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Battleship | Germany | Tier VII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points56,300 
Main Battery
283 mm/54.5 SK C/34 on a Drh LC/34 mount3 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range19.87 km.
Maximum Dispersion258 m.
HE Shell283 mm Spr.Gr. L/4.5 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity890 m./s.
HE Shell Weight315 kg.
AP Shell283 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage7,600 
Initial AP Shell Velocity890 m./s.
AP Shell Weight330 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs.
Firing Range6.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs.
. . . Average Damage per Second116.2 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount5 х 4 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
Maximum Speed30 knot
Turning Circle Radius800 m.
Rudder Shift Time14.5 sec.
Surface Detectability Range15.19 km.
Air Detectability Range9.94 km.
Battle Levels

Scharnhorst — German special premium Tier VII battleship.

A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but that was offset by her higher rate of fire.

Scharnhorst was first released for sale on 15 August 2016 for the NA server and 21 August 2016 for the EU server.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
283 mm/54.5 SK C/34 on a Drh LC/34 mount3252583,200207,600 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Scharnhorst56,3001636037/4/410/5/8/72 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G7a T10.9687.213,700646 00
Maximum Firing Range
Research price
Purchase price
FKS Typ 7 Mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 160,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

A rather peculiar capital ship, Scharnhorst in World of Warships is officially a battleship, but frequently plays more like a battlecruiser. Her characteristics are very cruiser-like: top speed above 30 knots with a decent rudder shift time, plus a smaller-caliber main battery than other battleships that trades alpha damage and penetration for good rate of fire and muzzle velocity. These disparities set her clearly apart from from her Tier VII counterparts and sister-ship Gneisenau.

Her unique traits present her with a plethora of roles to play. Scharnhorst performs very well as a cruiser hunter or destroyer killer; her undersized shells will not over-penetrate as often, allowing for increased damage output per salvo against light-skinned targets. She is also adept at engaging distracted or over-extended battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement, unique turtle-back armor style to mitigate damage, and employ her torpedoes for punishing strikes. While her frontal and citadel armor are good, her side armor is weak enough to take devastating damage from enemy salvos if presented broadside. Scharnhorst is most comfortable at mid-to-short distance engagements, where she can use her speed to stay at range and dodge oncoming shells, or close the gap to utilize her solid secondary armament suite and deck torpedo launchers to surprise her foes — further enhanced by the correct commander skills.


  • Unrivaled reload on a battleship; practically the fastest in the game at 20 seconds.
  • Very good turret traverse, puts several cruisers and certain destroyers to shame.
  • Her armor-piercing shells have a high chance of penetrating destroyers rather than over-penetrating. Especially true when the target is angled bow or stern to her.
  • Strong secondaries and torpedoes for close in brawling.
  • High speed and good maneuverability feel more like a cruiser than a battleship.
  • Very durable; her turtleback armor scheme means she is very hard to citadel when close.
  • Exceptionally versatile. Can be played as a battlecruiser, a typical battleship, or a flanker, depending on the map, team composition, and upgrade/commander skill configuration.
  • Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.
  • Underestimating her guns can prove fatal to enemy ships.
  • Easily can counter most destroyers due to fast reload and quick rudder shift time.


  • Lower alpha strike potential and penetration compared to her larger-gunned peers.
  • Low gun caliber prevents overmatching in most cases, leading to more bounces as well as non-penetrations than most battleships.
  • Large turning radius.
  • Turrets and torpedo tubes are incapacitated very often, especially when brawling.
  • Bow armor can be overmatched by battleships she will encounter when up-tiered into Tier VIII and IX games.
  • Armor-piercing shells lose a lot of penetration value at long range, even against equal-tiered targets.


As a premium ship, Scharnhorst doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Scharnhorst are as follows:

Highly aggressive players will equip Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. in this slot; coupled with the Advanced Firing Training skill and a Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) flag, Scharnhorst’s secondary battery range pushes out past 7.5km. In this configuration, Scharnhorst puts out a punishing amount of secondary fire at a very long range; however, getting the most out of such a build requires that she spend significant amounts of time in close-combat with enemy ships. Players opting for this style of build are also encouraged to equip Auxiliary Armaments Modification 1 : +100% survivability to each. in Upgrade Slot 1 to help ensure the longevity of their secondary battery guns while under enemy fire.

Commander Skills


Scharnhorst can equip the following consumables:


As a premium ship, Scharnhorst comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. German battleship Scharnhorst - Wikipedia
  2. Scharnhorst-class battleship - Wikipedia
  3. Scharnhorst's Final Hours - News - World of Warships
  4. The Deutschland Raider Arrives! - News - World of Warships
  5. Squall Line: Scharnhorst - Armada - Scharnhorst - News - World of Warships
  6. Armada - Scharnhorst - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.8.
  • First appeared on sale in August 2016.
  • Update 0.5.11:
    • Added bow anchor model. This change may be contrary to historical reality, but was made at the request of the owners of the ship.
  • Update 0.5.12:
    • The locations of air defense installations were improved - some of them are now located on the turrets of secondary battery guns. Game characteristics were not affected.
    • Corrected the location of rangefinders.
    • Corrected the display of some small decorative objects.
    • The fire director now turns with the main battery turrets.
  • Update 0.5.14:
    • Available for purchase for doubloons in the in-game store.
    • Carousel ship image now displayed with a permanent camouflage.
  • Update 0.5.16:
    • S-Gerat active sonar transceivers were added.
  • Update 0.6.8:
    • For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 5 to 5.3 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 11.68 km.
    • Detection range of the Focke-Wulf Fw. 62 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.15:
    • A bonus was added to the Type 10 permanent camouflage: a -10% discount to the cost of post-battle maintenance.
  • Update
    • Added to the German tech tree for purchase with doubloons.
  • Update 0.7.12:
    • Fixed a bug with incorrect armor penetration. The armor penetration of the 150 mm secondary HE shells was increased from 36 mm to 37 mm.
    • The following permanent camouflages were removed from the Camouflages window (as they are now purchasable in the Arsenal): "Arctic", "Special", and "Z-15".
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.0:
    • Fixed incorrect description of the "GFCS" module.
  • Update 0.9.2:
    • Penetration of 105 mm HE shells increased from 18 to 26 mm.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 6.3 km.
  • Update 0.11.0:
    • Added an alternative camo scheme for the "Special" permanent camouflage.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
    • Acceleration slightly decreased while engine is damaged.

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