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Weser

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Weser
Weser_wows_main.jpg
Tech Tree Position
Rhein
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Weser_icon_small.png
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August von Parseval
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General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points40,800 
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs.
Firing Rangekm.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs.
. . . Average Damage per Second83 
. . . Firing Range4.5 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount7 х 2 pcs.
. . . Average Damage per Second18.2 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a twin mount10 х 2 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius930 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range9.48 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
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4,500,000

Weser — German Tier VI aircraft сarrier.

A project created during World War II to convert an Admiral Hipper-class heavy cruiser into an aircraft carrier. Weser inherited the high speed and strong armor protection of her prototype, while also outmatching the power of her AA defenses to a certain degree.

Weser was released on 7 July 2020.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weser (A)40,800108057/5/1058 0400,000
Weser (B)41,0001080510/558 10,0001,100,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 197132001,150 0300,000
Bf 109E150001,210 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 95b3,6001201,370 0300,000
Do 224,0671231,440 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Ar 817,0001161,220 0300,000
Hs 1237,0001401,290 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp32 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2

Player Opinion

Performance

As the tier 6 German aircraft carrier, Weser is a great place for captains to get accustomed to the peculiarities of the tech tree line. Weser is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. Her ordnance types are also very specialised, hence captains can excel in this ship with proper target selection and map awareness.

Attack aircraft

Weser’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Their speed is also very high for an aircraft carrier of this tier. Weser’s rockets can easily penetrate the side armor of T6 cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. Another peculiarity of these rockets is their long arming distance. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to make the rockets effective weapons.

Torpedo bombers

Weser’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, Ryujo. Their plane speeds are also similar -- fairly fast. However, Weser’s torpedoes are the same speed as Ryujo's, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3 km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue DD who has slipped through the team's defenses.

Bombers

Weser’s AP bombs are truly the star of the show. Their alpha damage of 7000 per bomb, much higher than Ryujo's 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Their penetrative power is also slightly higher than that of Ryujo, making it possible to attack those American battleships who were tough nuts to crack with the Japanese carrier. Any battleship that gets citadeled by two bombs will not be able to easily repair the damage, as most heals only queue up 10% of citadel damage. The planes speed and turning circle are both more than adequate for this plane type; however the bombs are dropped almost directly under the planes, causing the planes to spend substantial time in enemy short-range antiaircraft fire. Bomber losses from continued short-range AA can be extremely high, so captains should accelerate when approaching the enemy, even making use of the superior German Engine Cooling consumable to dodge flak bursts if need be.

The ship herself

Weser's secondary armament is better than that of other CVs, although they will not solely be able to fend of anything save damaged destroyers without, at the very least, an accuracy upgrade. Secondary Battery Modification 1 can be mounted to help defend the ship. Her AA is also quite powerful even on the stock hull, although her range is slightly subpar at 5.2 km. Yet, it can help defend against even the most concentrated of airstrikes. At the very least, she can make enemy aircraft strikes quite costly. Her armor is more or less the same as other same-tier carriers, but with one difference: Weser has a turtleback. Small caliber shells can be deflected out of the ship, leading to overpens instead of citadel hits; however this will not stop some battleships from overmatching the deck armor and damaging the citadel.

Overall, Weser is a ship with heavily specialised weapons that are good at attacking mainly only one ship type. Captains who are able to use the right weapons on the right target will, apart from being able to deal superlative amounts of damage, also save the lives of many of their pilots. This will also be the gateway to success in other ships of this line.

Pros:

  • Aircraft have fast speed, making them more effective in scouting and spotting than most other planes of the same tier.
  • Superior engine cooling consumable: 3 charges instead of 2, 10 seconds action time instead of 5.
  • Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
  • AP rockets, when angled properly, will deliver up to 6 citadel penetrations on a cruiser per run.
  • Bombs and rockets, if they hit the citadel (which is more likely than not), deal tremendous damage that is only partially recoverable with Repair Party.
  • AP Rockets are surprisingly powerful against other carriers, allowing efficient cannibalizing if needed.
  • Turtleback armor to prevent close range citadeling.
  • Powerful and long-ranged armament of secondary cannons, effective against destroyers.
  • Thick and sharply angled armor that will deflect or shatter most of the same-tier shells.
  • Decent maneuverability that allows coming closer to the frontline and even capture points when needed.

Cons:

  • All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
  • AP rockets cannot citadel most tier VIII cruisers.
  • High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
  • Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 90 degrees respectively.
  • AP rockets are of limited use against both destroyers and battleships: while they can deal sufficient damage to superstructures and may do some normal penetration hits on destroyers, they are incomparable to HE rockets of other tier VI carriers on such targets.
  • Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
  • No reliable ways to ignite fires or break modules of the enemy ships.
  • Plane durability is lower than that of other carriers.
  • Slightly shorter AA action radius of 5.2 km.

Research

Captains should upgrade the torpedo bombers first, as it increases the sorely-needed alpha damage of the torpedoes, adds 2 planes per squadron and adds 3 planes on deck. The rocket planes and bombers can be researched in the order that feels most comfortable for the captain. The B hull can be researched last.

Optimal Configuration

Upgrades

The recommended upgrades for Weser are as follows:

Commander Skills

Consumables

The consumables available for the ship and each plane type for Weser are as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Brandenburg • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX PommernDoubloons • X Grosser Kurfürst 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Europe  
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
France  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
Commonwealth  
Netherlands  
Pan-America