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München

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München
München_wows_main.jpg
Cruiser | Germany | Tier VII
Tech Tree Position
München_icon_small.png
General
Purchase price8,500 Doubloons
Hit Points30,200 
Main Battery
IDS_PGGM110_150MM_SKC_284 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range16.61 km.
Maximum Dispersion147 m.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity875 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage3,750 
Initial AP Shell Velocity875 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount2 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount2 х 2 pcs.
. . . Average Damage per Second33.2 
. . . Firing Range4.5 km.
30 mm/45 Flak 103/38 on a quadruple mount8 х 4 pcs.
. . . Average Damage per Second114.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius690 m.
Rudder Shift Time8.3 sec.
Concealment
Surface Detectability Range10.48 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSC507_Munchen.png
8,500

München — German premium Tier VII cruiser.

The German plan provided for the presence of thirteen light cruisers, six of which had already been built by the beginning of 1939. There were plans to add six more cruisers with an enhanced design. Unlike the preceding classes, they were supposed to have an improved range and higher speed. In 1938 and 1939, six ships were ordered, two of which were laid down in Kiel and Wilhelmshaven in 1938. In September 1939, the construction of the ships was canceled due to the outbreak of World War II, and all laid-down cruisers were demolished on the stocks.

München first was released for sale on 11 Sep 2020.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/55 SK C/28 in a turret12201471,70083,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
München30,20010100428/22 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 116,500 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Tier VII München is a light cruiser with a small battery of 150 mm guns. She has a rapid reload which allows her to unleash a large number of shells, but the characteristics of German ammunition types limit her effective DPM. München is somewhat unusual for a German cruiser; with her high top speed and good concealment, she can move around the battlefield in relative safety. With the Concealment Expert captain skill her detection can be reduced to just 9.4 km. Her turning circle of 690 meters and rudder shift time of 8.3 seconds mean that she is one of the most agile cruisers at her tier.

München mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. with a 5 second action time and 60 second cooldown between uses. In her first consumable slot, München has the option of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Of these options, the Hydroacoustic Search is the sensible option. This is an improved German version that will detect ships at 5.5 km, torpedoes at 3.75 km, and submerged submarines at 2 km. In particular, the ship detection is far superior to the usual 4 km range for most other cruisers. This is active for 110 seconds with a 120 second cooldown between uses and three uses as standard. Players can opt to take Defensive AA Fire instead. This will run for 40 seconds and will provide a 50% increase to constant DPS and a 300% boost to her flak. However, München’s AA is not effective enough to make this a serious option.

In her final consumable slot, München carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. This will launch three aircraft which patrol around the ship for up to 60 seconds. During this time they may engage an enemy carrier flight and shoot down three aircraft. Or they will fail to engage and watch as the player’s ship is attacked.

Survivability

München is a small ship, and this manifests itself in her low health pool. 30,200 hit points is low for any cruiser and München lacks any options to mitigate damage or recover lost health. Her plating is fairly typical — 16 mm at the bow and stern. She can bounce most cruiser AP shells except for those of Graf Spee and other large cruisers, but is vulnerable to all calibers of HE ammunition and battleship AP.

Her citadel is rather large, extending some distance above the waterline and a considerable length along the hull. It is largely set back from the hull and heavily sloped, which provides some protection. Much of the citadel is protected by a 50 mm belt, with a gap before the internal 35 mm plating which can cause shells to detonate before penetrating the citadel. However, there is also a small section of citadel beneath the forward funnel which extends above the external belt. It is possible for her armor and turtleback citadel to defeat some AP shells, but it is a brave (or foolish) player who relies on this.

München’s thin armor and small health pool mean that her best option for survivability is to remain unobtrusive. Use islands as shields and carefully pick her battles, or use a friendly smokescreen.

Armament

München mounts eight 150 mm guns, which is a small main battery at a tier when many of her peers carry twelve or more guns. München makes up for this with a rapid reload and long range of 16.6 km. At just 5 seconds, her guns reload almost as quickly as those on Atlanta and faster than Chumphon even with their smaller weapons. Unfortunately, this reload is somewhat hampered by the unique features of German ammunition. Her shells also tend to float at longer ranges, making accurate gunnery somewhat difficult.

Her AP rounds deal more damage than expected for their size, but they lack penetration compared to AP of other nations. When combat ranges extend past 10 km, München can struggle to penetrate the main belts of other light cruisers, let alone more heavily armored vessels. München’s AP rounds can be powerful, but they require the right circumstances to reach their full potential.

In comparison to her AP rounds, München’s HE has improved penetration like other German ships. With 38 mm of penetration, München is able to punch through the deck armor of US battleships as well as the decks and plating of most cruisers and French and British battleships. However, she pays a price for this power, as her shells deal a paltry 1,700 damage each and have a rather low fire chance. München can set 7-8 fires per minute under ideal conditions, if such a thing exists. Although these may seem like drawbacks, her improved HE penetration means that München does not need the IFHE skill and does not need to choose between fire starting potential or direct damage dealing.

München mounts a quadruple torpedo launcher on each side. These carry typical German torpedoes with a 6 km range and rather low damage. With just 13,700 damage per torpedo, they will not deter a larger ship from rushing an isolated München. Her launch angles are fairly good, so in extreme situations it may be possible to charge that approaching battleship and launch both sets of torpedoes, but the writer takes no responsibility for the likely outcome of this approach.

Anti-Air

München has fairly short ranged AA defenses. Her long range guns reach out to 5.2 km rather than the more typical 5.8 km of most nations. München produces a solitary flak cloud; a competent CV player will typically dodge this with relative ease.

Her long range DPS is one of the lowest at her tier, and will do little to dissuade an enemy carrier from attacking. The majority of München’s anti-air DPS comes from her short range weapons. These have some of the highest effective DPS at her tier, comparable to New Orleans. But these weapons will not engage targets until they are within 3 km, so her AA is unlikely to shoot down any aircraft until they have already completed their attack run.

In theory, her AA can be improved with the Defensive AA Fire consumable, but it means giving up a useful consumable for a highly situational (and ineffective) one.

Anti-Submarine

München has depth charges for her ASW weapons, dropping eight charges in an attack with up to two drops ready at a time. Her depth charges are fairly weak in terms of damage, dealing 2,200 for a direct hit, but they have a higher flood chance of 26%. To attack a submerged submarine, München must get close to her target, potentially putting her at risk from the submarine’s allies. She is capable of taking on, and defeating, a submarine, but it is not a task that players can expect to excel at.

Battle Performance

München should rely on her stealth and speed to reach an advantageous firing position. Her main battery can deal large amounts of damage, which allows her to wear away an enemy during a sustained fight, but with fewer guns she will not land many serious strikes compared to her rivals. Taking a one-on-one fight with any enemy is not recommended, as München’s DPM may not make up for her low survivability. München is well suited to supporting friendly forces, lending her DPM to destroyers contesting cap points, or screening battleships from marauding destroyers.

München can also make a capable destroyer hunter, using her improved Hydroacoustic Search to detect enemy destroyers hidden in their smoke. Interestingly, if she is built for stealth and is shielded from enemy forces, München can fire on a hydro-detected enemy inside their smoke and remain undetected, which can be a nasty experience for an unsuspecting destroyer. But getting this wrong is a quick lesson in overextending.

If players want to engage battleships, this is best done by using her good range to shoot from distance whilst adjusting speed and course to present a difficult target.

Pros:

  • Long main battery range
  • Rapid main battery reload
  • AP has good damage
  • HE has improved penetration
  • Fast and agile
  • Stealthy
  • Improved Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.

Cons:

  • Thin armor and small health pool
  • AP has poor penetration
  • HE has low damage
  • Low broadside damage
  • Weak AA defenses

Research

As a premium ship, München doesn't have any upgrades to research.

Optimal Configuration

Upgrades

If players can afford it, the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. available for coal in the armory will increase her Hydroacoustic Search action time to 132 seconds. Alternatively, Engine Room Protection will keep her mobile for longer. In slot 4, Steering Gears Modification 1 will double down on her already impressive turning to allow München to dodge more shells.

The recommended upgrades for München are as follows:

Commander Skills

München can use most German cruiser captains with little issue. If players have Gunther Lutjens, he makes an excellent captain as München’s rapid reload means his Main Battery Loader talent is not difficult to trigger. Once the battle has progressed and the teams are thinned out, München’s stealth means that his Resilient talent can be triggered by spotting three ships, allowing München to recover some precious health. This can be done through spotting battleships (or cruisers) which have disengaged to repair. His improved Grease the Gears will also work well with her maneuverability, allowing München to keep guns on her targets as she twists and turns.

Do not waste points on the Inertial Fuse for HE Shells skill; this will cut München’s already uninspiring fire chance for little gain.

Consumables

München can equip the following consumables:

Camouflage

As a premium ship, München comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.6.

Testing Changes

  • DevBlog 34:
    • Preliminary Characteristics.
  • DevBlog 62:
    • Main battery reload time increased from 4.8 to 5 s.
    • HE and AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
  • Update 0.9.8:
    • Available for purchase in the Armory for doubloons and in the Premium store.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.3 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 4 to 8.

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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons