August von Parseval
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
Firing Range6.625 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/38 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
37 mm/69 Flak M42 on an LM/42 mount22 х 2 pcs. |
. . . Average Damage per Second226.6 |
. . . Firing Range3.51 km. |
Maximum Speed31.8 knot |
Turning Circle Radius1 140 m. |
Rudder Shift Time18.2 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range11.16 km. |
August von Parseval — German Tier VIII aircraft сarrier.
A draft design for a large, high-speed aircraft carrier, based on the Graf Zeppelin class of carriers, but equipped with a diesel propulsion plant and a different combination of armaments.
August von Parseval was released on 7 July 2020.
Modules
![]() |
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|
Bf 109T | 153 | 1,270 | 0 | 600,000 | |||
Bf 109G | 162 | 1,320 | 18,000 | 1,500,000 |
![]() |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|
Fi 167 | 4,067 | 124 | 1,500 | 0 | 600,000 | |
Bf 110C | 4,067 | 149 | 1,570 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
![]() |
![]() |
![]() | ||
---|---|---|---|---|---|
Slot 2 |
![]() |
![]() | |||
Slot 3 |
![]() |
![]() |
![]() |
![]() | |
Slot 4 |
![]() |
![]() |
![]() |
![]() |
![]() |
Slot 5 |
![]() |
![]() |
![]() |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Powerful and long-ranged armament of secondary cannons, effective against destroyers.
- Thick and sharply angled armor that will reflect or shatter most of the same-tier shells.
- Decent maneuverability that allows coming closer to the frontline and even capture points when needed.
- Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
- Dive bombers have access to Repair Party.
- AP rockets, when angled properly, will deliver up to a dozen of citadel penetrations on a cruiser per run.
- Bombs, if they hit the citadel, deal tremendous damage that is hard to recover from.
- Aircraft has increased speed and engine boost, making it more effective in scouting and spotting than most other planes of the same tier.
Cons:
- All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
- High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
- Even with Repair active, planes are only tier VIII and will fall quickly to tier X AA fire.
- Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 180 degrees respectively.
- AP rockets cannot penetrate most tier X cruisers.
- AP rockets are ineffective against both destroyers and battleships.
- Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
- Dive bomb reticle is rather wide and bombs drop with a significant delay, making them effective mostly against battleships and some heavy/superheavy cruisers.
- No reliable ways to ignite fires or break modules of the enemy ships.
- Lower base durability compared to other carriers of the same tier.
Optimal Configuration
Upgrades
The recommended upgrades for August von Parseval are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Bombers Modification 2
- Slot 5: Flight Control Modification 1
or Squadron Consumables Modification 1
Upgrade Slot 5 offers players A choice between Flight Control Modification 1 and Squadron Consumbales Modification 1, which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.
Commander Skills
Consumables
August von Parseval can equip the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party
unlimited
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Signals
As with all other ships, August von Parseval can mount eight signals at a time and has no risk of detonating.
Recommended Signal Flags ![]() | |||||
---|---|---|---|---|---|
Combat | |||||
![]()
|
![]()
|
![]()
|
![]()
|
![]() ★★★ |
![]()
|
![]() ★★★ |
![]() ★★ |
![]() ★★★ |
![]() ★★ |
![]()
|
![]() ★★ |
![]()
|
![]()
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.4 as August Parseval.
Testing Changes
- Apr 7, 2020:
- Preliminary characteristics.
- DevBlog 7:
- Renamed from August Parseval to August von Parseval.
- DevBlog 13:
- The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
- HP pool of attack aircraft and bombers increased (unlisted details).
- Torpedo damage increased (unlisted details).
- Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
- Repair consumable added for bombers.
- DevBlog 23:
- Attack aircraft parameters were changed:
- Rocket armor penetration increased.
- Height of attack decreased.
- Angle of the attack decreased.
- Vertical dispersion slightly decreased.
- Torpedo bombers parameters were changed:
- Aiming speed increased.
- Launching cone's dispersion when turning during the attack increased.
- Torpedo parameters were changed:
- Maximum torpedo damage decreased from 8,367 to 4,067.
- Range decreased from 6 to 2.5 km.
- Speed increased from 25 to 52 knots.
- Arming distance decreased to 489 m.
- Detectability increased to 1.3 km.
- Attack aircraft parameters were changed:
- DevBlog 33:
- Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
- Maximum AP bomb damage of stock bombers increased from 5,200 to 7,000.
- Maximum AP bomb damage of researchable bombers increased from 6,100 to 7,800.
- Turning speed of researchable aircraft increased by 15%.
- DevBlog 39:
- Increased accuracy of secondary battery to be similar to that of Massachusetts.
- Attack aircraft parameters were changed:
- Height of attack increased.
- Accelerated aiming of the sight.
- Decreased attack preparation time from 4 to 2.5 s.
- Ricochet angle for rockets increased from 60 to 70 degrees.
- Rocket damage increased from 2,150 to 2,350.
- Update 0.9.6:
- Became available for completing a combat mission from the "German Aircraft Carriers" container.
- Introduced into the game as a researchable ship in Update 0.9.7. Also changed:
- The names of the aerial torpedoes and aerial bombs were updated.
- Bombers gain altitude more smoothly during takeoff.
- Minor fixes to geometry and textures,
- Research cost increased from 158,000 to 161,000 experience.
- Update 0.9.10:
- Fixed a bug due to which the range of aircraft torpedoes on the minimap did not match the performance characteristics.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- Secondary firing range decreased from 7.2 to 6.9km.
- The speed of the patrol fighters was increased to 235 knots.
- Update 0.10.7.2:
- Fixed a bug that caused incorrect operation of the game camera when using the permanent camouflage "Iron Cross".
- Update 0.10.8:
- Increased the chance of two bombs hitting the inner ellipse at once.
- Update 0.11.0:
- Added the animation of aircraft launching via a catapult.
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- Update 0.11.7:
- Fixed the geometry and textures of the Lord of the Seekers permanent camouflage.
- Update 0.11.9:
- Minor fixes to geometry and textures of the Lord of the Seekers permanent camouflage.
- Update 12.1:
- Fixed a bug that caused the aircraft engine animation to be displayed incorrectly for the Lord of the Seekers camouflage.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga![]() ![]() |
U.K. | IV Hermes • VI Furious • VI Ark Royal![]() ![]() ![]() |
U.S.A. | IV Langley • VI Ranger • VIII Lexington • VIII Enterprise![]() ![]() ![]() ![]() |
Pan-Asia | VIII Sanzang![]() |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt![]() ![]() ![]() |
Europe | |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Italy | VIII Aquila![]() |
Netherlands | |
France | VI Béarn![]() |
Commonwealth | |
Spain | |
Pan-America |