User:Benser33:eu/sandbox_ship_2
Gameplay
Performance
Cheshire is a Tier VIII British heavy cruiser, being the same tier equivalent to Albemarle.
Cheshire's survivability is one of her weakpoints. Her hitpool being average, she stands out with her raised citadel which extends from the forward turrets all the way to the rear turrets, while being raised amidships. Making matters worse, her plating is only 25mm thick, making Cheshire vulnerable against overmatching from a lot of battleships in her MM spread. What helps Cheshire offset some of the damage taken is her Specialized Repair Teams , which are capable of recovering up to 48% of the ship's hitpool. However, the amount of damage from citadel hits that can be recovered is very limited, so this tool will serve best against light damage.
Cheshire is armed with six 234mm guns, distributed among three twin turrets with a superfiring pair fore and the third turret aft. Their range is limited with 16.1km and no means to extend it, but the individual shell performance is very impressive. A high Alpha damage, with the AP Alpha per shell being only beaten by Admiral Hipper and her sister Prinz Eugen, as well as the improved penetration on her HE shells, allow Cheshire to deliver hard hitting salvos. Unfortunately, with the gun count being as low as it is, the dpm remains lackluster in comparison to other T8 cruisers, making Cheshire dependent on surprising her targets.
Fortunately, Cheshire has the concealment to surprise her opponents. Getting a surface detection of as low as 9.5km, Cheshire can sneak up on almost all opponents of her type and tier, and should have no issues disengaging if so needed. However, while a lot of the peers of her nation have access to Smoke Generator , Cheshire enjoys no such luxury. Situational Awareness will be required to not get caught out of position, which with her survivability can end lethal quickly.
With her decent AA protection and access to Defensive AA Fire , Cheshire can be a difficult target for carriers to choose. However, determined and skilled players will still be able to deliver their ordnance, but at an increased cost.Pros:
- Hard-hitting HE and AP shells
- Quick main battery traverse speed
- Equipped with torpedoes with workable range
- Good AA suite, aided by the Defensive AA Fire consumable
- Specialized Repair Teams consumable can heal large amounts of hitpoints per charge
- Very good concealment, can get as low as 9.5km with all the relevant upgrades
Cons:
- Only six guns with a lengthy reload, poor DPM
- Poor armor for a heavy cruiser
- Huge citadel block that rises well above the waterline
- Short main battery range
- The repair consumable has few charges (three maximum)
Refer to the in-game Port screens for more useful data.
Modules
Modules go here.
Compatible Upgrades
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Research
Optimal Configuration
Blah blah optimal config
Upgrades
The recommended upgrades for Cheshire are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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★ |
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★★ |
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3 |
★★ |
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★★ |
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★★ |
★★ |
4 |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Cheshire can equip the following consumables:
- Damage Control Party
- Specialized Repair Teams – 2 charges
- Defensive AA Fire – 3 charges or Hydroacoustic Search – 3 charges
Camouflage
As a premium ship, Cheshire comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Gallery
Historical Info
Historical Gallery
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.11.
Testing Changes
- Nov 11, 2019:
- Preliminary characteristics.
- Dec 10, 2019:
- Shell parameters brought in line with those of Drake and Goliath.
- Torpedo parameters changed:
- Range decreased from 10 to 8 km.
- Speed decreased from 62 to 61 knots.
- Maximum damage decreased from 16,767 to 15,687.
- Flooding chance decreased from 282% to 265%.
- Restoration of citadel damage by Repair Party consumable increased from 10% to 50%.
- Jan 10, 2020:
- Main battery reload time decreased from 15 to 13 s.
- Jan 31, 2020:
- Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees.
- Main battery reload time decreased from 13 to 11.5 s.
- Main battery firing range increased from 15.7 to 16.1 km.
- Detectability range by ships decreased from 12.42 to 11.9 km.
- Feb 7, 2020:
- Main battery reload time increased from 11.5 to 12.5 s.
- Detectability ranges increased:
- By ships, from 11.9 to 12.1 km.
- By aircraft, from 7.39 to 7.51 km.
- After firing main guns in smoke, from 7.36 to 7.5 km.
- First appeared on sale in February 2020.
- Update 0.9.2:
- Armor thickness was changed: the side armor was reinforced from 25 to 27 mm.
- Update 0.9.3:
- Fixed a bug with incorrect firing range of the secondary battery.
- The firing range of the secondary battery was increased from 3 to 5 km.
- Minor fixes to textures and ship model.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.9.6:
- Fixed geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 0.11.1:
- The colors of icons for the color schemes of the permanent camouflage were fixed.
- Update 12.6:
- Reduced the cost of shells for the ship from 275 to 250 Credits.
- Update 12.9:
- Fixed textures and models for the ship.
References
- Armada: Cheshire - News - World of Warships
- Armada: Cheshire - World of Warships Official Channel - YouTube