Charioteer
Revision as of 13:49, 10 June 2015 | Revision as of 13:51, 10 June 2015 | |||
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The Charioteer is a really powerful but balanced tank destroyer with very serious pros and very serious cons either. | The Charioteer is a really powerful but balanced tank destroyer with very serious pros and very serious cons either. | |||
First, it has 3 very serious pros: its gun, mobility, and camoflage. | First, it has 3 very serious pros: its gun, mobility, and camoflage. | |||
? | The Charioteer has one of the best TD guns of its tier, basically a [[Centurion Mk. 7/1]] gun (AT-version | + | The Charioteer has one of the best TD guns of its tier, basically a [[Centurion Mk. 7/1]] gun (AT-version L7A1 gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which is high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm) | |
The second pro is its mobility. It has very good power-to weight ratio (about 22 HP/t) and top speed, but also acceptable acceleration and turning speed. The third and last pro is its low profile, and its amazing camouflage values. | The second pro is its mobility. It has very good power-to weight ratio (about 22 HP/t) and top speed, but also acceptable acceleration and turning speed. The third and last pro is its low profile, and its amazing camouflage values. | |||
However, it has 3 serious cons: poor gun depression, paper-thin armor and prone to module damage, especially engine. | However, it has 3 serious cons: poor gun depression, paper-thin armor and prone to module damage, especially engine. |
Revision as of 13:51, 10 June 2015
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Charioteer
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[Client Values; Actual values in
2,470,000 ![]() |
1050210 HP Hit Points |
30.23/30.5512.82/32.5 t Weight Limit |
- Commander (Gunner)
- Gunner
- Driver
- Loader (Radio Operator)
600650 hp Engine Power |
52/20 km/h Speed Limit |
3436 deg/s Traverse |
19.8550.7 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
APCR/HE/HE Shells |
680/4400/170
1200/5200/950 Shell Cost |
230/230/280390/480/480 HP Damage |
226/258/42268/210/105 mm Penetration |
r/m ▲
9.09 r/m Standard Gun ▲
5.94 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2090.7 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2316.6 Damage Per Minute Standard Gun |
m ▲
0.37 m With 50% Crew: 0.471 m ▲
0.35 Accuracy With 50% Crew: 0.445 m |
s 2.5 s 2.4 Aim time |
1818 deg/s Gun Traverse Speed |
360° Gun Arc |
-9°/+12°-10°/+12° Elevation Arc |
3530 rounds Ammo Capacity |
2020 % Chance of Fire |
m 370 m 370 View Range |
m 450 m 700 Signal Range |
VIII

2470000
The Charioteer is a British tier 8 tank destroyer.
The upgraded version of the Cromwell tank. A new turret and a 20-pounder 83.4-mm caliber gun made this tank a potent adversary. According to different sources, between 200 and 442 Cromwell tanks were converted to the new Charioteer standards.
The Charioteer leads to the FV4004 Conway.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
V | Rolls-Royce Meteor | 600 | 20 | 744 | 14000 | |
V | Rolls-Royce Meteor Mk. IVB | 650 | 20 | 744 | 16000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
VII | Charioteer Mk. 6 | 30.55 | 34 | 0 | 6500 | 22000 | |
VIII | Charioteer Mk. 8 | 32.5 | 36 | 0 | 6500 | 32500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VIII | WS No. 22 | 700 | 40 | 25000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Has turret, low profile and excellent camo values
- Good top speed, fast and highly mobile; good power-to-weight ratio
- Fearsome gun for its tier: accurate, high penetrating, firerate makes up for the low alpha
- HESH premium rounds with awesome penetration (210 mm); can one shot tier IX SPGs (480 alpha)
- Above average penetration on normal HE rounds (105 mm)
Cons:
- Poor gun depression
- Paper-thin armor and low HP pool
- Very fragile engine; often gets set on fire
- Slow turret traverse; however, the hull is also turns a bit slowly
Performance
The Charioteer is a really powerful but balanced tank destroyer with very serious pros and very serious cons either. First, it has 3 very serious pros: its gun, mobility, and camoflage. The Charioteer has one of the best TD guns of its tier, basically a Centurion Mk. 7/1 gun (AT-version L7A1 gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which is high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm) The second pro is its mobility. It has very good power-to weight ratio (about 22 HP/t) and top speed, but also acceptable acceleration and turning speed. The third and last pro is its low profile, and its amazing camouflage values. However, it has 3 serious cons: poor gun depression, paper-thin armor and prone to module damage, especially engine.
If you want to support your team, use your speed and mobility to be able to fire from the most advanced locations and quickly relocate before opponents can return fire. The Charioteer is not for close range combat; It's a medium and long range killer. Your job on this TD is to deal as many damage and kill as many (important) opponents you can, before being lit. However, your camo is not as good as the Rhm's, you can hide in the lowest bushes and provide serious and also deadly long-range fire support with a gun that can quickly deal with tier 8 and even 9 tanks. Sometimes the HESH rouunds is can be handy: example in end-game when you want the destroy the artilleries (with one shot), or other vehicles with paper-thin armor.
Early Research
The top Radio and Engine will be unlocked if you elited the pityfull Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15. Unlock the tracks first. It's not needed to equip the 105 L7 top gun, as it weighs the same as the Type B, but the remaining load on the stock tracks won't give enough room to install much equipment. You can equip Binoculars and Camo Net, but not Ventilation unless you stick with the Type A barrel (it's 40kg lighter then the Type B).
Suggested Equipment
Gallery
History for this tank not found