Welcome to Wargaming.net Wiki!
Variants

KV-5

Jump to: navigation, search











































































<value_unset_error>

AnnoR54_KV-5.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 3.4%
  • When Moving: 1.7%
  • When Firing: 0.6%


Terrain Resistance

  • On Hard Ground: 1.21
  • On Medium Ground: 1.53
  • On Soft Ground: 2.74


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

AnnoR54_KV-5.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

This tank is known for its many weakspots as well as its impotent but fast-firing 107 ZiS-6M. It's surprisingly fast for a heavy tank, which tends to come in handy when you fail to pen your opponents.

Being extremely heavy and featuring a high top speed enables ramming of other tanks - adding to the damage output.

The KV-5 was buffed in 9.2. This buff was received badly by the community, and largely viewed as a pointless attempt at improving things that were fine while failing to address the core issues. This is in large part due to the KV-5's status as a 'veteran tank', that unlike the Type 59 has yet to see any competitive buffs.

There are many weak spots on this tank, which even after buffs to the armor model (9.2) means that you'll bounce close to nothing in an 'aimed brawl'. There are also a lot of flat surfaces of the turret. Granted that your extremely non-meta penetration values (both for AP and APCR) allows you to do anything but ding your opponent, the KV-5 can certainly be a force to be reckoned with. Just not against T9s, or even most T8 heavies. Or hulldown medium tanks, for that matter. Oh, and you probably won't spot any 'vision gaming' tank destroyers either.

In short, the KV-5 is an Swiss cheese roadblock that can work well if it doesn't face any armour. Does fit an aggressive playstyle rather well, but not worth your hard-earned money. This tank was removed from the in game store with the introduction of version 0.7.5.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Overall thick armor profile rewards angling and sidescraping
  • Largest healthpool for a Tier 8 tank
  • Good top speed and huge weight, good at ramming
  • Excellent DPM for a heavy tank, better than some mediums
  • Preferential matchmaking


Cons:


  • Poor penetration for a Tier 8 heavy tank
  • Large and well-known weakspots
  • While thick, the armor is mostly unsloped
  • Poor hull and turret traverse speed
  • Massive target with poor camouflage values, easily spotted


Performance

Despite its enormous weight, the tank is able to reach a good speed for a heavy tank. This makes the KV-5 an excellent ramming tank, provided the enemy sits still at the bottom of a hill. The 107 mm gun ZIS-6M gun is effective against porrly armoured vehicles, although the penetration is extremely poor for its tier. The use of APCR ammunition is recommended, although even this struggles greatly. Its high rate of fire and fairly quick aim time can make the KV-5 a stark contrast to other KV-series tanks that players encounter. In addition, the shells are cheaper than those of its counterparts.

If possible, try to remain at medium to long distances from the enemy. The greater the distance, the more difficult for the enemy to penetrate your armor, alas this is something that goes both ways. The low turret traverse means you will have a hard time bringing your gun to bear at close ranges. However, if you get surprised by an enemy who's already close to you, don't stop. Ram. Stick close to your allies. Since the enemies would be aiming for your weaker allies, you could already possibly get the enemy before they can even get a shot on you. Cover your vulnerabilities, especially the two small turrets on the front of your hull, and also the commander's cupola. Versus tanks of the same tier or higher, the side armor is penetrable. Try to angle your tank towards the enemy. Stopping for a long time is fatal. You should move back and forth all the time to make it harder for the enemy to take aim.

When enemies do get within short range, the KV-5 is perfect for ramming due to its heavy weight and excellent maximum speed. For example, going downhill at full speed, the KV-5 can easily destroy tier 7 medium tanks, using a combination of "shoot, charge, ram, then a second (kill) shot." Ramming heavy tanks may not be as beneficial, but is often part of any short-range attack.

Due to the weak armor penetration of the 107mm ZIS-6M, it is advised to know the weak spots of the enemy tanks you are facing (Lower plate and cupola are usually the most reliable and easy to hit weak spots). The high profile of the KV-5 allows you to shoot over low-profile tanks, such as the IS-3, while at the same time hiding your worst frontal weakspot. Use this to support allies by firing over them, or to shoot down on the roof armor of your opponents.

There are large weak spots on the hull and turret. So, limit your enemies' access to them, if you are in a city, sidescraping can work well. Sometimes, depending who is firing at you, driving around backwards actually can work. So, driving around backwards will not allow shots into your weakspots, but the controls are counter intuitive and only seasoned players should try this, as it is very hard to do well. Do be careful, though, as the upper half of the rear is 90mm flat plate, and is easily penetrated.


Suggested Equipment


Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer Mk 2 Large Spall Liner Toolbox 


Gallery

Historical Info

Work was begun on the KV-5 tank ("Object 225") in June 1941. The talented designer N. Tseits, one of the oldest workers of SKB-2, was named the senior engineer for this vehicle. Also in his group were K. Kuzmin (hull), L. Sychev (turret and gun mount), and N. Fedorchuk (running gear components). The experience gained in the development of the KV-4 design was weighed during the design of the KV-5. The result was a powerful tank of relatively unusual appearance. The hull of the KV-5 had a height of 0.92 metres. Therefore the driver-mechanic and radio operator-machine gunner received special cupolas that permitted them an adequate sector of view. The rhomboid-shaped turret was of relatively large size. Housed in it were the tank commander, who had a commander's cupola, gunner, and loader. The solid diameter of the ring was 1840 mm and the large internal space of the turret afforded all members of the crew normal working conditions. The tank was heavily armored-150-180 mm.

With the beginning of the war, a whole series of collectives entered the project. Thus, the notion of a forged turret was abandoned and replaced by a welded turret design. In view of the absence of a 1200 h.p. diesel engine (it was still in development), the KV-5 was redesigned for the installation of two parallel-mounted conventional V-12 engines.

By August 1941 the KV-5 design was practically fully completed, and the production of a number of the tank's components and aggregates was begun. But because of the difficult situation at the front around Leningrad, all experimental work at the Kirov Plant was halted and all efforts were dedicated to increasing the output of production KV tanks. The latest date found in the preserved drawings of the KV-5 is 15 August 1941, when the battle was being fought around Luga and Krasnogvardeysk.

The project was eventually canceled in favour of the more advanced Russian heavy tank designs. No prototype was ever constructed due to the Leningrad Blockade.


Historical Gallery

Sources and External Links

Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
USA
UK
Germany
France
USSR
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:R54 KV-5