Preussen
457 mm/52 SK C/34 on a Drh LC/1942 mount4 х 2 pcs. |
Rate of Fire2.5 shots/min. |
Reload Time24 sec. |
Rotation Speed4.5 deg./sec. |
180 Degree Turn Time40 sec. |
Firing Range20.6 km. |
Maximum Dispersion266 m. |
HE Shell457 mm Spr.Gr. L/4.4 |
Maximum HE Shell Damage5,450 |
Chance of Fire on Target Caused by HE Shell45 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight1464 kg. |
AP Shell457 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage15,000 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight1464 kg. |
128 mm/61 KM40 in a turret10 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell128 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
128 mm/61 KM40 in a turret10 х 2 pcs. |
. . . Average Damage per Second124 |
. . . Firing Range5.19 km. |
55 mm/77 Gerät 58 on a single mount6 х 1 pcs. |
. . . Average Damage per Second103.8 |
. . . Firing Range3.99 km. |
30 mm/45 Flak 103/38 on a quadruple mount6 х 4 pcs. |
. . . Average Damage per Second85.8 |
. . . Firing Range3 km. |
55 mm/77 Gerät 58 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second97.6 |
. . . Firing Range3.99 km. |
30 mm/45 Flak 103/38 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range3 km. |
Maximum Speed30 knot |
Turning Circle Radius1 050 m. |
Rudder Shift Time19.4 sec. |
Surface Detectability Range17.63 km. |
Air Detectability Range14.93 km. |
Preussen — German Tier X battleship.
The experience gained at the beginning of World War II prompted a revision of the technical characteristics of ships under construction. It was necessary to improve the horizontal armor while maintaining the draft at 11.5 m for operations in the shallow waters of the North Sea. The new design incorporated a triple bottom and a larger number of watertight compartments for protection against underwater explosions. The main caliber reached 457 mm, which represented a drastic increase in firepower. Later, however, the focus of naval construction shifted toward submarines, and new battleships were no longer laid down for the needs of the Navy.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Preussen replaces Grosser Kurfürst in the German Battleship tech tree with attributes nearly identical to her older counterpart. With the same strong armor layout, poor maneuverability, large detectability, and accurate secondaries, the only difference between the two is the main armament, and models of the secondaries. While Grosser Kurfürst features smaller triple mounted guns, Preussen carries larger, twin mounted guns, giving the appearance of an enlarged Friedrich der Große. Preussen excels at close range combat, with a turtleback armor layout protecting the citadel, long range and accurate secondaries with improved penetration, and access to Hydroacoustic Search to aid in dodging incoming torpedoes.
Armor
Players who are comfortable in Grosser Kurfürst will be comfortable in Preussen owing to the two having the same hull. As with most German battleships, Preussen features a strong turtle back armor layout making it extremely difficult to get citadeled. A 60mm plate, capable of bouncing the largest shells in the game, and a 120mm fore end armor belt protect the bow from incoming fire. Her main belt consists of a large 380mm main belt, with a small 280mm and 150mm belt reaching up to the deck. Protecting Preussen’s stern is a large 120mm aft end armor belt and a lighter 32mm plate allowing any shell smaller than 460mm to bounce. Preussen’s weakness in terms of armor is the massive superstructure, only 19mm thick, allowing small caliber fire to penetrate and deal damage easily.
Armament
What makes Preussen stand out from Grosser Kurfürst and Schlieffen is the main armament. Preussen mounts 4 twin 457mm guns compared to Grosser Kurfürst’s triple 406mm or 420mm, and Schlieffen’s twin 420mm guns. This gives Preussen the ability to overmatch 30mm of armor, which is standard for most tier 10 cruisers. Her guns reload in a quick 24 seconds, one of the fastest reloads of the tier X battleships, and can be further improved by Main Battery Modification 3 . The accuracy is identical to Grosser Kurfürst, with a 1.8 sigma, horizontal dispersion of 180m and a vertical dispersion of 93m. Even though they have identical accuracies on paper, the loss of 4 barrels on Preussen makes her feel less accurate than Grosser Kurfürst. To further put Preussen at a disadvantage, she does not have battlecruiser dispersion like Schlieffen, making her main battery accuracy frustrating.
Preussen, like the rest of the German battleships, features an improved secondary battery with a further range and improved accuracy compared to other battleships. Her battery consists of 5 twin 128mm and 2 twin 150mm guns per side with improved penetration, allowing the 128mm guns to penetrate 32mm and the 150mm to penetrate 38mm of armor without Inertia fuse for HE shells. While the secondary battery appears different from the secondary battery of Grosser Kurfürst and more of the Hannover visually, they perform no differently than the Grosser Kurfürst.
Anti-Aircraft
Preussen is equipped with a large assortment of anti aircraft guns. The long range mounts deal a continuous damage of 140 and have a range of 6km. At 4km the medium range battery reinforces the long range battery with a continuous damage of 329 and the close range 2km AA suite deals a continuous damage of 245. Her AA is further aided by the 6 flak bursts that fire between 3.5km and 6km. Preussen’s AA is below average and commanders should stick close to allies to aid in defending against incoming enemy aircraft.
Battle Performance
Along with the rest of the German battleships, Preussen should be built for close range combat using her 12.6km secondaries with high penetration to make up for her poor main battery accuracy. Her turtleback armor layout protects the citadel from incoming fire in most mid and close range engagements, allowing Preussen to be punished less when broadside. Due to her large concealment, Preussen should position near islands for cover against enemy fire. Hydroacoustic Search should also be saved for when engaging enemy ships in close range fights to provide additional warning due to her poor maneuverability. Preussen is intended to fight at mid to close ranges and bring her secondary battery against any ship foolish enough to get in range. Map placement and situational awareness will be key to bringing all the strengths of Preussen to bear in a fight.Pros:
- Better turret angles than Grosser Kurfürst
- While still not outstanding, her AA is better and a little more suited for self defense than that of Grosser Kurfürst
- With a base reload of just 24 seconds (21.1 with the reload equipment), you get more chances of punishing exposed broadside
- 457mm guns with 30mm overmatch ability
Cons:
- Her broadside lacks the punch of GK (120K damage vs 165k damage per salvo)
- The dispersion and sigma value, in combination with just 8 barrels per round can lead to rather frustrating salvos (GK's 4 additional shells leave lesser gaps within a salvo, leading to more reliable damage)
- Large, lightly armored superstructure allows for smaller caliber shells to penetrate instead of shatter or bounce
- Poor concealment
Research
As a Tier X ship, Preussen has no additional modules to research.
Hannover is researched off Preussen at a cost of 1 XP.Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Auxiliary Armaments Modification 2
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★ |
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2 |
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★★ |
★★ |
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3 |
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★★★ |
★★ |
★★ |
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4 |
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★★★ |
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★★★ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Preussen equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
- Slot 4: Hydroacoustic Search – 3 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.10.
Testing Changes
- DevBlog 222:
- Preliminary characteristics.
- DevBlog 264:
- Removed the 20-mm AA guns. Due to this, AA parameters of the ship changed:
- Short-range AA damage decreased from 291 to 245.
- Medium-range AA damage increased from 326 to 329.
- Continuous AA damage decreased from 370 to 355.
- Removed the 20-mm AA guns. Due to this, AA parameters of the ship changed:
- Introduced into the game as a researchable ship in Update 0.11.1, replacing Grosser Kurfürst as the Tier X tech tree German battleship.
- Update 12.8:
- The Science Titan permanent camouflage was added.
- Update 12.9:
- Fixed an issue that caused the repair animation to continue after a ship had been destroyed when using Repair Party and the Science Titan permanent camouflage.