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Spähpanzer SP I C

Spähpanzer SP I C

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Revision as of 15:40, 15 July 2015
Created page with "{{TankData|Tank= | |Gallery= |InTheGame_pros= |InTheGame_cons= |InTheGame_performance= |InTheGame_research= |InTheGame_equipment= |InTheGame_Equipment_Builds= |..."
 
Revision as of 15:19, 21 July 2015
Line 5:Line 5:
  
 |InTheGame_pros=  |InTheGame_pros=
? +* The 90mm guns have 2nd best penetration and alpha for tier and class
 +* Fairly small, good for passive scouting
 |InTheGame_cons=  |InTheGame_cons=
? +* Reload on the 90mm is appalling
 +* Autoloader carries only 3 rounds per drum, and takes 20 seconds to reload
 +* Acceleration is sluggish, and top speed is a rarity
 +* 15mm armor max means everyone will shoot and pen - HE will ruin you
 |InTheGame_performance=  |InTheGame_performance=
 +The SP 1 C is lackluster compared to its peers. It is not the fastest nor the most damaging, but the 90mm guns and the good gun depression spell out your role. The SP 1 C is a second-line, peek-a-boo support: hide behind solid cover (or solid teammates), wait until no enemies are looking in your direction, pop out and fire, and scuttle back before return fire comes in.
 +<br />
 +The autoloading 90mm is an interesting option, but not recommended. To fully use it you must expose yourself for 9 seconds, and with tissue paper for armor, as soon as you are spotted everyone's going to shoot you. The non-autoloader gives you time to drop from enemy's radar and mind, and so you are safe to pop out again.
 +<br />
 +Never go anywhere alone. You lack the dpm to challenge enemy lights, and your sluggish acceleration makes dodging and circling tricky.
  
 |InTheGame_research=  |InTheGame_research=
 +Engine, then guns, go from there
  
 |InTheGame_equipment= |InTheGame_equipment=

Revision as of 15:19, 21 July 2015










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Missing Content:

  • Gallery
  • Player Opinion: Equipment
  • History
  • Historical Gallery

































































Spähpanzer SP I C

AnnoG113_SP_I_C.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,360,000  Credits Cost
810880 HP Hit Points
8.92/9.339.47/10.9 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Driver
  3. Gunner (Loader)
Mobility
190230 hp Engine Power
58/22 km/h Speed Limit
4044 deg/s Traverse
21.324.29 hp/t Power/Wt Ratio
NoNo Pivot
Armor
10/10/10 mm Hull Armor
15/10/1015/10/10 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















280/4000/190




















295/4000/195
Shell Cost
220/220/270220/220/270 HP Damage
145/210/45158/210/45 mm Penetration



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.73 s
75% Crew: 11.2 s
100% Crew: 10 s
Rammer: 9 s
Vents: 9.77 s
Both: 8.79 s
Both and BiA: 8.63 s
Both and Max Crew %: 8.27 s

See Crew, Consumables, or Equipment for more information.



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6.67 r/m 

Standard Gun

Reload Times
Nominal: 9 s
50% Crew: 11.45 s
75% Crew: 10.08 s
100% Crew: 9 s
Rammer: 8.1 s
Vents: 8.79 s
Both: 7.91 s
Both and BiA: 7.77 s
Both and Max Crew %: 7.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1320

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1036.2
75% Crew: 1179.2
100% Crew: 1320
100% Crew
Vents: 1350.8
Rammer: 1467.4
Both: 1500.4
Both and BiA: 1529
Both and Max Crew %: 1595

Advantageous Damage Per Minute
First-shot DPM: 1540
50% Crew: 1256.2
75% Crew: 1399.2
100% Crew: 1540
100% Crew
Rammer: 1687.4
Vents: 1570.8
Both: 1720.4
Both and BiA: 1749
Both and Max Crew %: 1815

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1036.2
75% Crew: 1179.2
100% Crew: 1320
100% Crew
Vents: 1350.8
Rammer: 1467.4
Both: 1500.4
Both and BiA: 1529
Both and Max Crew %: 1595

Advantageous Damage Per Minute
First-shot DPM: 1540
50% Crew: 1256.2
75% Crew: 1399.2
100% Crew: 1540
100% Crew
Rammer: 1687.4
Vents: 1570.8
Both: 1720.4
Both and BiA: 1749
Both and Max Crew %: 1815

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1271.7
75% Crew: 1447.2
100% Crew: 1620
100% Crew
Vents: 1657.8
Rammer: 1800.9
Both: 1841.4
Both and BiA: 1876.5
Both and Max Crew %: 1957.5

Advantageous Damage Per Minute
First-shot DPM: 1890
50% Crew: 1541.7
75% Crew: 1717.2
100% Crew: 1890
100% Crew
Rammer: 2070.9
Vents: 1927.8
Both: 2111.4
Both and BiA: 2146.5
Both and Max Crew %: 2227.5

See here, here, or here for more information.






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1467.4

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1467.4
50% Crew: 1152.8
75% Crew: 1311.2
100% Crew: 1467.4
100% Crew
Vents: 1502.6
Rammer: 1630.2
Both: 1667.6
Both and BiA: 1700.6
Both and Max Crew %: 1773.2

Advantageous Damage Per Minute
First-shot DPM: 1687.4
50% Crew: 1372.8
75% Crew: 1531.2
100% Crew: 1687.4
100% Crew
Rammer: 1850.2
Vents: 1722.6
Both: 1887.6
Both and BiA: 1920.6
Both and Max Crew %: 1993.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1467.4
50% Crew: 1152.8
75% Crew: 1311.2
100% Crew: 1467.4
100% Crew
Vents: 1502.6
Rammer: 1630.2
Both: 1667.6
Both and BiA: 1700.6
Both and Max Crew %: 1773.2

Advantageous Damage Per Minute
First-shot DPM: 1687.4
50% Crew: 1372.8
75% Crew: 1531.2
100% Crew: 1687.4
100% Crew
Rammer: 1850.2
Vents: 1722.6
Both: 1887.6
Both and BiA: 1920.6
Both and Max Crew %: 1993.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1800.9
50% Crew: 1414.8
75% Crew: 1609.2
100% Crew: 1800.9
100% Crew
Vents: 1844.1
Rammer: 2000.7
Both: 2046.6
Both and BiA: 2087.1
Both and Max Crew %: 2176.2

Advantageous Damage Per Minute
First-shot DPM: 2070.9
50% Crew: 1684.8
75% Crew: 1879.2
100% Crew: 2070.9
100% Crew
Rammer: 2270.7
Vents: 2114.1
Both: 2316.6
Both and BiA: 2357.1
Both and Max Crew %: 2446.2

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.725 s
With 75% Crew: 2.38 s
With 100% Crew: 2.109 s
With GLD: 1.918 s
With BiA: 2.063 s
With BiA and Vents: 2.018 s
With both and GLD: 1.835 s
Maximum possible: 1.759 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-10°/+15° Elevation Arc
4040 rounds Ammo Capacity
General
2015 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Spähpanzer SP I C


VII

AnnoG113_SP_I_C.png

1360000

The Spähpanzer SP I C is a German tier 7 light tank.

The reconnaissance tank destroyer was being developed by Hotchkiss and Klöckner-Humboldt-Deutz companies from 1956 through 1962 in order to increase the anti-tank capability of recon tank battalions. A 90-mm anti-tank gun was planned to be mounted on the new vehicle. The project was eventually declined. The number of prototypes built is unknown.

The Spähpanzer SP I C leads to the HWK 12, and the Indien-Panzer.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 90 mm D921 F1 145/210/45 220/220/270 6.32 0.38 2.5 390 68000
VII 90 mm Mecar 158/210/45 220/220/270 6.67 0.36 2.2 400 76500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI Spähpanzer SP I C PT I 15/10/10 44 370 1500 13000
VII Spähpanzer SP I C PT II Rh.-Nr. WK-G2 15/10/10 44 390 2000 17500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Hotchkiss 6-Zyl. Benzin 190 PS 190 20 436 23500
VII Hotchkiss 6-Zyl. Benzin 230 PS 230 15 436 31800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Spähpanzer SP I C PT I 9.33 40 B/2 2500 14000
VII Spähpanzer SP I C PT II 10.9 44 B/2 2500 18200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX AN/GRC-4 720 80 45500
X AN/GRC-7 745 120 54500

Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • The 90mm guns have 2nd best penetration and alpha for tier and class
  • Fairly small, good for passive scouting


Cons:


  • Reload on the 90mm is appalling
  • Autoloader carries only 3 rounds per drum, and takes 20 seconds to reload
  • Acceleration is sluggish, and top speed is a rarity
  • 15mm armor max means everyone will shoot and pen - HE will ruin you


Performance

The SP 1 C is lackluster compared to its peers. It is not the fastest nor the most damaging, but the 90mm guns and the good gun depression spell out your role. The SP 1 C is a second-line, peek-a-boo support: hide behind solid cover (or solid teammates), wait until no enemies are looking in your direction, pop out and fire, and scuttle back before return fire comes in.
The autoloading 90mm is an interesting option, but not recommended. To fully use it you must expose yourself for 9 seconds, and with tissue paper for armor, as soon as you are spotted everyone's going to shoot you. The non-autoloader gives you time to drop from enemy's radar and mind, and so you are safe to pop out again.
Never go anywhere alone. You lack the dpm to challenge enemy lights, and your sluggish acceleration makes dodging and circling tricky.


Early Research

Engine, then guns, go from there


Gallery

History for this tank not found


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:G113 SP I C