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IS-6

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Premium  IS-6

AnnoR61_Object252.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
10,600  Gold Cost
1550310 HP Hit Points
51.5/59.927.22/59.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
700700 hp Engine Power
35/14 km/h Speed Limit
2626 deg/s Traverse
13.5925.72 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
150/150/100150/150/100 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1025/4800/608




















1025/4800/608
Shell Cost
390/390/530390/390/530 HP Damage
196/225/61196/225/61 mm Penetration



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2000.7

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2718.9
50% Crew: 2194.2
75% Crew: 2512.2
100% Crew: 2835.5
100% Crew
Vents: 2899.1
Rammer: 3148.2
Both: 3222.4
Both and BiA: 3291.3
Both and Max Crew %: 3434.4

Advantageous Damage Per Minute
First-shot DPM: 3248.9
50% Crew: 2724.2
75% Crew: 3042.2
100% Crew: 3365.5
100% Crew
Rammer: 3678.2
Vents: 3429.1
Both: 3752.4
Both and BiA: 3821.3
Both and Max Crew %: 3964.4

See here, here, or here for more information.






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2000.7

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2718.9
50% Crew: 2194.2
75% Crew: 2512.2
100% Crew: 2835.5
100% Crew
Vents: 2899.1
Rammer: 3148.2
Both: 3222.4
Both and BiA: 3291.3
Both and Max Crew %: 3434.4

Advantageous Damage Per Minute
First-shot DPM: 3248.9
50% Crew: 2724.2
75% Crew: 3042.2
100% Crew: 3365.5
100% Crew
Rammer: 3678.2
Vents: 3429.1
Both: 3752.4
Both and BiA: 3821.3
Both and Max Crew %: 3964.4

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-6°/+20°-6°/+20° Elevation Arc
3737 rounds Ammo Capacity
General
1515 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
IS-6

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 7.1%
  • When Moving: 3.7%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.44
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VIII

AnnoR61_Object252.png

10600

The IS-6 is a Soviet tier 8 premium heavy tank.

Plans for this vehicle were drawn up in the construction bureau of the Chelyabinsk Kirov plant from December 1943 to the summer of 1944. Further development and the construction of the first prototype took place at the Uralmash plant. However, the vehicle had no advantages over the other heavy tank designs under consideration, and its armor was seen as inferior to the IS-4 (Object 701), so the IS-6 was not selected for production.

The IS-6 replaced the KV-5 as the Soviet Tier 8 premium heavy tank available through the in-game store from patch 0.7.3. It is also currently available from the gift shop as a bundle with a garage slot all year-round. It is the 2nd (defender) cheapest of the Tier 8 premium heavy tanks. It has good armour and decent mobility, but an inaccurate gun with fairly low penetration.

Once one of the most common premium tanks in the game, the IS-6 has suffered heavily from powercreep as well as the new matchmaking. Even its main advantage, the preferential match making, has been largely nullified by the fact that it will see mostly tier 9 matches, for which it is poorly suited due to its low penetration.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-30 196/225/61 390/390/530 5.13 0.44 2.8 2590 135140

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX V-12 A 700 15 750 84000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII IS-6 59.9 26 B/2 11000 27920

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10RKM 730 100 52200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very good DPM, good alpha damage
  • Well-angled hull and strong turret armor, very durable when properly positioned
  • Decent mobility for the armor that it carries
  • Good crew trainer - crew slots match most high tier Soviet heavy tanks
  • Preferential matchmaking (tier 9 max, no tier 10 battles)


Cons:


  • Poor standard and premium penetration
  • Poor gun handling, aim time and accuracy
  • Poor gun depression
  • Poor viewrange, easily outspotted


Performance

Most Soviet heavy tank players who went to the IS line should feel right at home with the IS-6. In many ways, the IS-6 is essentially an IS that has been moved up to Tier 8, but still meets the same opponents.

The 122 mm D-30 is for all intents and purposes the natural evolution of the IS's top gun, the 122 mm D-25T (and in fact, the D-30 was historically a modified version of the D-25T). It has marginally improved penetration (186 mm), marginally improved accuracy (0.44 m), and shorter aim time (2.8 s), none of which are appreciable for its tier. Using the gun at ranges above 100 m requires a lot of patience in allowing the gun to fully aim in, and even then the gun can and will miss. It works best at medium to close ranges. The rate-of-fire and alpha damage are quite good, however, and at shorter ranges the IS-6 can use its superior damage output to its advantage, especially against the Löwe and T34. An Enhanced Gun Laying Drive and a Vertical Stabilizer are highly recommended. The limited ammunition capacity of only 37 rounds coupled with the high rate-of-fire and necessity of splitting between all 3 kinds of ammo means that running short of ammunition is a very real possibility, and shots should be taken with care.

The IS-6 is relatively well-protected when compared to other tier 8 premiums. Unlike the KV-5, which depends on raw armour thickness and a high number of HP to in order to absorb hits, the IS-6 relies on its very well-sloped armour to bounce incoming enemy fire. Additionally, the IS-6 lacks the distinct weak spots that the KV-5 has. While not nearly as impenetrable as the T34 or IS-3's frontal turret, the IS-6 is still reasonably well-protected. Angling and sidescraping will really boost the IS-6's survivability, especially since the side armour is just as thick as the front and is either sloped or covered with some form of spaced armor. The rear of the turret and hull are significantly weaker than the other sides, however, and one should be very careful about enemy tanks getting behind the IS-6. When angling the IS-6, one must be careful not to expose the hull "shoulder plates" too much, as too much angling of the front plate will at the same time straighten out one of the "shoulders", making it easier to penetrate.

More than most any other Tier 8 premium heavy tank (with the distinct exception of the very mobile FCM 50 t) the IS-6 is better at reacting to the changes of a dynamic battlefield. The good mobility of this tank, combined with it's other features gives it the flexibility that many other Tier 8 premium heavy tanks lack. All of this combines to allow the IS-6 to get in close, where it can make good use of it's high alpha, moderately accurate gun.

As a Tier 8 premium tank, the IS-6 is good at earning credits. However, the expensive ammunition, particularly when shooting APCR, will quite noticeably cut into its profits.

In the game's files and in official matchmaking charts, the IS-6 is known by its Ob'yekt (Object) designation: Object 252.

Crew Skills

As a premium tank, it is generally not recommended that a dedicated crew be run on the IS-6. Instead, one should use an existing Soviet heavy tank crew. If none exists, however, then the following options are probably the most viable.

  • Repair as the first skill for all the crew members is a solid choice, allowing broken tracks or other damaged modules to be brought to operational condition as quickly as possible. Repair kits can thus be saved for more important modules like the gun or ammunition rack.
  • A more specialized set of first skills would be Repair (Commander and Loader), Snap Shot (Gunner), and Smooth Ride (Driver). The loader only has perks available, which are not useful until they have reached 100%. Repair is the most viable option for the loader, which may later be swapped out for his perks. The combination of Snap Shot and Smooth Ride act like a Vertical Stabilizer, reducing the accuracy penalties while moving in a straight line or turning the turret. When combined with an actual Vertical Stabilizer, this can make a significant difference, especially given the IS-6's terrible dispersion and aim time. Mentor may also be used instead of Repair if the emphasis is on getting the other crew members' skills up faster. Smooth Ride may be substituted with Off-Road Driving for improved overall mobility or Clutch Braking, which is always useful on any heavy tank for the increased hull traverse, allowing them to counter circling tanks better.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is highly advised, as it is one of the most important perks in the game. It is especially valuable in matches with artillery, since in a heavy tank being spotted usually means an artillery round is on its way towards you. The loader's skill may be dropped in favor of Safe Stowage.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation. It improves nearly every aspect of the tank's performance, but is generally better saved for later in favor of more important skills and perks like Repair and Sixth Sense.


Early Research

As a premium tank, the IS-6 has no upgrades.


Suggested Equipment


Vertical Stabilizer Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationToolbox 


Gallery

Historical Info

Following the Battle of Kursk in the summer of 1943, the Soviets were able to acquire a few examples of the new generation of German tanks, most notably the PzKpfw VI Tiger heavy tank (known as the "T-6H Tiger" to the Soviets) and the Panzerjäger Tiger (P) tank destroyer, better known as the Ferdinand (designated the "T-6P Ferdinand" by the Soviets). After studying these vehicles, the OGK NKTP (Otdel Glavnogo Konstruktora Narodniy Kommissariat Tankovoy Promishlennosti - Main Design Department of the People's Commissariat of Tank Production) developed a keen interest in some of their new features, particularly the neutral steering capabilities of the Tiger and the electrical transmission of the Ferdinand. Due to the more advanced German designs, The Soviets decided to break the barrier by beginning construction of a new series of tanks, commonly known as the "IS" (Iosif Stalin) Series. After releasing a newer engine to fit inside the IS-6 prototype. OGK NKTP provided these state of the art engines. They were found to make driving the tanks a lot easier, and the OGK NKTP began considering the possible incorporation of these features into Soviet tanks.

Between the 13th and 17th of November 1943, the OGK NKTP, along with the VAMM (Voennaya Akademiya Mekhanizatsii i Motorizatsii - Military Academy of Mechanisation and Motorisation) and the NATI (Nauchniy AvtoTraktorniy Institut - Automobile and Tractor Research Institute), began work on further increasing the IS-2 heavy tank's firepower and protection by developing a heavy assault tank. The project was originally intended to produce a tank with a rear-mounted superstructure and an electromechanical transmission similar to that of the Ferdinand, and was led by Deputy Chief of the GBTU (Glavnoye Bronyetankovoye Upravleniye - Main Tank Directorate) I. Lebedev. Early the next month, the design bureau of the Experimental Plant No. 100 in Chelyabinsk, under the leadership of Zhosef Kotin, designer of the KV and IS heavy tanks, began work on a new heavy tank project. Eventually, two designs for the IS-6 were submitted, both in the "classical" tank configuration.

On 8 June 1944, the NKTP ordered the Experimental Plant No. 100, along with the Uralmashzavod (Ural Machine Plant) to begin design and construction of the two IS-6 designs as the Ob'yekt 252 and Ob'yekt 253 respectively. Preliminary design work had already been completed by the Experimental Plant No. 100 under A. Yermolayev, and most of the remaining design work would be the responsibility of Uralmashzavod, as the ChKZ (Chelyabinsk Kirov Zavod - Chelyabinks Kirov Plant), with which the Experimental Plant No. 100 was associated, was also preoccupied with the production of existing tank designs, as well as with work on the Ob'yekt 701 heavy tank (the prototype of the IS-4). The Experimental Plant No. 100 would be responsible for construction of the prototypes, while the Uralmashzavod would be responsible for assembly and testing of the prototypes.

Strictly speaking, there were two different tanks which received the same designation IS-6: the Ob'yekt 252 and the Ob'yekt 253. The IS-6 featured ingame is the Ob'yekt 252. It was manufactured in October 1944, and can be easily distinguished from the Ob'yekt 253 by the large-diameter road wheels and lack of track support rollers. The suspension had previously been tested on the IS-3 experimental heavy tank (Ob'yekt 244, not to be confused with the other IS-3, the Ob'yekt 703). It was armed with the 122 mm D-30, an improved version of the 122 mm D-25T (not to be confused with the later 122 mm 2A18 howitzer, which also had the name of D-30). The D-30 was equipped with a shell rammer for increased rate-of-fire, and also had a compressed gas system to purge the barrel of gun fumes after firing. It was fitted with a 700 hp V-12U diesel engine and a conventional mechanical transmission, while the Ob'yekt 253 was fitted with the new electro-mechanical transmission. The Ob'yekt 252 underwent factory testing from 8 to 27 November 1944 before being sent, along with the Ob'yekt 253, for further testing at the NIIBT (Nauchno-Ispitatyelniy Institut BronyeTekhnika - Research and Testing Institute for Armoured Vehicles) testing grounds in Kubinka.

Comparative testing with the Ob'yekt 701 showed that both IS-6 prototypes were broadly equivalent to it in firepower and mobility, but were inferior in armour protection. Neither IS-6 design was eventually selected for production; the Ob'yekt 252, with its mechanical transmission, was found to offer no significant advantages over existing heavy tanks, while the Ob'yekt 253's electrical transmission was found to be too bulky, too unreliable, and required too much space for the cooling units. The increased weight of the electrical transmission also reduced the vehicle's maneuverability, eliminating any advantages in handling the electrical transmission would have provided. Further development of both IS-6 designs was thus halted.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*d-30 gun was an improvement of d-25t but in the game the stats are the same. HEAT and HE were only able to be fired from artillery version of d-30.
  • Like many soviet tanks in game the IS-6 has increased gun depression. In reality it had -3° instead of -6°
  • Its armour was unhistorically increased in patch 1.2, most notibly the turret front from 150->190 and the upper glacis from 100->110 (mm)


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIConvert. Medium Tank T3 IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIT78 VIM24E2 Super Chaffee VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIISuper Hellcat VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM54 Renegade VIIITL-1 LPC VIIIT77 VIIIT42 VIIIASTRON Rex 105 mm VIIIM-IV-Y VIIIAMBT VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 IXAE Phase I IXConcept 1B XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVMatilda LVT IVAC 1 Sentinel VValiant VExcelsior VMatilda Black Prince VIA46 VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIGSOR 1008 VIIICharlemagne VIIICaliban VIIIGonsalo VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I IXCobra IXFV4201 Chieftain Proto XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) IVPz.Sfl. IC VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIVK 28.01 mit 10,5 cm L/28 VIPz.Kpfw. IV Schmalturm VIIAufklärungspanzer Panther VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIIIKampfpanzer 07 RH VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t IXKunze Panzer XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIM4A1 FL 10 VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t IXChar Futur 4 IXLorraine 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VKV-1 shielded VM4-85 VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKV-4 KTTS VIIIKirovets-1 VIIIT-44-100 Igrovoy VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II VIIIISU-152K VIIIObject 274a IXObject 777 Version II IXK-91-PT XObject 907 XObject 260 XT-22 medium XObject 268 Version V XObject 279 early XObject 780
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIII122 TM VIIIType 59 G IXWZ-120G FT IXWZ-114 X113 Beijing Opera X121B XWZ-111 Qilin X114 SP2
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIŠkoda T 45 VIIIŠkoda T 27 VIIIŠkoda T 56 VIIIShPTK-TVP 100
Sweden IIL-60 IIILago M38 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C VIIIBofors Tornvagn IXStrv K
Italy VIIIProgetto M35 mod. 46 VIIIBisonte C45 VIIISMV CC-64 Vipera XCarro da Combattimento 45 t
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp VIIICS-52 LIS
ja:Tank:R61 Object252