Von der Tann
283 mm/45 SK C/07 on a Drh LC/1907 mount4 х 2 pcs. |
Rate of Fire2.22 shots/min. |
Reload Time27 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range11.64 km. |
Maximum Dispersion155 m. |
HE Shell283 mm Spr.Gr. L/3.6 |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell19 % |
Initial HE Shell Velocity855 m./s. |
HE Shell Weight302 kg. |
AP Shell283 mm P.Spr.Gr. L/3.2 |
Maximum AP Shell Damage7,200 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight302 kg. |
150 mm/45 SK L/45 on an MPL C/06 mount10 х 1 pcs. |
Firing Range4 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
88 mm/45 Flak on an MPL C/13 mount4 х 1 pcs. |
Firing Range4 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
88 mm/45 Flak on an MPL C/13 mount4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range3.99 km. |
Maximum Speed27.5 knot |
Turning Circle Radius600 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range10.09 km. |
Air Detectability Range7.76 km. |
Von der Tann — German Tier III battleship.
The German fleet needed a qualitative leap to counter British battlecruisers effectively. The new ship was equipped with four turrets that housed 280 mm guns, turbines were employed in place of steam engines, and the armor protection was significantly superior to that of British warships. With the outbreak of World War I, SMS Von der Tann took part in raids to lure the Grand Fleet ships out of their bases. During the Battle of Jutland, the ship sank HMS Indefatigable, but she also took several hits from the British ships, disabling all of her artillery.
Von der Tann was first released in Early Access with Update 0.10.9.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Background
In 1906, German spies revealed the construction of HMS Invincible to the Imperial German Admiralty. Knowing the German navy wouldn't be able to compete with the British navy in numbers, the quality of ships would have to be better than their British counterparts. Careful planning was put into the response to the Invincible, and the designs were finalized for Germany’s first true battlecruiser, SMS Von der Tann. She featured heavier armor but a lighter main battery than the Invincible, which would prove to be the better design throughout the war.
The Ship
At Tier III, Von der Tann provides the first introduction to the characteristics of the German battlecruisers — high speed for the tier, good concealment for a battleship, and better main battery accuracy, but lower survivability. In some ways she is more forgiving than her higher tier successors, but in others she is just as punishing of mistakes. Although her guns and armor are definitely those of a battleship, her speed and ideal positioning give her some almost cruiser-like aspects in-game.
Maneuverability
For players familiar with other low tier battleships, Von der Tann’s speed will be a welcome surprise. At a tier where most battleships barely exceed 20 knots, Von der Tann is fast enough to keep up with her team’s cruisers. In her matchmaking range, only Tier IV battleships Myogi and Moltke are faster than her. Experienced players will appreciate the advantage this gives in positioning, but newer players should be careful to not overextend.
If her speed is best in tier, Von der Tann’s agility is one of the worst. Her rudder shift is on the slower side of average, and her turning circle is one of the worst at her tier, better only than her Russian counterpart IV Kynaz Suvorov.
Armament
Von der Tann is armed with eight (8) 283mm guns in four (4) twin turrets. Like many lower tier battleships, her guns are split between centerline and wing turret positions, with the latter able to turn and fire across the ship. The wing turrets have decent firing angles fore and aft, but their broadside angles on the opposite side are fairly limited. Her shells are identical to those found on III Nassau, and her main battery stats are similar as well — her reload is slower but still one of the fastest at her tier, but her turrets traverse faster. Like Nassau, she can get a maximum of four turrets onto a target on either side. But unlike Nassau, switching to a target on the opposite side will take longer as her wing turrets also have to fully rotate.
Von der Tann also uses the large cruiser dispersion found on ships like IX Alaska and VI Graf Spee. As a result, she has better dispersion than any other battleship at her tier. However, her lower sigma means her shell grouping can be less consistent. Players of Kynaz Suvorov or French battleship VII Lyon should be familiar with this “curse” of low sigma battleships, where some salvos are accurate and others land nowhere near the aim point.
Von der Tann has an improved secondary range compared to other Tier III battleships, but her secondaries are still fairly average unlike higher tier German battleships and battlecruisers. She shares Nassau’s secondary batteries and improved penetration, but Nassau has more of them.
Survivability
Unlike the higher tier battlecruisers, Von der Tann’s health is actually average for her tier. While this allows her to survive against enemy fire longer than her high tier successors, extended focus fire will still drain her health pool.
Von der Tann’s armor is impressive for a low tier battleship. She has a thick main belt as well as thick plates extending all the way along her bow and part of her stern, and her citadel is protected behind a sloped turtleback. However, the upper portions of her bow and stern are vulnerable to most cruiser HE as well as overmatch from battleship caliber AP. Her 25mm deck is also vulnerable to cruiser HE, but her small superstructure provides a lot of protection against destroyer HE. While her deck is overmatch proof against the battleships she can face, it offers almost no protection against the Armor-Piercing bombs of Tier IV carriers Rhein and Hosho.
Like the Russian battleships, Von der Tann uses the Fast Damage Control Team rather than the normal Damage Control Party consumable. The significantly faster cooldown leaves her less vulnerable to full duration fires or floods after repairing, but the limited charges can run out quickly in long engagements if players don’t use them selectively.
Anti-aircraft
Von der Tann’s AA is decent among Tier III battleships, with both good range and good damage. She’s one of the only battleships at her tier with long range AA defenses, able to shoot at planes an impressive 4.6km away. However, most of her damage comes from her 1.5km short range mounts. As a result, she has little defense to prevent attacks, but attacks will be more costly for the carrier.
Her long range mounts do give her the ability to produce flak, but with only one flak cloud per reload it offers little improvement to her long range defenses.
Like all other Tier III battleships, her stock hull has no AA defenses.
Battle performance
Like Moltke a tier higher, Von der Tann should use her speed and concealment to position on a flank at the start of a battle. Her speed and concealment also allow her to adapt quickly as the battle evolves, and her good armor and Fast Damage Control Team can open up aggressive possibilities and make her difficult to kill when angled. She can pick and choose her fights, but she isn’t always the best ship for pushing in and brawling.Pros:
- Good main battery reload speed
- Uses large cruiser dispersion
- Good armor for a battlecruiser
- Good AA range for a Tier III battleship
- Extremely fast for a Tier III battleship
- Improved secondary range and penetration
- Excellent concealment for a battleship
- Carries the shorter-cooldown Fast Damage Control Team
Cons:
- Average health pool and weaker armor
- Poor secondary DPM
- Short range on primary anti-air
- Large turning circle with average rudder shift
- Limited charges of her Fast Damage Control Team
Research
Availability of researchable upgrades for Von der Tann is as follows:
- Hull: Upgrade to Hull (B) for more health, improved maneuverability, and AA. Research of this module unlocks progression to Moltke.
- Gun Fire Control System: Upgrade to FKS Typ 3 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Von der Tann are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
★★ |
★★ |
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★★ |
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3 |
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★★★ |
★★ |
★★ |
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4 |
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★★★ |
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★★ |
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Von der Tann can equip the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★★ |
★★ |
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★★ |
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★★ |
★ |
★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.7.
Testing Changes
- DevBlog 176:
- Preliminary characteristics.
- DevBlog 203:
- Main Battery firing range decreased from 14.3 to 12.8 km.
- Main Battery reload time increased from 26 to 27 s.
- Update 0.10.9:
- Available from sequential bundle #1 of the German Battleships event (for German Tokens).
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 0.10.11.