Weser
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs. |
Firing Range5 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount5 х 2 pcs. |
. . . Average Damage per Second83 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount7 х 2 pcs. |
. . . Average Damage per Second18.2 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
Maximum Speed32 knot |
Turning Circle Radius930 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range9.48 km. |
Weser — German Tier VI aircraft сarrier.
A project created during World War II to convert an Admiral Hipper-class heavy cruiser into an aircraft carrier. Weser inherited the high speed and strong armor protection of her prototype, while also outmatching the power of her AA defenses to a certain degree.
Weser was released on 7 July 2020.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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Ar 197 | 132 | 1,150 | 0 | 300,000 | |||
Bf 109E | 150 | 1,210 | 7,000 | 750,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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Ar 95b | 3,600 | 120 | 1,370 | 0 | 300,000 | |
Do 22 | 4,067 | 123 | 1,440 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
As the tier VI German aircraft carrier, Weser is a great place for captains to get accustomed to the peculiarities of the tech tree line. Weser is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. Her ordnance types are also very specialized, hence captains can excel in this ship with proper target selection and map awareness.
Attack aircraft
Weser’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Their speed is also very high for an aircraft carrier of this tier. Weser’s rockets can easily penetrate the side armor of tier VI cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. Another peculiarity of these rockets is their long arming distance. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to make the rockets effective weapons.
Torpedo bombers
Weser’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, Ryujo. Their plane speeds are also similar -- fairly fast. However, Weser’s torpedoes are the same speed as Ryujo's, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3 km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue destroyer who has slipped through the team's defenses.
Bombers
Weser’s AP bombs are truly the star of the show. Their alpha damage of 7000 per bomb, much higher than Ryujo's 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Their penetrative power is also slightly higher than that of Ryujo, making it possible to attack those American battleships who were tough nuts to crack with the Japanese carrier. Any battleship that gets citadeled by two bombs will not be able to easily repair the damage, as most heals only queue up 10% of citadel damage. The planes speed and turning circle are both more than adequate for this plane type; however the bombs are dropped almost directly under the planes, causing the planes to spend substantial time in enemy short-range antiaircraft fire. Bomber losses from continued short-range AA can be extremely high, so captains should accelerate when approaching the enemy, even making use of the superior German Engine Cooling consumable to dodge flak bursts if need be.
The ship herself
Weser's secondary armament is better than that of other CVs, although they will not solely be able to fend of anything save damaged destroyers without, at the very least, an accuracy upgrade. Secondary Battery Modification 1 can be mounted to help defend the ship. Her AA is also quite powerful even on the stock hull, although her range is slightly subpar at 5.2 km. Yet, it can help defend against even the most concentrated of airstrikes. At the very least, she can make enemy aircraft strikes quite costly. Her armor is more or less the same as other same-tier carriers, but with one difference: Weser has a turtleback. Small caliber shells can be deflected out of the ship, leading to overpens instead of citadel hits; however this will not stop some battleships from overmatching the deck armor and damaging the citadel.
Overall, Weser is a ship with heavily specialised weapons that are good at attacking mainly only one ship type. Captains who are able to use the right weapons on the right target will, apart from being able to deal superlative amounts of damage, also save the lives of many of their pilots. This will also be the gateway to success in other ships of this line.Pros:
- Aircraft have fast speed, making them more effective in scouting and spotting than most other planes of the same tier.
- Superior engine cooling consumable: 3 charges instead of 2, 10 seconds action time instead of 5.
- Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
- AP rockets, when angled properly, will deliver up to 6 citadel penetrations on a cruiser per run.
- Bombs and rockets, if they hit the citadel (which is more likely than not), deal tremendous damage that is only partially recoverable with Repair Party.
- AP Rockets are surprisingly powerful against other carriers, allowing efficient cannibalizing if needed.
- Turtleback armor to prevent close range citadeling.
- Powerful and long-ranged armament of secondary cannons, effective against destroyers.
- Thick and sharply angled armor that will deflect or shatter most of the same-tier shells.
- Decent maneuverability that allows coming closer to the frontline and even capture points when needed.
Cons:
- All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
- AP rockets cannot citadel most tier VIII cruisers.
- High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
- Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 90 degrees respectively.
- AP rockets are of limited use against both destroyers and battleships: while they can deal sufficient damage to superstructures and may do some normal penetration hits on destroyers, they are incomparable to HE rockets of other tier VI carriers on such targets.
- Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
- No reliable ways to ignite fires or break modules of the enemy ships.
- Plane durability is lower than that of other carriers.
- Slightly shorter AA action radius of 5.2 km.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Weser are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1 to help improve the speed of the torpedoes, as that is the only area that they are above average at.
- Slot 4: Bombers Modification 1 to increase the survivability of the bombers as they are subjected to the most flak and short-range AA.
Commander Skills
Consumables
The consumables available for the ship and each plane type for Weser are as follows:
Ship
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter 4
Attack Aircraft
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Torpedo Bombers
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Dive Bombers
- Slot 1: Engine Cooling 3
- Slot 2: Patrol Fighter 3
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.4.
Testing Changes
- Apr 7, 2020:
- Preliminary characteristics.
- DevBlog 13:
- The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
- HP pool of attack aircraft and bombers increased (unlisted details).
- Torpedo damage increased (unlisted details).
- Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
- DevBlog 23:
- Attack aircraft parameters were changed:
- Rocket armor penetration increased.
- Height of attack decreased.
- Angle of the attack decreased.
- Vertical dispersion slightly decreased.
- Torpedo bombers parameters were changed:
- Aiming speed increased.
- Launching cone's dispersion when turning during the attack increased.
- Stock torpedo parameters were changed:
- Maximum torpedo damage decreased from 6,200 to 3,600.
- Range decreased from 6 to 2 km.
- Speed increased from 25 to 50 knots.
- Arming distance decreased to 403 m.
- Detectability increased to 1.3 km.
- Researchable torpedo parameters were changed:
- Maximum torpedo damage decreased from 8,367 to 4,067.
- Range decreased from 6 to 2.5 km.
- Speed increased from 25 to 52 knots.
- Arming distance decreased to 489 m.
- Detectability increased to 1.3 km.
- Attack aircraft parameters were changed:
- DevBlog 33:
- Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
- Maximum AP bomb damage of stock and researchable bombers increased from 5,200 to 7,000.
- DevBlog 39:
- Increased accuracy of secondary battery to be similar to that of Massachusetts.
- Attack aircraft parameters were changed:
- Height of attack increased.
- Accelerated aiming of the sight.
- Decreased attack preparation time from 6 to 3 s.
- Ricochet angle for rockets increased from 60 to 70 degrees.
- Rocket damage increased from 1,600 to 1,700.
- DevBlog 48:
- Attack aircraft preparation time decreased from 3 to 2.5 s.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- Available for completing a combat mission dropped as a random drop from the "German Aircraft Carriers" container.
- Update 0.9.6.1:
- Fixed a bug due to which the bombs could inflict excessive damage on the Japanese Tier V battleship Kongō.
- Introduced into the game as a researchable ship in Update 0.9.7.
- Updated the name of aerial torpedoes and aerial bombs.
- Bombers gain altitude more smoothly during takeoff.
- Research cost decreased from 68,000 to 40,000 experience.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- The speed of the patrol fighters was increased to 221 knots.
- Update 0.10.11:
- Added the Snow and Stars permanent camouflage.
- Update 0.11.4:
- Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
Netherlands | |
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