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Battleship | Germany | Tier IV
Tech Tree Position
Research price6700 exp
Purchase price774,000 Credits
Hit Points39,900 
Main Battery
305 mm/50 SK C/08 on a Drh LC/1909 mount5 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.54 km.
Maximum Dispersion205 m.
HE Shell305 mm Spr.Gr. L/3.8 Bdz. 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs.
Firing Range4.8 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs.
Firing Range4.8 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.99 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs.
. . . Average Damage per Second7.8 
. . . Firing Range3.51 km.
Maximum Speed22.31 knot
Turning Circle Radius600 m.
Rudder Shift Time18.3 sec.
Surface Detectability Range13.79 km.
Air Detectability Range8.4 km.
Battle Levels

Kaiser — German Tier IV battleship.

In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/50 SK C/08 on a Drh LC/1909 mount2.3602053,400228,300 094,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kaiser (A)39,9001335052/143/2 0128,000
Kaiser (B)46,400133505417/5/4 2,000280,000
Maximum Firing Range
Research price
Purchase price
FKS Typ 4 Mod. 10 040,000
FKS Typ 4 Mod. 20 1,300180,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 55,180 hp22.3 030,000
Propulsion: 57,000 hp23 90090,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion


The biggest problems with Kaiser dictate how she should be played. Yes, Kaiser has fairly rapid firing guns as battleships go, a powerful secondary armament, a tight turning circle, and good armor. However, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse, and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, giving one sufficient range to avoid torpedoes launched by cruisers, yet being close enough to make up for the inaccuracy of her guns.

Torpedoes and aircraft are problematic in this ship, as is changing targets. The slow rudder shift time may make reacting to sudden situations such as incoming torpedoes fruitless. However, once the rudder is over, the small turning circle of Kaiser does allow sharp course changes, during which she easily out-turns her turrets, making it nearly impossible to aim during hard maneuvering. A successful dodge may result in "no reply", and vice versa.

Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so might get her killed.


  • Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
  • Fast loading guns: The main battery reload speed is second only to Ishizuchi at this tier.
  • Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
  • Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
  • Very maneuverable: her small turning circle makes sharp maneuvers possible
  • Staggered Gun layout allows Kaiser to fire all ten guns in broadside


  • The "en-echelon" turret layout can only be fully utilized in a very limited firing angle
  • Painfully slow turret rotation
  • Terrible dispersion: she will miss a lot of her shells at farther ranges
  • Her maneuverability is hampered by her slow rudder shift time
  • Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
  • Main guns lack the punch to citadel most enemy battleships in its tier, even at close range


Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, research the Propulsion upgrade for a marginal improvement in speed.

Optimal Configuration


As a Tier IV ship, Kaiser has access to Slots 1 and 2 for upgrades.

Commander Skills


Kaiser equips the following consumables:


Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.). November Foxtrot (-5% reload time on all consumables.) can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike (+5% to the ship's maximum speed.) is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. SMS Kaiser (1911) - Wikipedia
  2. Kaiser-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.8.
  • Introduced in Update 0.5.10.
  • Update 0.5.12:
    • Improved dispersion distance decreased from 4 to 3.5 km.
    • Fixed display of navigation lights at low settings.
  • Update 0.5.14:
    • Fixed the camera on the main gun bow gun. Now, the air defense installation located on the bow turret of the main battery does not interfere with the view when the camera is zoomed in.
    • Fixed position of the rangefinder.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 13,308 to 14,540 m.
  • Update 0.6.4:
    • Fixed camera behavior in combat with the "Automatic camera switching between main battery guns" option enabled. The camera on the guns now correctly switches between the fore and aft guns.
  • Update 0.6.8:
    • For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 10.92 km.
    • Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
  • Update 0.7.11:
    • The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
  • Update 0.8.11:
    • The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.8 km.

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons