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Kaiser
Kaiser_wows_main.jpg
Battleship | Germany | Tier IV
Tech Tree Position
Nassau
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Kaiser_icon_small.png
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König
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General
Research price6700 exp
Purchase price774,000 Credits
Hit Points39,900 
Main Battery
305 mm L/50 Drh LC/19095 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.54 km.
Maximum Dispersion205 m.
HE Shell305 mm Spr.Gr. L/3.8 Bdz. 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
150 mm L/45 MPL C/0614 х 1 pcs.
Firing Range4.5 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
88 mm L/76 Dop. L. C/322 х 2 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm Flakzwilling 303 х 2 pcs.
. . . Average Damage per Second7.8 
. . . Firing Range3.51 km.
88 mm L/76 Dop. L. C/322 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed22.31 knot
Turning Circle Radius600 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range8.4 km.
Battle Levels
12345678910
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IV
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774,000

Kaiser — German Tier IV battleship.

In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
305 mm/50 SK C/08 on a Drh LC/1909 mount2.3602053,400228,300 094,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Kaiser (A)39,90013350514/22/30 0128,000
Kaiser (B)46,40013350544/5/170 2,000280,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 4 Mod. 1014.5 040,000
FKS Typ 4 Mod. 21016 1,300180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 55,180 hp22.3 030,000
Propulsion: 57,000 hp23 90090,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion

Performance

The biggest problems with Kaiser dictate how she should be played. Yes, Kaiser has fairly rapid firing guns as battleships go, a powerful secondary armament, a tight turning circle, and good armor. However, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse, and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, giving one sufficient range to avoid torpedoes launched by cruisers, yet being close enough to make up for the inaccuracy of her guns.

Torpedoes and aircraft are problematic in this ship, as is changing targets. The slow rudder shift time may make reacting to sudden situations such as incoming torpedoes fruitless. However, once the rudder is over, the small turning circle of Kaiser does allow sharp course changes, during which she easily out-turns her turrets, making it nearly impossible to aim during hard maneuvering. A successful dodge may result in "no reply", and vice versa.

Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so might get her killed.

Pros:

  • Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
  • Fast loading guns: The main battery reload speed is second only to Ishizuchi at this tier.
  • Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
  • Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
  • Very maneuverable: her small turning circle makes sharp maneuvers possible
  • Staggered Gun layout allows Kaiser to fire all ten guns in broadside

Cons:

  • The en-echelon” layout can only be fully utilized in a very limited firing angle
  • Painfully slow turret rotation
  • Terrible dispersion: she will miss a lot of her shells at farther ranges
  • Her maneuverability is hampered by her slow rudder shift time
  • Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges

Research

Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, research the Propulsion upgrade for a marginal improvement in speed.

Optimal Configuration

Upgrades

As a Tier IV ship, Kaiser has access to Slots 1 and 2 for upgrades.

Commander Skills

Consumables

Kaiser equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.). November Foxtrot (-5% reload time on all consumables.) can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike (+5% to the ship's maximum speed.) is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.

Gallery

Historical Info

Historical Gallery

References

  1. SMS Kaiser (1911) - Wikipedia
  2. Kaiser-class battleship - Wikipedia
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