Kaiser
305 mm/50 SK C/08 on a Drh LC/1909 mount5 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.54 km. |
Maximum Dispersion205 m. |
HE Shell305 mm Spr.Gr. L/3.8 Bdz. |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight406 kg. |
AP Shell305 mm P.Spr.Gr. L/3.4 |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight405 kg. |
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs. |
Firing Range4.8 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm HE K Gr 18 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity835 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
Firing Range4.8 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.99 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs. |
. . . Average Damage per Second7.8 |
. . . Firing Range3.51 km. |
Maximum Speed22.31 knot |
Turning Circle Radius600 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range8.4 km. |
Kaiser — German Tier IV battleship.
In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
The biggest problems with Kaiser dictate how she should be played. Yes, Kaiser has fairly rapid firing guns as battleships go, a powerful secondary armament, a tight turning circle, and good armor. However, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse, and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, giving one sufficient range to avoid torpedoes launched by cruisers, yet being close enough to make up for the inaccuracy of her guns.
Torpedoes and aircraft are problematic in this ship, as is changing targets. The slow rudder shift time may make reacting to sudden situations such as incoming torpedoes fruitless. However, once the rudder is over, the small turning circle of Kaiser does allow sharp course changes, during which she easily out-turns her turrets, making it nearly impossible to aim during hard maneuvering. A successful dodge may result in "no reply", and vice versa.
Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so might get her killed.Pros:
- Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
- Fast loading guns: The main battery reload speed is second only to Ishizuchi at this tier.
- Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
- Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
- Very maneuverable: her small turning circle makes sharp maneuvers possible
- Staggered Gun layout allows Kaiser to fire all ten guns in broadside
Cons:
- The "en-echelon" turret layout can only be fully utilized in a very limited firing angle
- Painfully slow turret rotation
- Terrible dispersion: she will miss a lot of her shells at farther ranges
- Her maneuverability is hampered by her slow rudder shift time
- Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
- Main guns lack the punch to citadel most enemy battleships in its tier, even at close range
Research
Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, research the Propulsion upgrade for a marginal improvement in speed.
Optimal Configuration
Upgrades
As a Tier IV ship, Kaiser has access to Slots 1 and 2 for upgrades.
- Slot 1: Main Armaments Modification 1 to improve the survival of her main guns.
- Slot 2: Damage Control System Modification 1 to improve her overall survival in battle.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kaiser equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Signals
Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta () and India Yankee (). November Foxtrot () can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike () is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
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★ |
★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.8.
- Introduced in Update 0.5.10.
- Update 0.5.12:
- Improved dispersion distance decreased from 4 to 3.5 km.
- Fixed display of navigation lights at low settings.
- Update 0.5.14:
- Fixed the camera on the main gun bow gun. Now, the air defense installation located on the bow turret of the main battery does not interfere with the view when the camera is zoomed in.
- Fixed position of the rangefinder.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 13,308 to 14,540 m.
- Update 0.6.4:
- Fixed camera behavior in combat with the "Automatic camera switching between main battery guns" option enabled. The camera on the guns now correctly switches between the fore and aft guns.
- Update 0.6.8:
- For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 10.92 km.
- Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
- Update 0.7.11:
- The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.8.5:
- Credit earnings increased by 5%.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.8 km.