Nassau
IDS_PGGM053_28CM_SK_L45_LC_19066 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3.5 deg./sec. |
180 Degree Turn Time51.43 sec. |
Firing Range10.82 km. |
Maximum Dispersion168 m. |
HE Shell283 mm Spr.Gr. L/3.6 |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell19 % |
Initial HE Shell Velocity855 m./s. |
HE Shell Weight302 kg. |
AP Shell283 mm P.Spr.Gr. L/3.2 |
Maximum AP Shell Damage7,200 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight302 kg. |
IDS_PGGS052_88MM45_CASEMATE_SK_L454 х 1 pcs. |
Firing Range4 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
88 mm/45 SK on an MPL C/01-06 mount12 х 1 pcs. |
Firing Range4 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
150 mm/45 SK L/45 on an MPL C/06 mount12 х 1 pcs. |
Firing Range4 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
Maximum Speed18.8 knot |
Turning Circle Radius510 m. |
Rudder Shift Time15.7 sec. |
Surface Detectability Range10.13 km. |
Air Detectability Range6.67 km. |
Nassau — German Tier III battleship.
The lead ship in the first series of dreadnoughts of the Imperial German Navy. This battleship was notable for reliable armor, good torpedo protection, and a powerful secondary battery. He carried 283 mm guns that were not inferior in many aspects to larger-caliber gun systems adopted by other navies of the world.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Nassau is the first ship in the German battleship line. He is similar to Kawachi in turret layout, but has smaller, faster-firing guns. Despite having the smallest caliber guns at Tier III, Nassau can still inflict good damage with this faster rate of fire.
The accuracy on this ship, on the other hand, is noted by players as "hilarious" and very much like Kawachi. Most of the fired shots will tend to miss the target.
Her secondary guns are beyond excellent for its tier, and can provide good protection against enemy destroyers who attempt to get close to the Nassau.
One must be aware also, that this ship has very poor detection range. Most ships you will encounter can shoot at you even before you see them.Pros:
- Faster reload time than any other Tier III battleship.
- Very tough armor that's hard to citadel, and the bow has enough armor to deflect most shells from other battleships.
- Long-range and high damage secondary guns melt light-armoured ships.
- Can point six guns fully forward and all her batteries have excellent shooting angles that allow angling and shooting.
Cons:
- While it has a 1.8 sigma, it still has terrible dispersion and misses a lot.
- Vulnerable to fires.
- Low top speed, though still faster than American counterpart South Carolina.
- Poor AA protection, though it's unlikely he'll encounter enemy carriers.
- Poor main gun range, though better than Kawachi.
- Repair Party consumable has one less charge than most other battleships.
- The main guns have low penetration, damage, fire chance, and overall damage output.
Optimal Configuration
Upgrades
The recommended upgrades for Nassau are as follows:
- Slot 1: Main Armaments Modification 1 helps improve the survival of her main guns.
- Slot 2: Damage Control System Modification 1 will improve her overall survival in battle.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Nassau can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★★ |
★★★ |
★ |
★★ |
★★ |
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★★★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.9.
- Introduced in Update 0.5.10.
- Update 0.5.12:
- Reduced dispersion distance decreased from 4 to 3 km.
- Corrected the display of some small decorative objects at low graphics settings.
- Update 0.6.3:
- Base firing range increased from 9,208 to 10,820 m.
- Update 0.6.4:
- Fixed armor of the bottom of the ship. The change will not affect the gameplay in any way.
- Update 0.6.8:
- For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
- Update 0.6.11:
- Improved appearance with the use of special technology for improved rendering of thin elements.
- Update 0.6.12:
- Visibility when firing main guns in smoke changed to 7.6 km.
- Update 0.6.13:
- Minor fixes to ship geometry and textures.
- Update 0.6.15:
- Added a bonus to the "Jackal" permanent camouflage: a -10% discount to the post-battle service cost.
- Update 0.7.7:
- Main battery reload time increased from 22.2 to 26.0 s.
- The number of charges of the Repair Party consumable was reduced from 3 to 2 (for improved consumables- from 4 to 3).
- Update 0.7.11:
- The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.8.5:
- Credit earnings increased by 5%.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.10.8:
- Fixed an error that caused the effect of the Repair Party consumable not to be displayed when the Jackal special camouflage was mounted.
- Update 0.10.9:
- Ship flag was changed to Kaiserliche Marine flag for historical reasons.