HSF Admiral Graf Spee
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range16.01 km. |
Maximum Dispersion182 m. |
HE Shell283 mm Spr.Gr. L/4.2 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity910 m./s. |
HE Shell Weight300 kg. |
AP Shell283 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage8,400 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight300 kg. |
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 Steinbutt |
Maximum Damage13,700 |
Torpedo Speed65 knot |
Torpedo Range8.01 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs. |
. . . Average Damage per Second49.8 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
IDS_PGGA088_20MM_FLAK_386 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed28.5 knot |
Turning Circle Radius680 m. |
Rudder Shift Time10.3 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.79 km. |
HSF Admiral Graf Spee — German special premium Tier VI cruiser.
Deutschland-class training ship of the Wilhelmshaven Maritime High School. The commander of the ship is Thea Kreutzer and the vice commander is Wilhelmina. She has 28 cm guns mounted on a hull with a displacement equivalent to that of a training cruiser, and her diesel propulsion gives her an extensive cruising range. She is valued on distance voyages for her long cruising range.
From the series "High School Fleet". In the series, her long range is utilized in the foreign exchange voyage. HSF Admiral Graf Spee was released on both the NA and EU servers on 10 July 2017.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7 Steinbutt | 0.7 | 90 | 7.2 | 13,700 | 65 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
HSF Admiral Graf Spee is a premium Tier VI German cruiser that is a re-skinned clone of the regular Tier VI premium Admiral Graf Spee.
She straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.
Her other battleship-like characteristic is her access to the Repair Party consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA Fire or Hydroacoustic Search . Spee’s last major unique characteristic is her torpedoes. Her torpedoes have a range of 8.0 km instead of the standard 6.0 km found on most German cruisers, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.
While HSF Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.Pros:
- Largest health pool of all Tier VI cruisers.
- Access to the Repair Party consumable, giving her surprising durability.
- Good mid-range torpedoes with excellent firing angles.
- Decent anti-aircraft suite.
- Largest guns of any cruiser with high penetration and alpha damage.
- Surprising turret traverse speed.
- Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
- Guns can citadel Tier VIII battleships if close enough.
- Genuinely sturdy ship that can survive against most cruisers it encounters.
Cons:
- Only two turrets, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire and if a turret is knocked out, it costs her half of her firepower.
- Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
- With only six barrels and a slow reload, she will struggle when fighting destroyers.
- Torpedo tubes easily knocked out.
- Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
- Slowest of all Tier VI cruisers.
- Worst accuracy of all Tier VI cruisers.
- Her Repair Party consumable only has two uses (rather than the three found on battleships).
Research
Optimal Configuration
Upgrades
The recommended upgrades for HSF Admiral Graf Spee are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1
The upgrade options available for HSF Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, HSF Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 2, while Steering Gears Modification 1 is recommended in Upgrade Slot 4 to improve her handling characteristics.
This leaves only Upgrade Slot 3, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 1 ; coupled with the German Hydroacoustic Search , this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given HSF Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 1 are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★ |
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2 |
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★★★ |
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3 |
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★★★ |
★★★ |
★★★ |
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4 |
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★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
HSF Admiral Graf Spee can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
- Slot 4: Repair Party
Camouflage
As a premium ship, HSF Admiral Graf Spee comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
HSF Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike () to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix () for captains who went with a secondary battery build; India Delta () to get the most out of her Repair Party ; November Foxtrot () to improve the cooldown times on her various consumables; and India Yankee () to further increase her survivability.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
★ |
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★ |
★ |
★★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Wilhelmshaven Maritime High School Flag. Given to players who purchased a special bundle containing HSF Admiral Graf Spee.
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.6.6.
- Update 0.6.8 :
- For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- First appeared on sale in August 2017 .
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 9.47 km.
- Update 0.6.13:
- Fire extinguishing time now 45 s instead of 60 s.
- Improved display of thin elements.
- Update 0.6.15:
- For permanent camouflages Type 10, W207, the discount on ship maintenance was increased from 5 to 10%.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
- Update 0.7.12:
- Fixed a bug with incorrect armor penetration. The armor penetration of the 150 mm secondary HE shells was increased from 36 mm to 37 mm.
- Update 0.9.2:
- Penetration of 105 mm HE shells increased from 18 to 26 mm.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.