August von Parseval
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
Firing Range6.625 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
37 mm/69 Flak M42 on an LM/42 mount22 х 2 pcs. |
. . . Average Damage per Second226.6 |
. . . Firing Range3.51 km. |
Maximum Speed31.8 knot |
Turning Circle Radius1 140 m. |
Rudder Shift Time18.2 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range11.16 km. |
August von Parseval — German Tier VIII aircraft сarrier.
A draft design for a large, high-speed aircraft carrier, based on the Graf Zeppelin class of carriers, but equipped with a diesel propulsion plant and a different combination of armaments.
August von Parseval was released on 7 July 2020.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
Bf 109T | 153 | 1,270 | 0 | 600,000 | |||
Bf 109G | 162 | 1,320 | 18,000 | 1,500,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
Fi 167 | 4,067 | 124 | 1,500 | 0 | 600,000 | |
Bf 110C | 4,067 | 149 | 1,570 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Performance
August von Parseval specializes in dealing irreparable damage to all ship classes. Her high plane speed lets her quickly react to enemy movements and provide support anywhere. She has the same weaknesses as other German carriers, notably her fragile squadrons and low plane reserves.
Bf 109G Attack Planes
August von Parseval’s attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft, with a strike of 3 planes that fire 4 rockets each for a total of 12 rockets. With their high speed, good agility, and short machine gun delay, they are consistent against agile targets. These rockets are similar to cruiser AP and can citadel most cruisers at her tier, but will often overpenetrate destroyers and ricochet at extreme angles. Thus, they must always be aimed and fired at broadside ships.
Due to these characteristics, her attack aircraft are specialized in dealing citadel damage to lightly armored targets but are largely ineffective against large cruisers and battleships.
Bf 110C Dive Bombers
August von Parseval’s dive bombers carry armor-piercing bombs that deal heavy damage. One squadron contains 9 aircraft, with a strike consisting of 3 planes that drop 1 bomb each for a total of 3 bombs. The bombs have high alpha damage and decent dispersion due to a smaller aiming ellipse compared to Manfred von Richtofen. However, they can struggle to citadel higher tier battleships due to their lower penetration. While the planes have low HP, it is somewhat offset with access to the in-flight repair consumable, unique to high-tier German AP dive bombers.
Bf 110C Torpedo Bombers
August von Parseval’s torpedo bombers are an intermediate squadron to be used when the other squadrons are returning, or against fast ships like destroyers. One squadron contains 9 aircraft, with a strike consisting of 3 planes that launch 1 torpedo each for a total of 3 torpedoes. These torpedoes are very fast and have a short arming distance, making them perfect to use against agile targets. However, each individual torpedo deals low damage and they are less effective against battleships.
Due to their flexibility, the torpedo bombers are the best tool to hunt destroyers. This squadron also gets access to an in-flight repair consumable, which helps when striking targets with good anti-aircraft dps to prevent plane losses.
Ship:
August von Parseval is a lightly armored aircraft carrier that travels at 31.8 knots with 13.1 km concealment. Her deck is only 25 mm thick, which does not protect her against most battleship armor piercing shells at any range.
Her anti-aircraft suite is decent, with high medium range AA dps. However, she has a low range of 5.2 km but produces 6 flak.
Tips:
- When dive bombing a target, it is best to release the bombs as fast as possible against thicker armor. While the bomb penetration does not change, the angle of the bomb drop changes depending on how long it takes to drop the bombs during the attack phase. Bombs that are dropped high against thicker armor arrive closer to a perpendicular angle and penetrate further before exploding. Bombs that are dropped low against thinner armor impact at an angle and will be able to fuse on thinner plates.
- It is possible to make adjustments during the preparatory phase when the reticle is orange, as the reticle continues to aim even when turning (before the green attack phase)
- When using rockets on destroyers, change the angle of attack to ~55 degrees, so that rockets can arm instead of overpenetrating.
Pros:
- Fast planes
- AP rockets are effective against cruisers
- Fast torpedoes with low arming distance
- High AP bomb alpha damage
- Dive bombers and Torpedo bombers have access to in-flight repair consumable
- Decent AA suite
Cons:
- 25 mm flight deck
- Smaller plane hangar
- AP rockets are ineffective against angled targets
- AP bombs struggle to penetrate thicker armor
- Torpedoes deal low damage
Optimal Configuration
Upgrades
The recommended upgrades for August von Parseval are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Bombers Modification 1
- Slot 5: Flight Control Modification 1
Upgrade Slot 5 offers players A choice between Flight Control Modification 1 and Squadron Consumbales Modification 1, which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.
Commander Skills
Consumables
August von Parseval can equip the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Signals
As with all other ships, August von Parseval can mount eight signals at a time and has no risk of detonating.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
★★ |
★★★ |
★★ |
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★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.4 as August Parseval.
Testing Changes
- Apr 7, 2020:
- Preliminary characteristics.
- DevBlog 7:
- Renamed from August Parseval to August von Parseval.
- DevBlog 13:
- The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
- HP pool of attack aircraft and bombers increased (unlisted details).
- Torpedo damage increased (unlisted details).
- Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
- Repair consumable added for bombers.
- DevBlog 23:
- Attack aircraft parameters were changed:
- Rocket armor penetration increased.
- Height of attack decreased.
- Angle of the attack decreased.
- Vertical dispersion slightly decreased.
- Torpedo bombers parameters were changed:
- Aiming speed increased.
- Launching cone's dispersion when turning during the attack increased.
- Torpedo parameters were changed:
- Maximum torpedo damage decreased from 8,367 to 4,067.
- Range decreased from 6 to 2.5 km.
- Speed increased from 25 to 52 knots.
- Arming distance decreased to 489 m.
- Detectability increased to 1.3 km.
- Attack aircraft parameters were changed:
- DevBlog 33:
- Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
- Maximum AP bomb damage of stock bombers increased from 5,200 to 7,000.
- Maximum AP bomb damage of researchable bombers increased from 6,100 to 7,800.
- Turning speed of researchable aircraft increased by 15%.
- DevBlog 39:
- Increased accuracy of secondary battery to be similar to that of Massachusetts.
- Attack aircraft parameters were changed:
- Height of attack increased.
- Accelerated aiming of the sight.
- Decreased attack preparation time from 4 to 2.5 s.
- Ricochet angle for rockets increased from 60 to 70 degrees.
- Rocket damage increased from 2,150 to 2,350.
- Update 0.9.6:
- Became available for completing a combat mission from the "German Aircraft Carriers" container.
- Introduced into the game as a researchable ship in Update 0.9.7. Also changed:
- The names of the aerial torpedoes and aerial bombs were updated.
- Bombers gain altitude more smoothly during takeoff.
- Minor fixes to geometry and textures,
- Research cost increased from 158,000 to 161,000 experience.
- Update 0.9.10:
- Fixed a bug due to which the range of aircraft torpedoes on the minimap did not match the performance characteristics.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- Secondary firing range decreased from 7.2 to 6.9km.
- The speed of the patrol fighters was increased to 235 knots.
- Update 0.10.7.2:
- Fixed a bug that caused incorrect operation of the game camera when using the permanent camouflage "Iron Cross".
- Update 0.10.8:
- Increased the chance of two bombs hitting the inner ellipse at once.
- Update 0.11.0:
- Added the animation of aircraft launching via a catapult.
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- Update 0.11.7:
- Fixed the geometry and textures of the Lord of the Seekers permanent camouflage.
- Update 0.11.9:
- Minor fixes to geometry and textures of the Lord of the Seekers permanent camouflage.
- Update 12.1:
- Fixed a bug that caused the aircraft engine animation to be displayed incorrectly for the Lord of the Seekers camouflage.
Netherlands | |
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Europe | |
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