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HSF Admiral Graf Spee

HSF Admiral Graf Spee

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HSF Admiral Graf Spee
HSF_Admiral_Graf_Spee_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
HSF_Admiral_Graf_Spee_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,400 
Main Battery
283 mm/52 SK C/28 on a Drh LC/28 mount2 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range16.01 km.
Maximum Dispersion182 m.
HE Shell283 mm Spr.Gr. L/4.2 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity910 m./s.
HE Shell Weight300 kg.
AP Shell283 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage8,400 
Initial AP Shell Velocity910 m./s.
AP Shell Weight300 kg.
Secondary Armament #1
150 mm/55 SK C/28 on an MPL/35 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
Firing Range5.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount3 х 2 pcs.
. . . Average Damage per Second49.8 
. . . Firing Range4.5 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
IDS_PGGA088_20MM_FLAK_386 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28.5 knot
Turning Circle Radius680 m.
Rudder Shift Time10.3 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC706_HSF_Graf_Spee.png
Special

HSF Admiral Graf Spee — German special premium Tier VI cruiser.

Deutschland-class training ship of the Wilhelmshaven Maritime High School. The commander of the ship is Thea Kreutzer and the vice commander is Wilhelmina. She has 28 cm guns mounted on a hull with a displacement equivalent to that of a training cruiser, and her diesel propulsion gives her an extensive cruising range. She is valued on distance voyages for her long cruising range.

From the series "High School Fleet". In the series, her long range is utilized in the foreign exchange voyage. HSF Admiral Graf Spee was released on both the NA and EU servers on 10 July 2017.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm L/52 Drh LC/283251823,200208,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
HSF Admiral Graf Spee39,4001317023/810/4/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0.7907.213,700658 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp28.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

HSF Admiral Graf Spee is a premium Tier VI German cruiser that is a re-skinned clone of the regular Tier VI premium Admiral Graf Spee.

She straddles the line with battleships in several ways. Most notably, her main battery is comprised of 283mm guns: the same caliber as Tier III battleship Nassau and Tier VII battleship Scharnhorst. With an alpha damage of 8,400 per shell and a 20 second reload time, the guns perform exceptionally well against lightly-armored enemy units. As a cruiser, her version of the 283mm guns seem to have much tighter dispersion patterns than Scharnhorst, rewarding accurate shell placement; unfortunately, with only six barrels total, bad dispersion can still ruin what would appear to be a well-aimed salvo.

Her other battleship-like characteristic is her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, normally reserved for Tier IX and X cruisers. Spee will need the extra health, as her maneuverability is far below most cruisers (but still better than many battleships). Like other Tier VI cruisers, she receives the option of equipping either Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Spee’s last major unique characteristic is her torpedoes. Her torpedoes have a range of 8.0 km instead of the standard 6.0 km found on most German cruisers, allowing captains to surprise enemies who may believe they are safely outside her torpedo range and providing a bit more flexibility in their use.

While HSF Admiral Graf Spee is big and bulky, she is armored in a similar fashion to the rest of her cruiser classmates; she takes lots of damage and mistakes in positioning her will be quickly punished. Spee is not a ship for the un-skilled, but is a powerful tool in the hands of players who know how to minimize their exposure enemy fire and mitigate incoming damage.

Pros:

  • Largest health pool of all Tier VI cruisers.
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, giving her surprising durability.
  • Good mid-range torpedoes with excellent firing angles.
  • Decent anti-aircraft suite.
  • Largest guns of any cruiser with high penetration and alpha damage.
  • Surprising turret traverse speed.
  • Very high torpedo damage reduction for a cruiser, although this is an extremely situational advantage.
  • Guns can citadel Tier VIII battleships if close enough.
  • Genuinely sturdy ship that can survive against most cruisers it encounters.

Cons:

  • Only two turrets, which means getting all guns on target can leave Spee’s broadside vulnerable to return fire and if a turret is knocked out, it costs her half of her firepower.
  • Despite having the largest guns of all cruisers, she has low potential damage per minute due to her rate of fire.
  • With only six barrels and a slow reload, she will struggle when fighting destroyers.
  • Torpedo tubes easily knocked out.
  • Second slowest firing cruiser in game (only Furutaka’s stock guns are worse).
  • Slowest of all Tier VI cruisers.
  • Worst accuracy of all Tier VI cruisers.
  • Her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable only has two uses (rather than the three found on battleships).

Research

As a premium ship, HSF Admiral Graf Spee doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for HSF Admiral Graf Spee are as follows:


The upgrade options available for HSF Admiral Graf Spee won't radically alter how she plays, but they can be used to help shore up some of her weaker attributes. Main Armaments Modification 1 is the best fit for Upgrade Slot 1; with only two main battery turrets on a relatively slow reload, HSF Admiral Graf Spee shares Dunkerque’s vulnerability to turret-disabling hits. Damage Control System Modification 1 should be plugged into Upgrade Slot 2, while Steering Gears Modification 1 is recommended in Upgrade Slot 4 to improve her handling characteristics.

This leaves only Upgrade Slot 3, which offers some intriguing options. Particularly daring cruiser captains might wish to equip Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion.; coupled with the German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., this would allow them to aggressively close with enemy cruisers and destroyers. It's a risky tactic given her relatively light armor scheme, but might pay off in certain situations given HSF Admiral Graf Spee’s healthy secondary armament. Either Aiming Systems Modification 1 or AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. are safer bets, offering small but notable buffs to her dispersion and anti-aircraft bubble, respectively. Captains are recommended to choose what they feel will best fit their play style for the ship.

Commander Skills

Consumables

HSF Admiral Graf Spee can equip the following consumables:

Camouflage

As a premium ship, HSF Admiral Graf Spee comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

HSF Admiral Graf Spee is a tad on the slow side for a cruiser; this can be helped by equipping Sierra Mike (+5% to the ship's maximum speed.) to bump her top speed to 29.9 knots. Other flags worth considering are: Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) for captains who went with a secondary battery build; India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to get the most out of her Repair PartyWhile active, restores a percentage of the ship's health points each second.; November Foxtrot (-5% reload time on all consumables.) to improve the cooldown times on her various consumables; and India Yankee (-20% to fire duration.) to further increase her survivability.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German cruiser Admiral Graf Spee - Wikipedia
  2. Deutschland-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.6.
  • Update 0.6.8 :
    • For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
  • First appeared on sale in August 2017 .
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 9.47 km.
  • Update 0.6.13:
    • Fire extinguishing time now 45 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • For permanent camouflages Type 10, W207, the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
  • Update 0.7.12:
    • Fixed a bug with incorrect armor penetration. The armor penetration of the 150 mm secondary HE shells was increased from 36 mm to 37 mm.
  • Update 0.9.2:
    • Penetration of 105 mm HE shells increased from 18 to 26 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.

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Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons