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Max Immelmann

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Max Immelmann
Tech Tree Position
Maximum SpeedExpression error: Unexpected * operator. knot
Battle Levels

Max Immelmann — German Tier X aircraft сarrier.

A heavy aircraft carrier project based on the hull of an H-class battleship. A large, well-armored ship.

Max Immelmann was first released With Update 0.10.3.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Max Immelmann65,300132201212/11 00
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
Fw 190G84,7671541,640 00
Skip Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
Engine Maximum Speed
Research price
Purchase price
Propulsion: 183,600 hp32 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Aerial Torpedoes Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Torpedo Bombers Modification 2
Skip Bomber Modification 2
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.

Despite sharing an almost identical hull with Manfred von Richthofen, Tier X Max Immelmann is anything but similar to her tech tree counterpart. Instead of a focus on high alpha-damage strikes, Immelmann's toolkit trades ability to deal with destroyers for a damage-over-time farming play style consisting of floods applied by torpedo bombers and fires applied by skip bombers. Despite having weak plane HP comparable to Tier IX aircraft, skilled players will be able to use the torpedo bombers' heal consumable and the skip bombers’ long attack distance to remain a threat even when enemy teams group up for AA.

Immelmann’s torpedo bombers share far more similarities with Graf Zeppelin than those of the German tech tree carriers with an identical 35 knot base speed and 5 second arming time. While Immelmann’s torpedoes have slightly less alpha damage, she carries four planes rather than three in her attacking flight in a wider reticule, making their ideal target battleships or cruisers that cannot afford to maneuver much. Fortunately, these torpedo bombers also have very generous converging times for adjustments during the attack animations, though captains should still start attacks early to minimize the need to do this.

While Immelmann’s torpedoes are quite effective, she truly shines in her skip bombers. This unique armament type is like a hybrid combination of torpedo bombers and traditional dive bombers: they approach from a ship’s broadside for maximum effectiveness, but have a payload of HE bombs. They also come with an equally unique reticule that consists of three lines, each shorter than the last to represent the tighter spread on successive bounces. The distance of the bounces is roughly dependent on plane speed, and the bombs will not bounce if launched from a high altitude as a result of flying over islands (indicated by an orange line). With boost active, it is possible to bounce bombs from as far as a little over 4km away, meaning attacks into dense AA are still possible as minimal time is spent in mid-range AA and close-range AA is practically skipped entirely. In fact, if the attack animation is skipped, it is possible to immediately turn around and avoid tagging a target’s catapult fighter for a second strike! However, if the length of the line is not properly lined up with the target, the effectiveness of the skip bombers drops off rapidly. Therefore, they are best used against battleships and cruisers, which they can easily deal great damage to with 68mm of pen and high base fire chance, though captains should always watch out for an opportunity on a destroyer that cannot afford to maneuver much or does not seem to be paying much attention.

At 14.0 km base, Immelmann is tied with Richthofen for best in class surface concealment. With Hidden Menace and Concealment Modification 1, Immelmann can lower this number to as low as 10.4km, rivaling that of Audacious's Unique Upgrade without suffering from the downsides of Hidden Menace as much. However, commanders should be wary of their air detection, which will always be a little higher than their surface concealment. Combined with a reasonable 32.0 knots of speed, Immelmann built for concealment can put out unmatched pressure on targets with her high plane speed.

With these strengths in mind, captains searching for a fast-paced play style with an emphasis on striking larger surface ships will feel right at home in Immelmann.


  • Great concealment at a base value of 14km, which can be improved to 12.2km with camouflage and Concealment Modification 1 and 10.4km with Hidden Menace.
  • Very high plane speeds.
  • Fast plane regeneration and a large amount of planes on deck for forgiving game play.
  • Skip bombs have high penetration at 68mm and good alpha damage.
  • Skip bombs travel fast across the water, allowing for little reaction time compared to torpedoes.


  • Deck is only 50mm.
  • Huge turning circle of 1200m and long rudder shift time of 16.4s.
  • Only two armament types, with no access to rocket armament.
  • Planes have small health pools, making strikes through grouped AA difficult.
  • Has trouble striking targets near islands on the direct path to them, due to the space required by both a torpedo and skip bomber attack.
  • The effectiveness of her torpedo bombers drops quickly against targets that maneuver, due to their slow speed and wide reticule.
  • Carries fewer Patrol Fighter charges than her peers.


As a Tier X and a premium ship, Max Immelmann has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Max Immelmann are:

Slot 3 has few good options, as the extra torpedo bomber attack time is infrequently needed and the extra torpedo speed does little due to the fact that torpedo arming distance increases with it. Although also situational, Secondary Battery Modification 1 is the least useless of these options, as Max Immelmann's secondaries have a respectable damage output.

Slot 4 offers both Torpedo Bombers Modification 2 and Skip Bombers Modification 1. Because skip bombers spend little time in AA unless performing more than one strike, Torpedo Bombers Modification is better in the majority of situations to retain more planes from a torpedo attack.

Slot 5 offers both Flight Control Modification 1 and Concealment Modification 1 — both useful upgrades. Flight Control Modification 1's improvement to planes on deck and regeneration time is less pronounced on Max Immelmann, however, as she obtains most of her planes immediately at the start of the game rather than regenerating them. Therefore, more experienced captains will gain more value from Concealment Modification 1, which allows commanders to improve Max Immelmann's already excellent concealment and play aggressively.

Commander Skills

After investing in Air Supremacy, Improved Engines, Aircraft Armor, and Survivability Expert for the first 9 points, Max Immelmann captains should take Torpedo Bomber and Repair Specialist to bolster the torpedo bomber squadron. After this, Proximity Fuze and Bomber Flight Control are great options to further improve damage output, but Search and Destroy, Enhanced Reactions, and Interceptor are also great skills that will significantly improve the patrol fighters. In particular, the latter skills are useful in Ranked and Clan Battles, where mitigating the enemy aircraft carrier’s damage is often vital for victory.


Max Immelmann equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Torpedo Bombers:

Skip Bombers:


As a premium ship, Max Immelmann comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.0.

Testing Changes

  • DevBlog 102:
    • Preliminary characteristics.
  • DevBlog 108:
    • Squadron composition changed to Torpedo bombers and Skip bombers.
    • Skip Bombers:
      • Same as researchable skip bombers on W. Voss.
      • Number of skip bombers on deck increased from 18 to 24.
      • Restoration time decreased from 90 to 64 s.
    • Torpedo Bombers:
      • Same as stock torpedo bombers as Manfred Von Richtofen.
      • The number of torpedo bombers increased:
        • On deck from 14 to 24.
        • In squadron from 9 to 12.
        • In attacking flight from 3 to 4.
      • Restoration time decreased from 89 to 68 s.
      • Torpedoes are the same as those on Graf Zeppelin's.
  • DevBlog 125:
    • Added the Torpedo Bombers Modification 1 Upgrade.
  • DevBlog 132:
    • Parameters of skip bombers changed:
      • Maximum bomb damage lowered from 12,200 to 11,000.
      • Chance of causing fire lowered from 69% to 63%.
    • Maximum torpedo damage of torpedo bombers decreased from 5,330 to 4,767.
  • Update 0.10.3:
    • Available for purchase in the Armory for 264,000 Coal.
  • Update 0.10.4:
    • The name and model of the torpedoes were changed.
  • Update 0.10.10:
    • Fixed an issue that placed air groups on the deck in the wrong order.

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