AT 2
Revision as of 22:49, 16 November 2017 | Revision as of 18:51, 2 January 2018 Revised to mention armour nerf, reworded certain points in plain English, tidied up passages that were written in poor English | |||
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{{TankData|Tank= AT 2 | {{TankData|Tank= AT 2 | |||
? | |The AT 2 is radically different from its predecessors | + | |The AT 2 is radically different from its predecessors: it's the first true non-turreted British Tank Destroyer in its line. The AT 2 is real tough nut to crack, boasting the highest armour in tier 5 (even more than most of Tier 7!) and a high HP pool for a TD (450), meaning this tank can laugh its way through a world of hurt that would send rival nations' TDs weeping to their mothers. A well-played AT2 on the right map can seem borderline impossible to beat. This is far from the truth, as the AT2 has many flaws. | |
+ | ||||
+ | Its speed and acceleration are simply awful, making the tank painful to play on wide, hilly maps and rendering it vulnerable when caught in the open. Even 5% fuel makes little apparent difference on larger maps. It has weak tracks which are easily disabled and a poor hull traverse speed, so unlike the UAC 2-pdr, Valentine AT and Alecto, it struggles to defend itself at close range - a feature of the rest of the AT line. Artillery loves the AT2. | |||
+ | ||||
+ | Unfortunately the AT2's armour was significantly nerfed in the December 2017 updates, meaning that it is now possible for the AT2 to be two-shotted, and greatly increasing its vulnerability to artillery fire. No corresponding buffs were received, and now skill is a much greater factor in success with this tank destroyer. | |||
+ | ||||
|Gallery= | |Gallery= | |||
|InTheGame_pros= | |InTheGame_pros= | |||
? | - | + | - Superb armour which, post-nerf, can be somewhat unreliable; on a good day, you will be shocked at what the AT2 can take | |
? | - | + | - Top 6 pdr has a very fast RoF, aim time, high DPM and good accuracy; you will be shocked at what the AT2 can kill | |
? | - | + | - Abnormally high HP pool for a TD. Expect this all the way down the line | |
? | - | + | - High DPM, especially for its tier | |
? | - Decent Top radio, but not the best | + | - Decent Top radio, but not the best, which can be a pain for such a slow tank | |
|InTheGame_cons= | |InTheGame_cons= | |||
? | - Upper Glacis, gun mantlet, and massive cupola often compromise the armor, especially in higher tiers | + | - Upper Glacis, gun mantlet, and massive cupola often compromise the armor, especially in higher tiers | |
? | - | + | - Armour nerf has really hurt this tank, with no corresponding buff in other areas, meaning the AT2 is now reliant on its gun | |
? | - Very | + | - Very slow speed and horrid traverse, very high flanking risk (made even worse due to bad view range) | |
? | - | + | - Small angles of gun traverse meaning the tank needs to turn often | |
? | - Tracks got shot down often | + | - 6 pdr gun is awful by alpha damage standards. Worst alpha and pen. of any tier V TD. However, the rate of fire for a skilled crew using vents is extraordinary and it is easily capable of causing multiple crew and module damage | |
+ | ||||
+ | - Tracks got shot down often; consider the suspension equipment as it's cheap and adds no weight | |||
- pegged for armour nerfs in upcoming 9.21 patch | - pegged for armour nerfs in upcoming 9.21 patch | |||
? | |InTheGame_performance= With very thick frontal and awesome rear and side armor, the AT 2 is an intimidating opponent. Even though it's extremely well armored, it has weak spots that are easy to hit up close, a very slow top speed, and a sluggish traverse speed. Furthermore, its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get knocked out at close range, be it from weak spot snipers or faster tanks. Do not get overconfident with the AT 2's armor. In a Tier 5 battle, the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling. The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path. | + | |InTheGame_performance= With very thick frontal and awesome rear and side armor, the AT 2 is an intimidating opponent. Even though it's extremely well armored, it has weak spots that are easy to hit up close, a very slow top speed, and a sluggish traverse speed. Furthermore, its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get knocked out at close range, be it from weak spot snipers or faster tanks. Do not get overconfident with the AT 2's armor. In a Tier 5 battle, the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling. Always be mindful that the armour is less reliable now it's been nerfed - an average or below average player is unlikely to block 2000 damage every game any more. | |
+ | ||||
+ | The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path, no matter how tough they think they are - you will quickly be able to find weak spots. | |||
The AT 2 is very very slow, comparable to a [[Maus]]. Its top speed keeps it at a modest speed even when downhill. Furthermore, the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimized by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding. | The AT 2 is very very slow, comparable to a [[Maus]]. Its top speed keeps it at a modest speed even when downhill. Furthermore, the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimized by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding. |
Revision as of 18:51, 2 January 2018
AT 2
Mouse over "
[Client Values; Actual values in
425,000 Cost |
590118 HP Hit Points |
40.95/4112.22/44 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
340395 hp Engine Power |
20/10 km/h Speed Limit |
1820 deg/s Traverse |
8.332.32 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
45/2400/32
45/2400/32 Shell Cost |
75/75/10075/75/100 HP Damage |
105/170/30110/180/30 mm Penetration |
r/m ▲
26.09 r/m Standard Gun ▲
26.09 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1956.75 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1956.75 Damage Per Minute Standard Gun |
m ▲
0.41 m With 50% Crew: 0.508 m ▲
0.37 Accuracy With 50% Crew: 0.458 m |
s 1.7 s 1.7 Aim time |
2626 deg/s Gun Traverse Speed |
26° Gun Arc |
-7°/+13°-7°/+13° Elevation Arc |
115115 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 310 View Range |
m 400 m 550 Signal Range |
V
425000
The AT 2 is a British tier 5 tank destroyer.
A design for an assault tank to break through enemy defensive lines. The design was completed by May 15, 1943. No prototypes were built, but the project helped to set the stage for another heavy assault tank, the A39 Tortoise.
The AT 2 is radically different from its predecessors: it's the first true non-turreted British Tank Destroyer in its line. The AT 2 is real tough nut to crack, boasting the highest armour in tier 5 (even more than most of Tier 7!) and a high HP pool for a TD (450), meaning this tank can laugh its way through a world of hurt that would send rival nations' TDs weeping to their mothers. A well-played AT2 on the right map can seem borderline impossible to beat. This is far from the truth, as the AT2 has many flaws.
Its speed and acceleration are simply awful, making the tank painful to play on wide, hilly maps and rendering it vulnerable when caught in the open. Even 5% fuel makes little apparent difference on larger maps. It has weak tracks which are easily disabled and a poor hull traverse speed, so unlike the UAC 2-pdr, Valentine AT and Alecto, it struggles to defend itself at close range - a feature of the rest of the AT line. Artillery loves the AT2.
Unfortunately the AT2's armour was significantly nerfed in the December 2017 updates, meaning that it is now possible for the AT2 to be two-shotted, and greatly increasing its vulnerability to artillery fire. No corresponding buffs were received, and now skill is a much greater factor in success with this tank destroyer.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Nuffield Liberty Mk. III | 395 | 20 | 383 | 11500 | |
III | Nuffield Liberty Mk. II | 340 | 20 | 383 | 500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IV | AT 2 | 41 | 18 | 0 | 11000 | 4050 | |
V | AT 2 Mk. II | 44 | 20 | 0 | 11000 | 9000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Superb armour which, post-nerf, can be somewhat unreliable; on a good day, you will be shocked at what the AT2 can take
- Top 6 pdr has a very fast RoF, aim time, high DPM and good accuracy; you will be shocked at what the AT2 can kill
- Abnormally high HP pool for a TD. Expect this all the way down the line
- High DPM, especially for its tier
- Decent Top radio, but not the best, which can be a pain for such a slow tank
Cons:
- Upper Glacis, gun mantlet, and massive cupola often compromise the armor, especially in higher tiers
- Armour nerf has really hurt this tank, with no corresponding buff in other areas, meaning the AT2 is now reliant on its gun
- Very slow speed and horrid traverse, very high flanking risk (made even worse due to bad view range)
- Small angles of gun traverse meaning the tank needs to turn often
- 6 pdr gun is awful by alpha damage standards. Worst alpha and pen. of any tier V TD. However, the rate of fire for a skilled crew using vents is extraordinary and it is easily capable of causing multiple crew and module damage
- Tracks got shot down often; consider the suspension equipment as it's cheap and adds no weight
- pegged for armour nerfs in upcoming 9.21 patch
Performance
With very thick frontal and awesome rear and side armor, the AT 2 is an intimidating opponent. Even though it's extremely well armored, it has weak spots that are easy to hit up close, a very slow top speed, and a sluggish traverse speed. Furthermore, its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get knocked out at close range, be it from weak spot snipers or faster tanks. Do not get overconfident with the AT 2's armor. In a Tier 5 battle, the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling. Always be mindful that the armour is less reliable now it's been nerfed - an average or below average player is unlikely to block 2000 damage every game any more.
The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path, no matter how tough they think they are - you will quickly be able to find weak spots.
The AT 2 is very very slow, comparable to a Maus. Its top speed keeps it at a modest speed even when downhill. Furthermore, the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimized by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding.
Early Research
- The 3.7-inch AT Howitzer and WS No. 19 Mk. II Radio carry over from the Alecto. Mount them immediately.
- Research the QF 6-pdr AT Gun Mk. V and Nuffield Liberty Mk. III Engine in whichever order you want to.
- Finally, research the AT 2 Mk. II Suspension.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
No historical records of the AT 2's armor values or performance specifications exist.