Welcome to Wargaming.net Wiki!
Variants

T37

Jump to: navigation, search
Revision as of 04:15, 16 March 2015Revision as of 04:20, 16 March 2015
Line 19:Line 19:
  
 |InTheGame_performance= |InTheGame_performance=
? This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank.+When compared to the M24 Chaffee, the T37 is significantly slower and larger. However, it makes up for this for a huge boost in penetration and general gun stats, as well as increased HP pool.
 + 
 +This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank.
  
 Although this tank ''can'' be played like its predecessor, using a scouting role, the T37's main strength seems to lie not in its scouting abilities due to worsened view range and camo, but its effectiveness in a supporting role with its excellent gun. Although this tank ''can'' be played like its predecessor, using a scouting role, the T37's main strength seems to lie not in its scouting abilities due to worsened view range and camo, but its effectiveness in a supporting role with its excellent gun.

Revision as of 04:20, 16 March 2015










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • History
  • Historical Gallery

































































T37

AnnoA94_T37.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
910,000  Credits Cost
650136 HP Hit Points
21.9/2212.53/26 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
470600 hp Engine Power
65/22 km/h Speed Limit
4448 deg/s Traverse
21.4647.89 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
31.8/25.4/25.431.8/25.4/25.4 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















105/2800/250




















105/2800/250
Shell Cost
115/115/185115/115/185 HP Damage
120/160/38126/160/38 mm Penetration



|


|}}

|


|}}















13.64 r/m 

Standard Gun

Reload Times
Nominal: 4.4 s
50% Crew: 5.45 s
75% Crew: 4.76 s
100% Crew: 4.22 s
Rammer: 3.8 s
Vents: 4.13 s
Both: 3.71 s
Both and BiA: 3.63 s
Both and Max Crew %: 3.48 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















16.22 r/m 

Standard Gun

Reload Times
Nominal: 3.7 s
50% Crew: 4.58 s
75% Crew: 4 s
100% Crew: 3.55 s
Rammer: 3.2 s
Vents: 3.47 s
Both: 3.12 s
Both and BiA: 3.06 s
Both and Max Crew %: 2.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1568.6

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1568.6
50% Crew: 1266.15
75% Crew: 1450.15
100% Crew: 1636.45
100% Crew
Vents: 1673.25
Rammer: 1818.15
Both: 1859.55
Both and BiA: 1900.95
Both and Max Crew %: 1982.6

Advantageous Damage Per Minute
First-shot DPM: 1683.6
50% Crew: 1381.15
75% Crew: 1565.15
100% Crew: 1751.45
100% Crew
Rammer: 1933.15
Vents: 1788.25
Both: 1974.55
Both and BiA: 2015.95
Both and Max Crew %: 2097.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2523.4
50% Crew: 2036.85
75% Crew: 2332.85
100% Crew: 2632.55
100% Crew
Vents: 2691.75
Rammer: 2924.85
Both: 2991.45
Both and BiA: 3058.05
Both and Max Crew %: 3189.4

Advantageous Damage Per Minute
First-shot DPM: 2708.4
50% Crew: 2221.85
75% Crew: 2517.85
100% Crew: 2817.55
100% Crew
Rammer: 3109.85
Vents: 2876.75
Both: 3176.45
Both and BiA: 3243.05
Both and Max Crew %: 3374.4

See here, here, or here for more information.






|


|}}

|


|}}





























1865.3

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1865.3
50% Crew: 1505.35
75% Crew: 1725
100% Crew: 1945.8
100% Crew
Vents: 1989.5
Rammer: 2162
Both: 2210.3
Both and BiA: 2259.75
Both and Max Crew %: 2357.5

Advantageous Damage Per Minute
First-shot DPM: 1980.3
50% Crew: 1620.35
75% Crew: 1840
100% Crew: 2060.8
100% Crew
Rammer: 2277
Vents: 2104.5
Both: 2325.3
Both and BiA: 2374.75
Both and Max Crew %: 2472.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1865.3
50% Crew: 1505.35
75% Crew: 1725
100% Crew: 1945.8
100% Crew
Vents: 1989.5
Rammer: 2162
Both: 2210.3
Both and BiA: 2259.75
Both and Max Crew %: 2357.5

Advantageous Damage Per Minute
First-shot DPM: 1980.3
50% Crew: 1620.35
75% Crew: 1840
100% Crew: 2060.8
100% Crew
Rammer: 2277
Vents: 2104.5
Both: 2325.3
Both and BiA: 2374.75
Both and Max Crew %: 2472.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3000.7
50% Crew: 2421.65
75% Crew: 2775
100% Crew: 3130.2
100% Crew
Vents: 3200.5
Rammer: 3478
Both: 3555.7
Both and BiA: 3635.25
Both and Max Crew %: 3792.5

Advantageous Damage Per Minute
First-shot DPM: 3185.7
50% Crew: 2606.65
75% Crew: 2960
100% Crew: 3315.2
100% Crew
Rammer: 3663
Vents: 3385.5
Both: 3740.7
Both and BiA: 3820.25
Both and Max Crew %: 3977.5

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


|


|}}



0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


|


|}}



1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-9°/+20°-9°/+20° Elevation Arc
6050 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


|


|}}



410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 590 m

For more details, see Skills or Equipment


|


|}}



745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoA94_T37.png

910000

The T37 is an American tier 6 light tank.

The T37 light tank was developed by Detroit Arsenal in the late 1940s to replace the M24 Chaffee. An order was placed for three prototypes. Later, some technical innovations were applied in the development of the T41 and M41 tanks.

The T37 leads to the T71 CMCD.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm Gun T94 120/160/38 115/115/185 14.29 0.4 1.9 726 64000
VI 76 mm Gun T91 126/160/38 115/115/185 16.22 0.45 1.7 775 67100

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Continental AOS-895-1 470 20 756 30000
VII Continental AOS-895-3A 600 20 771 38400

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V T37 22 44 0 6000 9800
VI T41 pilot number 1 26 48 0 6000 15200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR 528 745 80 54000
VI AN/GRC-3 410 120 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Guns are fairly accurate, reload quick, handle well with good aim time and can mount vertical stabilizer, and are, except for
  • High penetration (With the 76mm Gun T91) allows you to go through the front of most Tier 7 tanks and hit weak spots in the fr
  • Highest hp for a tier 6 light, surpassing others by nearly a hundred hitpoints on average
  • Only 5m lower than the best view range of tier 6 light tanks, with also some of the best gun depression
  • XP costs for modules is relatively cheap


Cons:


  • Has difficulties staying hidden compared to others due to the unusually large sizes of the tank's turret and hull
  • Sluggish acceleration for a light with below average power-to-weight ratio, second turret makes mobility worse with the incre
  • Ammo rack is directly behind paper frontal armor
  • Tracks take very long to repair
  • Unable to mount a gun rammer, which would have been very beneficial for this tank's fast-firing gun


Performance

When compared to the M24 Chaffee, the T37 is significantly slower and larger. However, it makes up for this for a huge boost in penetration and general gun stats, as well as increased HP pool.

This tank can be played in two ways. The first is that of a traditional light tank, with a fully upgraded engine and the first turret performance is acceptable, use your speed to flank and destroy tanks, and kill other lights. The other way to play this tank is using its upgraded gun to be a mobile sniper/scouter, hitting the enemy from afar and using your camo & decent view range to hit them and scout before they hit you. The camouflage net works well when the tank is used as a sniper, just let it activate before shooting. With its excellent view range, you can move into position and monitor vast swathes of the battlefield, spotting would-be surprise attacks. However, it can also use this in conjunction with its excellent cannon to snipe. Care must be taken, for there will be many opponents more than willing to shoot at your thin, large profile. Close up, the T37 can troll big, dumb, heavy tanks by circling them, however you may not have the penetration to go through the front without mountains of silver or gold, but standard rounds are more than capable of punching holes in side and rear armor for all but the heaviest tanks. However it is important to note that if the second turret is mounted the tank does not have a maneuverability to do this with many heavies as they will out turn the tank with their hulls/turrets and make easy work of your tank.

Although this tank can be played like its predecessor, using a scouting role, the T37's main strength seems to lie not in its scouting abilities due to worsened view range and camo, but its effectiveness in a supporting role with its excellent gun.

Autoloaded gun has lower penetration than 76mm T91, but faster burst damage. Use it to peek out and shoot few shots before taking cover.


Early Research

Tracks, 2nd Turret, 2nd Gun, Engine, Go from there


Suggested Equipment


Vertical Stabilizer Coated Optics Camouflage Net Binocular Telescope Improved Ventilation


Gallery

History for this tank not found


USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:A94 T37