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Weimar

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Weimar
Weimar_wows_main.jpg
Cruiser | Germany | Tier VII
Tech Tree Position
Weimar_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points32,000 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14 km.
Maximum Dispersion129 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
Firing Range6.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs.
. . . Average Damage per Second66.4 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount8 х 2 pcs.
. . . Average Damage per Second33.6 
. . . Firing Range2.01 km.
40 mm/56 Flak 28 on a single mount6 х 1 pcs.
. . . Average Damage per Second45 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount4 х 4 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius650 m.
Rudder Shift Time8.8 sec.
Concealment
Surface Detectability Range12.77 km.
Air Detectability Range5.64 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSC517_Weimar.png
Special

Weimar — German special premium Tier VII cruiser.

German engineers considered several weaponry options when developing 10,000-ton ships. The lightest of the projects under consideration was the I/10 project, with eight 210 mm guns housed in four turrets. At the same time, the first modern German light cruisers carried 150 mm triple-gun turrets. The size and layout of the I/10 project allowed for the use of four such turrets in place of 210 mm gun mounts.

Weimar was first released for sale on 09 July 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount7.523.71291,70083,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weimar32,00010150444/8/4/6/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 20 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp31 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Weimar is a Tier VII German light cruiser that takes a slot next to her Tech Tree counterpart, Yorck, compared to which she can be regarded as a light cruiser version similar to how Mainz is a light cruiser version of Admiral Hipper.

However, there are some additional differences between the two ships which affect the play style. Most noticeably Weimar has access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, allowing her to temporarily boost her maneuverability to evade fire or to allow a quick reposition maneuver. Secondly she has access to the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable, temporarily boosting her otherwise mediocre 14km range to 18.2km.

The main armament of twelve 150mm guns benefits greatly from the improved HE penetration that German shells enjoy, allowing her to penetrate up to 38mm of armor without hurting her fire chance through the use of IFHE. This gives Weimar better usability as a captain trainer, requiring no specific build. The Alpha damage and fire chances also follow the rules of German shells, being below average, making Weimar unable to deal large Alpha strikes with those shells. Her AP shells come with a decent AP penetration and improved AP shell damage, making them lethal shells against cruisers and battleships with thinner extremities that show enough side.

In terms of survivability Weimar comes with several downsides compared to Yorck. The 16mm fore and aft armor make her more vulnerable against battleship caliber shells and smaller HE shells, which means that Weimar would do best to avoid getting hit in the first place.

Weimar is best played at range, making use of her Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to avoid return fire while dealing continuous damage with HE shells and fires against larger targets, or hitting cruiser broadsides with AP shells for increased penetration damage even if she does not score citadel hits.

Pros:

  • Improved HE penetration for the main guns permits consistent damage against thicker plated ships even without IFHE.
  • AP shells deal high damage and have great penetration for its gun caliber.
  • Despite the slow reload, the practical DPM is high due to good trajectories and HE penetration.
  • Heavy torpedo armament for high alpha strikes at short range.
  • An improved Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable with a longer duration and higher speed multiplier.
  • Improved German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. with a 5.5km ship acquisition range.
  • Improved Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. with +30% firing range increase instead of +20%.

Cons:

  • Lighter bow plating than Yorck, leaving Weimar prone to overmatch by guns 229mm or larger.
  • Short main battery range of only 14km.
  • Worse than average speed and rudder shift time.
  • Vulnerable to air attack.

Research

As a premium ship, Weimar has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Weimar are:

Commander Skills

Consumables

Weimar can equip the following:

Prefer Hydroacoustic Search over Defensive AA Fire and Spotting Aircraft over Catapult Fighter.

Camouflage

As a premium ship, Weimar comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.2.

Testing Changes

  • DevBlog 120:
    • Preliminary characteristics.
  • DevBlog 132:
    • Main battery firing range decreased from 15.4 to 13.3 km.
    • Detectability range by sea decreased from 13.8 to 13.1 km. Other detectability ranges reduced accordingly.
  • DevBlog 135:
    • Added the Spotting Aircraft Consumable:
      • Action time 60 s.
      • Cooldown duration 240 s.
      • Number of charges: 4.
      • Main battery firing range bonus +30%.
  • DevBlog 139:
    • Main battery reload time increased from 5 to 6.5 s.
  • DevBlog 145:
    • Main battery reload time increased from 6.5 to 7.0 s.
    • Main battery firing range increased from 13.3 to 14.0 km.
    • Maximum view range decreased from 23.94 to 19.2 km.
  • DevBlog 150:
    • Main battery reload time increased from 7 to 7.5 s.
    • AP shell armor penetration increased. It is now similar to that of Mainz.
  • DevBlog 159:
    • Main battery reload time increased from 7.5 to 8 s.
  • Update 0.10.5:
    • Available for purchase in the Armory for doubloons and in the Premium store.

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