost consumable is standard, with 8% speed increase and 120 second duration time.
The Hydroacoustic Search consumable is the same as other high tier German ships, with 6 km ship acquisition range. This is a powerful tool for contesting key areas and playing around islands. Z-52 can also bait enemy destroyers into her by smoking and activating Hydroacoustic Search at the same time, effectively “hydro trapping” them. While her own damage per minute is not great, it allows for her team to follow up on destroyers spotted by Hydroacoustic Search.
Hull:
Z-52 has an average base health pool of 20,300 and a base speed of 37.5 knots. Her surface concealment is decent at 6.1 km but is quite strong when combined with her 6 km Hydroacoustic Search. Her maneuverability is good, with low rudder shift time and small turning circle. However, she is easy to hit due to her large size.
ASW:
As a destroyer with Hydroacoustic Search, Z-52 can be used to screen and hunt submarines. She holds two charges of 16 depth charge bombs that individually have an alpha strike of 2,200. However, in order to deal damage to submarines, she must drive over them as the depth charges drop behind the ship. It is also important to keep in mind that being spotted while trying to hunt a submarine can be risky and a way to quickly return to port .
The main benefit of Z-52’s Hydroacoustic Search is that its 6 km range means submarines cannot surface in that distance without being spotted. However, it will not spot submarines below periscope depth unless they are 2 km away from the ship.
Battle Performance:
Z-52 serves the role of a multi-purpose destroyer but with a focus on cap contesting. Her decent concealment, 6 km Hydroacoustic Search, and smokescreens allow her to easily spot enemy destroyers in caps and take control of key areas.
When not contesting caps, Z-52 can be a farming destroyer, with 32 mm HE penetration to deal with most cruisers and battleships as well as good AP damage per minute. Her 6 km hydroacoustic search aids in avoiding torpedoes in smoke and gives her the ability to trap destroyers who choose to engage in knife fights. However, against dedicated gunboat destroyers, Z-52 loses heavily in damage per minute fights and players must be careful or risk dying quickly.
Players can choose to run gun focused or torpedo focused builds, with the option of mounting the Torpedo Fire Control System Unique Upgrade, which improves torpedo reload, speed, and concealment at the cost of ship concealment. However, it is important to note that gun focused builds are more consistent for cap contesting as well as dealing damage when needed.Pros:
- 32 mm HE shell penetration
- Good AP alpha and damage per minute
- Fast torpedoes with fast reload time
- Decent concealment
- Access to 6 km Hydroacoustic Search
Cons:
- Large target
- Low HE alpha
- Short main battery range
- Low torpedo damage
- Low torpedo range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Z-52 are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1 or Hydroacoustic Search Modification 1
- Slot 3: Torpedo Tubes Modification 1 or Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1 or Torpedo Fire Control System
- Slot 6: Main Battery Modification 3
Slot 2 is up to the player to decide whether they value overall speed of the ship or ability to spot torpedoes and enemies for longer.
Slot 3 is also up to the player to decide whether they want to improve her main battery dispersion or torpedo power.
Commander Skills
Gunther Lutjens is recommended for players who like playing Z-52 due to the useful and easily achievable talents that he provides.
The Resilient talent provides healing after spotting 3 enemy ships, which is easily done with a destroyer and is useful for a ship with no Repair Party.
The Main Battery Loader talent provides a 7.5% decrease in reload time once per battle after 140 main battery hits. Due to her decent reload time but low damage per minute, this provides more offensive capability in battle.
The recommended captain skills for a gun focused build are as follows: Preventative Maintenance: to increase module survivability Last Stand: to decrease the effects of a broken engine and maintain rudder shift Survivability Expert: to increase survivability Concealment Expert: to decrease detectability and help in “hydro trapping” enemies Adrenaline Rush: to increase offensive capabilities Main Battery and AA expert: to increase gun range and help with dealing damage Main Battery and AA Specialist or Superintendent: either to increase damage per minute or gain additional utility in the form of more consumable charges. 1 pointer of your choice
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★★ |
2 |
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★★ |
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★★★ |
3 |
★★ |
★ |
★★★ |
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★ |
★★★ |
4 |
★★ |
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★ |
★ |
★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Z-52 can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
Signals
The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★ |
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★★ |
★★ |
★★ |
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★ |
★★★ |
★★ |
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★★ |
★★ |
Gallery
A friendly Montana class battleship shoves the puny Z-52 out of the way in a full-fledged YOLO charge.
Z-52 activates the hydroacoustic search consumable, detecting an enemy Shimakaze that was hiding in the smoke.
Z-52 pew-pews an enemy Yamato from the safety of smoke.
Yamato's torpedo bulge absorbs a Z-52 torpedo and laughs off the damage.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.15.
- Introduced into the game as a researchable ship in Update 0.5.16.
- Update 0.6.3:
- Base detectability from ships was reduced from 8,100 to 7,740 m.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.9 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.3:
- Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
- Update 0.7.6:
- "Low-Profile Torpedo Tubes" unique upgrade added (5th slot):
- -5% to the ship's surface detectability.
- -15% to torpedo tube reload time.
- "Low-Profile Torpedo Tubes" unique upgrade added (5th slot):
- Update 0.7.8:
- Minor fixes to geometry and textures on the ship.
- Reduced ship draft by 0.374 m.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 6 km for detecting ships, 4 km for detecting torpedoes.
- Update 0.8.5:
- Credits earnings increased by +5%.
- Experience earnings increased by +5%.
- Update 0.9.5:
- Armor penetration of 128 mm HE shells increased from 21 to 32 mm.
- Small changes to geometry and textures.
- Update 0.9.7:
- Changes to the "Low-Profile Torpedo Tubes" unique upgrade:
- Added a bonus that reduces the detectability range of torpedoes by 10%.
- Changes to the "Low-Profile Torpedo Tubes" unique upgrade:
- Update 0.10.4:
- Main battery reload time decreased from 4 to 3.8 s
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 0.11.11:
- Minor updates to geometry and textures.
- Update 12.1:
- Changes to the "Torpedo Fire-Control System" unique upgrade:
- Added a +5% bonus to torpedo speed
- Changes to the "Torpedo Fire-Control System" unique upgrade:
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