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IS-4

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IS-4

AnnoR90_IS_4M.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2500500 HP Hit Points
60.02/66.330.08/66.3 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
750750 hp Engine Power
43/14 km/h Speed Limit
3030 deg/s Traverse
12.524.93 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
250/200/170250/200/170 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1060/5200/608




















1065/5200/630
Shell Cost
390/390/530440/440/530 HP Damage
217/270/61258/340/68 mm Penetration



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5.45 r/m 

Standard Gun

Reload Times
Nominal: 11 s
50% Crew: 13.63 s
75% Crew: 11.9 s
100% Crew: 10.55 s
Rammer: 9.5 s
Vents: 10.32 s
Both: 9.29 s
Both and BiA: 9.08 s
Both and Max Crew %: 8.71 s

See Crew, Consumables, or Equipment for more information.



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5.22 r/m 

Standard Gun

Reload Times
Nominal: 11.5 s
50% Crew: 14.25 s
75% Crew: 12.44 s
100% Crew: 11.03 s
Rammer: 9.93 s
Vents: 10.79 s
Both: 9.71 s
Both and BiA: 9.5 s
Both and Max Crew %: 9.1 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2125.5

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2125.5
50% Crew: 1716
75% Crew: 1965.6
100% Crew: 2215.2
100% Crew
Vents: 2265.9
Rammer: 2460.9
Both: 2515.5
Both and BiA: 2574
Both and Max Crew %: 2683.2

Advantageous Damage Per Minute
First-shot DPM: 2515.5
50% Crew: 2106
75% Crew: 2355.6
100% Crew: 2605.2
100% Crew
Rammer: 2850.9
Vents: 2655.9
Both: 2905.5
Both and BiA: 2964
Both and Max Crew %: 3073.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2125.5
50% Crew: 1716
75% Crew: 1965.6
100% Crew: 2215.2
100% Crew
Vents: 2265.9
Rammer: 2460.9
Both: 2515.5
Both and BiA: 2574
Both and Max Crew %: 2683.2

Advantageous Damage Per Minute
First-shot DPM: 2515.5
50% Crew: 2106
75% Crew: 2355.6
100% Crew: 2605.2
100% Crew
Rammer: 2850.9
Vents: 2655.9
Both: 2905.5
Both and BiA: 2964
Both and Max Crew %: 3073.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2888.5
50% Crew: 2332
75% Crew: 2671.2
100% Crew: 3010.4
100% Crew
Vents: 3079.3
Rammer: 3344.3
Both: 3418.5
Both and BiA: 3498
Both and Max Crew %: 3646.4

Advantageous Damage Per Minute
First-shot DPM: 3418.5
50% Crew: 2862
75% Crew: 3201.2
100% Crew: 3540.4
100% Crew
Rammer: 3874.3
Vents: 3609.3
Both: 3948.5
Both and BiA: 4028
Both and Max Crew %: 4176.4

See here, here, or here for more information.






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2296.8

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2296.8
50% Crew: 1852.4
75% Crew: 2125.2
100% Crew: 2393.6
100% Crew
Vents: 2446.4
Rammer: 2657.6
Both: 2719.2
Both and BiA: 2780.8
Both and Max Crew %: 2899.6

Advantageous Damage Per Minute
First-shot DPM: 2736.8
50% Crew: 2292.4
75% Crew: 2565.2
100% Crew: 2833.6
100% Crew
Rammer: 3097.6
Vents: 2886.4
Both: 3159.2
Both and BiA: 3220.8
Both and Max Crew %: 3339.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2296.8
50% Crew: 1852.4
75% Crew: 2125.2
100% Crew: 2393.6
100% Crew
Vents: 2446.4
Rammer: 2657.6
Both: 2719.2
Both and BiA: 2780.8
Both and Max Crew %: 2899.6

Advantageous Damage Per Minute
First-shot DPM: 2736.8
50% Crew: 2292.4
75% Crew: 2565.2
100% Crew: 2833.6
100% Crew
Rammer: 3097.6
Vents: 2886.4
Both: 3159.2
Both and BiA: 3220.8
Both and Max Crew %: 3339.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2766.6
50% Crew: 2231.3
75% Crew: 2559.9
100% Crew: 2883.2
100% Crew
Vents: 2946.8
Rammer: 3201.2
Both: 3275.4
Both and BiA: 3349.6
Both and Max Crew %: 3492.7

Advantageous Damage Per Minute
First-shot DPM: 3296.6
50% Crew: 2761.3
75% Crew: 3089.9
100% Crew: 3413.2
100% Crew
Rammer: 3731.2
Vents: 3476.8
Both: 3805.4
Both and BiA: 3879.6
Both and Max Crew %: 4022.7

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2525 deg/s Turret Traverse
360° Gun Arc
-6°/+16°-6°/+16° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
IS-4

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.9%
  • When Moving: 3.4%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.53
  • On Soft Ground: 2.59


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.24
  • Turning: 0.24


With 100% Crew

X

AnnoR90_IS_4M.png

6100000

The IS-4 is a Soviet tier 10 heavy tank.

The project was developed by the Design Bureau of the Chelyabinsk Kirov Plant starting in December 1943. In April 1944 two prototypes of the Object 701 were built. After prototype trials, the design was improved. In late 1944 and early 1945 two more prototypes underwent trials. The Object 701 No. 5 was recommended for adoption into service. However, production was called off in favor of the IS-3 just entering mass-production. After IS-3 production was suspended in 1946, production of the IS-4 began, continuing until 1949. A total of 25 IS-4M tanks were built in 1951. Later all previously produced tanks were modernized to the level of the IS-4M. According to different sources, between 235 and 258 vehicles were built in total; they were stationed in the Far East.

As t development of its Heavy Tank tech tree, the IS-4 goes for the more versatile "Jack-of-All-Trades/Master-of-None" approach to its in-game performance. Its gun is adequate for its tier, but is quite unimpressive in any single aspect such as accuracy or DPM. Its turret armor is quite strong frontally, but can be easily over-matched when shot through the exposed roof, where it is much weaker. Its hull armor is decent, boasting a tough all-around layout which gives the tank good side-scraping capabilities, but is relatively easy to punch through from the front, even if angled properly. Its mobility is totally different from its quick and nimble brother, the IS-7 with the IS-4 being very sluggish and slow by comparison.

The culmination of these characteristics makes the IS-4 feel like more of a support tank rather than an all out assault leader. While the IS-4 mounts a more accurate 122mm main gun as opposed to the 130mm cannon of the IS-7 and the Object 705A, it still isn't very well suited for long range sniping and if you miss a shot it can be a painful experience. In addition, the tank does not have the speed and maneuverability to get itself into position quickly and relocate if needed. These drawbacks largely restrict the efficiency of the IS-4 to medium and short range brawler-type combat. However, due to the low vertical profile of the tank, it enjoys a somewhat better camouflage rating and can utilize many forms of cover much more effectively - peek out, fire a shot at the enemy, then dive back into safety. But due to its below average dispersion, it will require a few seconds to fully aim or risk a hard miss otherwise. All of the above points demonstrate the IS-4 for what it currently is - a Jack-of-All-Trades tank, permitting its driver greater versatility at the expense of any exceptional capabilities.


The IS-4 marks the end of its Soviet heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 122 mm M62-T2 258/340/68 440/440/530 5.22 0.42 2.5 3397 335000
VIII 122 mm D-25TS 217/270/61 390/390/530 5.45 0.44 2.9 2590 125140

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X V-12 750 15 1024 128000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X IS-4M 66.3 30 B/2 11000 61350

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10RK-26 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Same top gun as the ST-I, with much improved soft stats
  • Good armor profile - strong turret armor and thick side hull armor
  • Large healthpool, largest among all Soviet heavy tanks
  • Low profile compared to preceding tanks in the branch (such as ST-I)
  • Good top speed for a heavy tank


Cons:


  • Sluggish acceleration and average mobility
  • Frontal hull armor has several weakspots, and is overall unreliable
  • Fairly lacking in DPM and full aimed dispersion
  • Below average gun depression


Performance

Among the oldest techtree tanks available to players, the IS-4 could be called the most "flavorless" of the Tier 10 Soviet heavy tanks. It lacks the sheer armor thickness and firepower of Object 705A, and the mobility and flexibility of Object 277, and is not as good an assault leader as the renowned IS-7. What the IS-4 offers though, is a 'jack of all trades' package that, while outclassed by its brethren in specific areas, is overall good in every department without compromising anything for specializations.

That is not to say the IS-4 is without merits though. First of all, its armor profile is deceptively durable. While its upper and lower glacis are not very thick (at least when compared to other overarmored tanks seen in Tier 10), its frontal cheeks and side armor are not only thick but also well angled, making a sidescraping IS-4 an exceptionally tough opponent to deal with, to the point artillery and large caliber HE are the only surefire ways to deal damage to it. Its turret armor is also very well armored despite its raw thickness being inferior to its more modern techtree counterparts.

The gun is the same 122mm M62-T2 used on the preceding ST-I, and while its raw alpha and penetration are the same, it enjoys much better gun handling and a rather decent aim time, as well as a higher rate of fire. Unfortunately, the IS-4 has a much worse gun depression compared to the ST-I, as well as a lower ammo capacity, which can lead to uncomfortable situations if the player positions themselves poorly or is wasteful with their ammunition.

Mobility-wise, the IS-4 is your typical heavy tank. It enjoys a pretty good top speed and a serviceable reverse speed, but is fairly lacking in acceleration and can feel sluggish to maneuver, especially on uneven terrain. It can relocate, but won't go anywhere as fast as its quicker techtree brothers such as the Object 277.

Overall, the IS-4 is not a bad tank, but the ever advancing powercreep dooms it to mediocrity. It is considered obsolete and a poor choice for the competitive environment, such as Clan Wars, but it can still be a powerful asset in random battles. Its playstyle is also quite easy to master, as it has much in common with, of all things, the Tier 7 IS. Any player who has enjoyed the IS and its many premium counterparts, will have no trouble adjusting to the IS-4 and having success in it.

  • 1.10 reworked the IS-4

Rof from 5.21 -> 5.44 (Reload time from 11.51 -> 11.03, DPM from 2294 -> 2394) Aim time from 2.78 -> 2.40 Gun handling from 0.24/0.24/0.08 -> 0.17/0.17/0.06 Dispersion from 0.36 -> 0.40 (Unknown why this was nerfed, but it was) Hull armor (Frontal thickness) from 140 -> 155mm Removal/buff of turret roof weakspot Stock gun is now the reworked 122mm from the KV-4 and ST-I (mostly useless)


Early Research

It's impossible to advance from the ST-I without researching the improved gun, so the IS-4 should instantly arrive as an elite tank.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer Spall Liner 


Gallery

Historical Info

While the IS-3 programme had been under way in 1944, the design team under engineer L.S. Troyanov began work on a further elaboration of the IS-2 design under the codename Obiekt 701. Several alternatives were proposed on paper, and three designs were presented to the Red Army's tank directorate. These included:



1. Obiekt 701-2, armed with the S-34 100mm gun;
2. Obiekt 701-5, with a different armour configuration;
3. Obiekt 701-6, armed with the standard D-25T 122mm gun.


The latter was accepted for further development. There were three significant changes in the Obiekt 701-6 design: thicker armour, a lengthened hull, and an uprated engine. The basic armour for the hull was increased to 160mm and the turret to 250mm. The 750hp V-12 engine used a revised cooling system influenced by the layout of German Panther tanks, with the radiators under a pair of circular fans. The design was accepted for quantity production as the IS-4 tank in 1947

After a short production run of only 200 tanks, IS-4 production was halted. The main criticism was that the speed and the mobility of the vehicle were inadequate. In the summer of 1950 after the outbreak of the Korean War, nearly all of the IS-4 regiments were shipped to the Far East. They were deployed to form the shock force for a tank army that Stalin was organising to intervene in the Korean conflict. In spite of intense pressure from the Chinese, Stalin decided against intervening in Korea for fear it would result in the outbreak of a general war with the nuclear-armed American armed forces. The IS-4s remained in the region and in the late 1950s, they were modernised along the same lines as the IS-3M, remaining in service into the 1960s. Currently preserved at the Kubinka armour museum near Moscow, the IS-4 shows physical similarity to the IS-2 and was the heaviest tank series ever produced in the USSR.

There have been repeated reports that several superheavy tanks were under development in the Soviet Union in 1945, including a 150 ton tank. However none of these designs appear to have progressed beyond paper studies, or they remain so secret that they still are not discussed today. Among these designs were reputed to be the Vladimir Lenin VL-1, fitted with a front mounted engine and rear mounted turret.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Like many soviet tanks in game the IS-4 has increased gun depression. In reality it had -3° instead of -6°
  • The IS-4 was never equipped with the M62 122mm cannon although the gun itself was designed to be able to fit all D-25T mounts


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:R90 IS 4M