Welcome to Wargaming.net Wiki!
Variants

SU-85A

Jump to: navigation, search











































































SU-85A

AnnoR25_GAZ-74b.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
124,000  Credits Cost
38076 HP Hit Points
12.11/12.45.99/15 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
140210 hp Engine Power
43/14 km/h Speed Limit
3840 deg/s Traverse
11.5635.06 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2400/56




















109/2800/98
Shell Cost
110/110/156160/160/280 HP Damage
78/120/38130/170/44 mm Penetration



|


|}}

|


|}}















17.65 r/m 

Standard Gun

Reload Times
Nominal: 3.4 s
50% Crew: 4.21 s
75% Crew: 3.68 s
100% Crew: 3.26 s
Rammer: 2.93 s
Vents: 3.19 s
Both: 2.87 s
Both and BiA: 2.81 s
Both and Max Crew %: 2.69 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















10.91 r/m 

Standard Gun

Reload Times
Nominal: 5.5 s
50% Crew: 6.81 s
75% Crew: 5.95 s
100% Crew: 5.27 s
Rammer: 4.74 s
Vents: 5.15 s
Both: 4.64 s
Both and BiA: 4.54 s
Both and Max Crew %: 4.35 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1941.5

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1941.5
50% Crew: 1567.5
75% Crew: 1795.2
100% Crew: 2025.1
100% Crew
Vents: 2070.2
Rammer: 2250.6
Both: 2301.2
Both and BiA: 2351.8
Both and Max Crew %: 2454.1

Advantageous Damage Per Minute
First-shot DPM: 2051.5
50% Crew: 1677.5
75% Crew: 1905.2
100% Crew: 2135.1
100% Crew
Rammer: 2360.6
Vents: 2180.2
Both: 2411.2
Both and BiA: 2461.8
Both and Max Crew %: 2564.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1941.5
50% Crew: 1567.5
75% Crew: 1795.2
100% Crew: 2025.1
100% Crew
Vents: 2070.2
Rammer: 2250.6
Both: 2301.2
Both and BiA: 2351.8
Both and Max Crew %: 2454.1

Advantageous Damage Per Minute
First-shot DPM: 2051.5
50% Crew: 1677.5
75% Crew: 1905.2
100% Crew: 2135.1
100% Crew
Rammer: 2360.6
Vents: 2180.2
Both: 2411.2
Both and BiA: 2461.8
Both and Max Crew %: 2564.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (156 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2753.4
50% Crew: 2223
75% Crew: 2545.92
100% Crew: 2871.96
100% Crew
Vents: 2935.92
Rammer: 3191.76
Both: 3263.52
Both and BiA: 3335.28
Both and Max Crew %: 3480.36

Advantageous Damage Per Minute
First-shot DPM: 2909.4
50% Crew: 2379
75% Crew: 2701.92
100% Crew: 3027.96
100% Crew
Rammer: 3347.76
Vents: 3091.92
Both: 3419.52
Both and BiA: 3491.28
Both and Max Crew %: 3636.36

See here, here, or here for more information.






|


|}}

|


|}}





























1745.6

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1745.6
50% Crew: 1409.6
75% Crew: 1614.4
100% Crew: 1820.8
100% Crew
Vents: 1862.4
Rammer: 2022.4
Both: 2068.8
Both and BiA: 2115.2
Both and Max Crew %: 2206.4

Advantageous Damage Per Minute
First-shot DPM: 1905.6
50% Crew: 1569.6
75% Crew: 1774.4
100% Crew: 1980.8
100% Crew
Rammer: 2182.4
Vents: 2022.4
Both: 2228.8
Both and BiA: 2275.2
Both and Max Crew %: 2366.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1745.6
50% Crew: 1409.6
75% Crew: 1614.4
100% Crew: 1820.8
100% Crew
Vents: 1862.4
Rammer: 2022.4
Both: 2068.8
Both and BiA: 2115.2
Both and Max Crew %: 2206.4

Advantageous Damage Per Minute
First-shot DPM: 1905.6
50% Crew: 1569.6
75% Crew: 1774.4
100% Crew: 1980.8
100% Crew
Rammer: 2182.4
Vents: 2022.4
Both: 2228.8
Both and BiA: 2275.2
Both and Max Crew %: 2366.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3054.8
50% Crew: 2466.8
75% Crew: 2825.2
100% Crew: 3186.4
100% Crew
Vents: 3259.2
Rammer: 3539.2
Both: 3620.4
Both and BiA: 3701.6
Both and Max Crew %: 3861.2

Advantageous Damage Per Minute
First-shot DPM: 3334.8
50% Crew: 2746.8
75% Crew: 3105.2
100% Crew: 3466.4
100% Crew
Rammer: 3819.2
Vents: 3539.2
Both: 3900.4
Both and BiA: 3981.6
Both and Max Crew %: 4141.2

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


|


|}}



2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


|


|}}



2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
22° Gun Arc
-5°/+7°-5°/+7° Elevation Arc
9565 rounds Ammo Capacity
General
2015 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


|


|}}



325 m 

With 50% Crew: 255.3 m
With 75% Crew: 290.2 m
With 100% Crew: 325 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 467.7 m

For more details, see Skills or Equipment


|


|}}



525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-85A


IV

AnnoR25_GAZ-74b.png

124000

The SU-85A is a Soviet tier 4 tank destroyer.

In April-May of 1943, the SU-85B tank destroyer designed by the Gorky Automobile Plant underwent trials. The vehicle was a modernization of the SU-85A and featured the artillery LB-2 gun, 160-hp engine, and SU-76M chassis. The cabin, drive wheels, and spare parts kits were redesigned. Only one prototype was built.

It is very similar to the SU-76 in characteristics, except that it mounts a larger gun and has a greatly increased gun arc. Though not the fastest, it still proves effective speed for tier 4 TD. The SU-85B is able to perform reconnaissance with intent to survive, unlike others that are often-times destroyed. Should you see someone noteworthy, many players choose to remain hidden and keep the target marked for attack. With a top speed of 43 km/h, and a view range of 310m, it has the ability to fire over long ranges and get away faster than most tanks in its tier, making it a great tank for sniping or hit and run tactics. Either way, should you choose to scout or attack, the AP round is able to make quick work of low-tier tanks, and damage some larger ones. The SU-85B is able to mount the D-5S 85-A and LB-2S guns, shooting 85mm rounds at a relatively high RPM. As a TD, the 85B also has a camouflage bonus. All this comes at the cost of HP and weak armour, meaning it can not really hold up to a lot of punishment. The stock gun on 85B is the top gun of the SU-76, and is highly recommended to upgrade the gun quickly to the 85 mm D-5S-85A, and then to the 85 mm LB-2S.

Update 9.6 reduced SU-85B's view-range from 390 to 310 meters. Now it should be better to stay behind, abandon scouting and accept the switch from delivering direct fire to relying on your allies' spotting skills.

The SU-85A marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 57 mm ZiS-2 112/189/29 85/85/95 26.09 0.34 1.7 850 62210
V 76 mm ZiS-3 78/120/38 110/110/156 17.65 0.43 2.3 1255 34840
VI 85 mm D-5S-85A 119/161/43 160/160/280 10.91 0.42 2.3 1500 59000
VI 85 mm LB-2S 130/170/44 160/160/280 10.91 0.42 2.3 1550 62600

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III GAZ-203 140 20 550 3830
III M-80 170 20 550 4130
III GMC 6004 210 15 991 4500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III SU-85A 12.4 38 0 3000 1800
IV SU-85B 15 40 0 3000 4510

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
VIII 9RM 525 100 24240

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Extremely good top gun in most categories, equivalent to a Tier V TD or Tier VI tank guns.
  • Good acceleration, turn rates, and overall mobility
  • Good camouflage values


Cons:


  • Nearly no armour, very vulnerable to HE shells
  • Limited gun depression and elevation
  • Stock gun is easily damaged
  • Ridiculously expensive guns, most costing above 50,000 credits


Performance

The SU-85B is a long range sniper, much like its predecessor the SU-76M. Compared to his predecessor it has a better engine and a bigger punch, but it sacrifices top speed, accuracy, gun depression and elevation for it. The SU-85B has much less problems with fast light tanks, partly due to its better performance and higher health, partly due to the fact that it will usually face larger and slower opponents. Due to its much better acceleration it feels much more nimble and is able to reach its top speed within a few seconds. It has a wider gun arc at the expense of less gun depression and elevation, which diminishes its performance on hilly ground. The SU-85B is one of the few tanks with such a small gun elevation that it feels like a handicap.

While playing the SU-85B you should always remind yourself that you're driving a small but fast tin can with a huge gun. Your only defences are your good camouflage and good mobility, so don't hesitate to run away if the enemy comes too close or when its foreseeable that the situation will turn against you. Your biggest vulnerability are HE shells, as you will usually die from the first hit. Consequently, the SU-85B is a common victim of arty fire, forcing the player to change position every few shots. This isn't too much of a penalty as its awesome gun not only allows to snipe effectively but it can also kill most enemies within 2-3 shots, making the SU-85B a formidable ambusher.


Early Research

  • The 57mm gun carries over from the SU-76. Install it immediately as you will need the penetration.
  • The 9RM radio also carries over from its predecessor.
  • Research the engines first, as they are inexpensive and give you great mobility.
  • Research the suspension.
  • If you stay with the 57mm after researching the first 85mm is a matter of play style.
  • Don't skip the second 85mm, or you will miss out on the best gun for any tier 4 tank.


Suggested Equipment


Tank Gun Rammer Binocular Telescope Camouflage Net Experimental OpticsWear-Resistant Gun Laying DriveInnovative Loading SystemEnhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Cyclone Filter Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 


Gallery

Historical Info

The SU-85B (really the GAZ-74b), was a prototype based on the SU-76. The second variant (GAZ-74b), was similar to the SU-IT-76, recommended by NII-13. The vehicle had a low silhouette, was well-armoured (45mm glacis plate) with sloped armour, and was armed with the 76 mm S-1 Gun (the same gun was mounted on the serially produced SU-76i). The new tank killer was to receive the GMC-71 diesel engine. The GAZ-74b was built, underwent factory testing, and on the whole approved by military personnel. Under the designation SU-76-I (not to be mistaken for SU-76i) or SU-74, it was subjected to government tests. However, in 1943, the arming of these vehicles with the 76 mm gun with a long barrel (41-calibres) was already considered inadequate for combat with heavy German tanks. The cost significantly exceeded that of the SU-76, which was already being mass produced. Therefore, the fate of the GAZ-74b was sealed.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:R25 GAZ-74b