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Battleship | Germany | Tier V
Tech Tree Position
Research price13000 exp
Purchase price1,600,000 Credits
Hit Points47,600 
Main Battery
305 mm/50 SK C/08 on a Drh LC/1912 mount4 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.45 km.
Maximum Dispersion181 m.
HE Shell305 mm Spr.Gr. L/3.8 Bdz. 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
88 mm/45 Flak on an MPL C/13 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/45 SK L/45 on an MPL C/06 mount12 х 1 pcs.
Firing Range4.96 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
88 mm/45 Flak on an MPL C/13 mount8 х 1 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range3.99 km.
7.92 mm MG 08 machine gun15 х 1 pcs.
. . . Average Damage per Second25.5 
. . . Firing Range0.99 km.
Maximum Speed26.5 knot
Turning Circle Radius740 m.
Rudder Shift Time13.3 sec.
Surface Detectability Range11.6 km.
Air Detectability Range9.66 km.
Battle Levels

Derfflinger — German Tier V battleship.

Improved armor protection on British ships highlighted the need to strengthen the armament of the new German ships. Eight 305 mm guns in four superfiring turrets were arranged along the ship's centerline. During the Battle of Jutland, Derfflinger sank British battlecruisers HMS Queen Mary and Invincible, but she was also seriously damaged in action. She took at least 17 hits from large-caliber shells and suffered the heaviest losses of life among all the ships that remained afloat. Because of her stalwart resistance at Jutland, the British nicknamed her "Iron Dog."

Derfflinger was first released in Early Access with Update 0.10.9.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/50 SK C/08 on a Drh LC/1912 mount2.3451813,400228,300 0160,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Derfflinger47,6001330048/1215/8 0240,000
Maximum Firing Range
Research price
Purchase price
FKS Typ 5 Mod. 10 0160,000
FKS Typ 5 Mod. 20 3,600400,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 76,634 hp26.5 0160,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.


Built in response to the British Lion class battlecruisers launched in 1910, Derfflinger was laid down in 1912 and was the lead ship of her class of three. She was a completely new design compared to her predecessors and was built to compliment the Konig-class battleships also being built at the time. Like Konig, Derfflinger was the first of her type to have all of her main battery mounted on the centerline and her secondary armament moved up to the superstructure due to the flush deck design. Her main battery was larger than her predecessors, opting for 12in guns in response to the British increasing their armor thickness. Following the design philosophy of the other German battlecruisers, Derfflinger was better armored than her British counterparts but featured a slightly smaller main battery.

The Ship

Tier V Derfflinger continues the distinctive characteristics established by the preceding German battlecruisers — high speed, good concealment, and better main battery accuracy, but lower survivability. Although her guns and armor are definitely those of a battleship, her speed, concealment, and ideal positioning are more cruiser-like.


While no longer best in tier, Derfflinger’s speed is still among the highest of Tier V battleships. She can easily outrun the slower dreadnoughts, but keeping pace with same-tier cruisers is no longer possible. As with III Von der Tann and IV Moltke, experienced players should use her high speed to quickly reach advantageous positions and adapt to the course of the battle, but newer players still need to be careful and not overextend.

Like the preceding battlecruisers, Derfflinger is not an agile ship. With one of the largest turning circles and slowest rudder shifts among Tier V battleships, she relies on positioning to avoid enemy fire and torpedoes. Her torpedo protection is average as well, further increasing the importance of positioning to dissuade torpedo attacks.


Derfflinger is armed with eight 305mm guns in four twin turrets. Unlike the previous battlecruisers, all four turrets are centerline. The two middle turrets lose some of the forward/backward firing angles provided by the wing turrets, but in exchange they have significantly better broadside angles on both sides of the ship. Although Derfflinger shares the same caliber and reload as V Konig, her shells deal slightly less damage and her AP shells have less penetration at all ranges. These traits of similar caliber but weaker shells compared to the battleship line will continue through the rest of the battlecruisers. Stock turret traverse is extremely slow at 45 seconds and, unless buffed with modules and commander skills, players will experience difficulty tracking targets at brawling range or changing the direction of aim quickly.

As with the rest of the line, Derfflinger uses the large cruiser dispersion found on ships like IX Alaska and VI Graf Spee. This gives her better dispersion than other battleships at her tier, but her lower sigma will result in some inconsistent salvos. Players of other lower sigma battleships like VII Lyon should be familiar with the effect this has on dispersion, where some salvos are accurate and others land nowhere near the aim point.

Derfflinger uses the same secondary suite found on Moltke, mostly consisting of casemate mounted 150mm guns. Derfflinger’s secondaries have the same improved range as Konig and share the improved penetration of other German battleships and battlecruisers. For Tier V, their performance is still worth investing into, but they don’t get the improved dispersion that starts at Tier VI.


While Derfflinger has one of the highest stock health pools of Tier V battleships, the lack of an upgraded (B) hull leaves her just above average among the upgraded health pools. She is still more durable relative to her tier than later battlecruisers, but extended focus fire will drain her health pool quickly.

Unlike their British counterparts, the real life German battlecruisers sacrificed armor to retain their high speed. When facing higher tier opponents, Derfflinger’s thinner armor starts to be more noticeable, but against same tier ships her armor is still rather strong.

As a German battleship, she features a thick main belt and a citadel protected behind a sloped turtleback. Her upper bow and a large part of her stern are only 19mm thick, but she has an extended armor belt covering part of her lower stern and most of her lower bow. The forward section of her bow armor belt actually extends more than halfway above the waterline. While the thinner upper plating is vulnerable to most cruiser HE and overmatch from battleship caliber AP, the thick main and extended armor belts and turtleback-protected citadel can still make her a difficult ship to kill when properly angled.

Derfflinger uses the Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. as found on the Russian battleships rather than the normal Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable. The significantly faster cooldown leaves her less vulnerable to full duration fires or floods after repairing, but the limited charges can run out quickly in long engagements if players don’t use them selectively.

In addition to the durability provided by her thick armor, Derfflinger’s survivability is further improved by her best in tier concealment. When fully specced for concealment, her detection can rival many cruisers in her matchmaking range. That allows her to sneak up on unsuspecting broadside targets when possible, as well as go dark if she starts to take too much focus fire.


If her speed and dispersion are some of her strongest points, Derfflinger’s anti-aircraft defenses are easily one of her weakest. Among Tier V battleship stock hulls, her defenses are fairly average mostly because she has some long range AA and produces flak. But compared to their upgraded hulls, her AA is decidedly below average. Her long range guns are among the shortest ranged for the tier with one of the lowest continuous damage values, and her short range defenses don’t have great range or outstanding damage either. In fact, her AA defenses are barely improved over those of Moltke’s upgraded hull — just a slight increase in short range DPS.

Her long range mounts can produce flak, but at only one burst per reload it offers little improvement to her long range defenses. As a result, she has few options to prevent attacks besides sticking with allies, and most of her plane kills will come after they’ve already launched their attack.

Battle performance

Derfflinger should use her speed and concealment to position on a flank at the start of a battle. Her speed and concealment also allow her to adapt quickly as the battle evolves, and her good armor and Fast Damage Control Team can open up aggressive possibilities and make her difficult to kill when angled. She can pick and choose her fights, but she isn’t always the best ship for pushing in and brawling.


  • Good main battery reload speed
  • Large cruiser dispersion formula instead of battleship
  • Improved secondary range and penetration
  • Decent top speed of 26.5 knots
  • Excellent concealment for a battleship
  • Uses the Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. with a shorter cooldown


  • Average health pool and weaker armor
  • Lower main battery damage and penetration compared to other Tier V battleships
  • Extremely slow main turret traverse at 45 seconds. Requires modules and commander skills to buff to 32.6 seconds, which trades away options used to support a full secondary build.
  • Short effective anti-air range
  • Below average continuous anti-aircraft damage and only one flak cloud per salvo
  • Large turning circle with slow rudder shift
  • Limited number of Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumables


Availability of researchable upgrades for Derfflinger is as follows:

  • Gun Fire Control System: Upgrade to FKS Typ 5 Mod. 2 for an extra 10% range on the main battery.

Tier VI battlecruiser Mackensen is researched directly off the stock (A) hull. While the extra range of the upgraded fire control system can be helpful, her stock range is still sufficient for many battles.

Optimal Configuration


The recommended upgrades for Derfflinger are as follows:

To get the most out of Derfflinger’s secondaries, the Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. is recommended. For commanders that wish to further improve Derfflinger’s main battery performance, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. should be selected instead.

Commander Skills


Derfflinger can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.7.

Testing Changes

  • DevBlog 176:
    • Preliminary characteristics.
  • DevBlog 203:
    • Maximum Main Battery firing range decreased from 16.3 to 15.9 km.
    • Main Battery reload time increased from 24 to 26 s.
  • Update 0.10.9:
    • Available from sequential bundle #3 of the German Battleships event (for German Tokens).
  • Introduced into the game as a researchable ship in Update 0.10.11.
  • Update 12.4:
    • The description of the ship's hull in the game client has been updated.

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