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Prinz Eugen

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Prinz Eugen
Prinz_Eugen_wows_main.jpg
Cruiser | Germany | Tier VIII
Tech Tree Position
Prinz_Eugen_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points45,000 
Main Battery
IDS_PGGM065_203MM_C344 х 2 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range17.52 km.
Maximum Dispersion153 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5,900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
40 mm/56 Flak 28 on a single mount18 х 1 pcs.
. . . Average Damage per Second135 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius770 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range7.49 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSC508_Prinz_Eugen.png
Special

Prinz Eugen — German special premium Tier VIII cruiser.

One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/60 SK C/34 on an LC/34 mount4.622.51532,500135,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Prinz Eugen45,00016160462/6/18/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Prinz Eugen very similar to her sister ship in the tech tree — Admiral Hipper. Hipper boasts a faster main battery reload and improved maneuverability, while Prinz Eugen gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing her to gain a significant edge in survivability.

Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.

Defensively, Prinz Eugen has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).

Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.

Pros:

  • Highest AP damage among 203mm-armed cruisers
  • Excellent ballistics - high muzzle velocity and flat arcs
  • Quick main battery traverse speed
  • Turtleback armor ensures good citadel protection at close range
  • Heavy torpedo armament with good firing arcs
  • Excellent AA suite
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Long range and long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Only eight main guns with a bad reload speed, poor DPM
  • Weak HE shells with low damage and fire chance
  • Torpedoes are short ranged, limiting their usefulness to close quarters brawling
  • Low top speed and sluggish rudder shift for a cruiser
  • Poor concealment
  • Very vulnerable to long range plunging fire

Research

As a Premium ship, Prinz Eugen has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Prinz Eugen are as follows:

Virtually all builds of Prinz Eugen find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 1 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. or Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Prinz Eugen and the role they want her to fulfill in a given game.

Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.

Anti-Aircraft Build: Prinz Eugen’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. This does mean sacrificing the exceptional German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., however, and is a setup that is largely wasted in games without an aircraft carrier present.

Commander Skills

Prinz Eugen — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target and Grease the Gears. Concealment Expert is also highly recommended at Level 4.

Consumables

Prinz Eugen can equip the following consumables:

The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.

Camouflage

As a premium ship, Prinz Eugen comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German cruiser Prinz Eugen - Wikipedia
  2. Admiral Hipper-class cruiser - Wikipedia
  3. Armada: Prinz Eugen — a Blast from the Past - News - World of Warships
  4. Squall Line: Prinz Eugen - News - World of Warships
  5. Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.10.
  • First appeared on sale in September 2016.

Testing Changes

  • Update 0.5.11.1:
    • The ability to purchase additional permanent camouflages was added to the client.
  • Update 0.5.14:
    • Available for purchase for doubloons in the in-game store.
    • On the first and fourth main battery turrets, the rear armor thickness was increased from 60 to 90 mm.
    • Carousel ship image now displayed in the permanent camouflage.
    • Removed the bow anchor (the ship is modeled for May 1945).
  • Update 0.5.16:
    • Credit earnings increased by 3%.
    • The appearance was tweaked using a special technology to improve the display of the subtle elements of the model (mainly the rigging).
  • Update 0.6.0:
    • Added animation of the recoil of the 1st main battery gun after firing.
  • Update 0.6.1:
    • Added to the list of ships available in supercontainers.
  • Update 0.6.2:
    • Fixed small visual bugs at low and medium graphics settings.
  • Update 0.6.3:
    • Fixed the operation of the "Manual Fire Control for AA Armament" Skill.
  • Update 0.6.4:
    • The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
  • Update 0.6.6:
    • The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
  • Update 0.6.8:
    • For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 4.5 to 5 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 9.13 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • Added a bonus to the permanent camouflages Adler, "Type 30": a 10% discount to the cost of post-battle service.
  • Update 0.7.4:
    • Added the Repair Party consumable.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
  • Update 0.7.11:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.8.6:
    • The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
  • Update 0.9.2:
    • The central armor was reinforced from 25 mm to 27 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.6 km.
  • Update 0.10.11:
    • Fixed model and textures of the ship.
  • Update 12.0:
    • Updated the Mid-Autumn Festival permanent camouflage.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Update 13.1:
    • Removed Depth Charges.
    • Added Depth Charge Airstrike with the following characteristics:
      • Range: 7 km.
      • Reload: 30 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 2.
      • Damage: 4,200.

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Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons