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Z-42

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Z-42
Z-42_wows_main.jpg
Destroyer | Germany | Tier X
Tech Tree Position
Z-42_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points19,700 
Main Battery
105 mm/65 SK C/33 on a Dop. L. C/37 mount5 х 2 pcs.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.57 km.
Maximum Dispersion109 m.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight15.1 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity900 m./s.
AP Shell Weight15.1 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.6 shots/min.
Reload Time100 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/37 mount5 х 2 pcs.
. . . Average Damage per Second83.5 
. . . Firing Range4.5 km.
30 mm/45 Flak 103/38 on a quadruple mount3 х 4 pcs.
. . . Average Damage per Second42.9 
. . . Firing Rangekm.
37 mm/69 Flak M42 on an LM/42 mount4 х 2 pcs.
. . . Average Damage per Second41.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius670 m.
Rudder Shift Time4.4 sec.
Concealment
Surface Detectability Range7.6 km.
Air Detectability Range3.48 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSD610_Z_42.png
Special

Z-42 — German special premium Tier X destroyer.

A variant of the Type 1936B destroyer project. Unlike other ships in the series, she is armed with dual-purpose main guns consisting of twin 105 mm mounts.

Z-42 was first released 15 February 2023 with Update 12.1 and is available in the Armory for Steel 27,000 Steel.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm/65 SK C/33 on a Dop. L. C/37 mount13.3181091,20052,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Z-4219,700132053/4/52 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.61007.213,7006210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 70,000 hp36.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


German destroyer Z-42 is a high-DPM gunboat that relies on her strong Hydroacoustic Search consumable to actively contest capture zones. In game she’s a modified Type 1936B destroyer from the Kriegsmarine.

Armament:

Z-42 carries ten 105 mm guns in five twin mounts, the same ones used as secondary guns on many German ships, most notably Schlieffen. Her shells share the same traits as other German ships. Her HE shells deal less damage and have a lower fire chance, but have the German ¼ pen mechanic, allowing her to penetrate 26 mm plating. Her AP shells have increased damage for their caliber and, thanks to their lower caliber, they can fuse on enemy destroyer plating and score full penetrations more consistently than other destroyers with larger guns. Her 4.5-second main battery reload and lower HE damage don’t give her great HE DPM, but her AP DPM is among the best in her tier, lower only than Marceau and Harugumo. Her turret traverse is also particularly slow for a destroyer, taking 18 seconds to rotate 180°, so switching targets can be a problem. Her gun range is good, with a 12.5 km range before any upgrades.

Z-42 carries eight torpedoes in two quadruple launchers with a 10 km range. Her launch angles are decent, but her torpedoes perform poorly. They have a decent reload and detectability, but they are slow at only 62 knots and deal little damage. As a result, they are more useful for causing flooding, forcing a DCP, or dealing chip damage rather than a primary source of damage.

AA Armament:

Z-42’s AA armament consists of ten 105 mm dual-purpose guns in twin turrets, eight 37 mm cannons in four twin mounts and twelve 30 mm guns in three quadruple mounts. Although she produces a lot of flak, her defenses aren’t that effective. The decent number of flak puffs with their good damage can mislead players into thinking that she can effectively defend herself from carrier strikes, but flak clouds are easily avoidable and her poor DPS isn’t sufficient to take down planes, especially those coming from Tier X and supership carriers. On top of that, her long range mounts have the shortest range of the tier, just 5.2 km.

ASW Armament:

Her ASW armament consists of two sets of Depth Charges. Each charge drops eight bombs that deal low damage, and reloads in 40 seconds.

Consumables:

Z-42 comes with a standard Damage Control Party consumable, Engine Boost, Hydroacoustic Search and Short-Burst Smoke Generator. Her Engine Boost is standard for a destroyer, providing an 8% increase to her top speed and increases her acceleration. Her Hydroacoustic Search is typical of German ships, with an increased detection range (6 km for ships, 4 km for torpedoes). Her smoke generator is also uncommon for German destroyers. She uses the Short-Burst Smoke Generator found on British destroyers as well as the premium German destroyer Z-35.

Survivability and Armor:

Z-42 comes with 19,700 base hitpoints, which is slightly below average. Her armor is the same standard 19 mm plating found on most high tier destroyers, without any additional plating that can improve her survivability. As a result, she is more vulnerable in her cap contesting role. Her turrets only have 15 mm plating, so she has a higher chance of losing them in game.

Maneuverability:

Z-42’s maneuverability is good, with her 4.4 s rudder shift time and 670 m turning circle making her one of the most maneuverable in her tier. However, her speed isn’t particularly impressive at 36.5 knots. With the Sierra Mike signal, Engine Boost consumable and Swift in Silence skill, she can reach 44.3 knots.

Battle Performance

Z-42 is one of those ships that have good characteristics but don’t excel in any role. Her 6 km Hydroacoustic Search provides a good advantage when contesting capture points, but she lacks the HE DPM to effectively win 1 vs 1 battles against many potential enemies, especially those equipped with Surveillance Radar. However, if her opponent makes the mistake of giving too much broadside, her AP shells can easily deal massive amounts of damage. Her torpedoes are mostly a defensive tool due to their slow speed and poor damage. Their main use is to delay enemies from pushing key areas and to trigger floodings on enemy ships that happen to get hit by them. She doesn’t have a Repair Party consumable or much health, so she must be careful when picking fights with other destroyers.

Z-42 can be good at both contesting caps and farming damage on enemy ships. For the latter role, captains must manage her short-burst smokes to trigger fires on ships with their Damage Control Party on cooldown, and use islands or friendly smokes as cover when it isn’t available.

Pros:


Cons:

  • Low health
  • Poor HE DPM and fire chance
  • Painfully slow turret traverse
  • Poor torpedo damage with suboptimal range

Research

As a premium ship, Z-42 has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Without any doubt, the best captain for this ship is Günther Lutjens. Her high rate of fire coupled with the shell volume makes it very easy to activate the Main Battery Loader talent, which gives her a 7.5% reload buff. Being a destroyer, she can easily activate (in games without an Aircraft Carrier) the Resilient talent, healing her by 300 HP per second for 10 seconds every time she spots three ships. His enhanced skills, Grease The Gears and Preventive Maintenance, help to mitigate two of the ship's weaknesses, namely the poor turret traverse speed and high chance to get modules broken.

Consumables

Z-42 equips the following consumables:

Camouflage

As a premium ship, Z-42 comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.11.

Testing Changes

  • DevBlog 386:
    • Preliminary characteristics.
  • DevBlog 397:
    • Main battery reload time increased from 3.1 to 4.5 s.
    • Detectability range by ships increased from 7.25 to 7.6 km. Other types of detectability increased proportionally.
    • Torpedo changes:
      • Range reduced from 10 to 7.5 km.
      • Speed reduced from 66 to 62 knots.
      • Detectability range reduced from 1.8 to 1.3 km.
      • Maximum damage reduced from 18,400 to 13,700.
  • DevBlog 403:
    • Torpedo range increased from 7.5 to 10 km.
  • Update 12.0:
    • Fixed the description of the ship's propulsion module.
  • Update 12.1:
    • Available for purchase in the Armory for 27,000 Steel.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.

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