U-190
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Revision as of 20:42, 26 June 2022
U-190
Tech Tree Position
stock
top
Torpedo Tubes
533 mm6 х 1 pcs. |
Rate of Fire1.03 shots/min. |
Reload Time58 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
TorpedoG7e T3 mod. 0 |
Maximum Damage7,533 |
Torpedo Speed73 knot |
Torpedo Range12.501 km. |
Maneuverability
Maximum Speed29 knot |
Turning Circle Radius420 m. |
Rudder Shift Time5.5 sec. |
Concealment
Surface Detectability Range5.61 km. |
Air Detectability Range2.07 km. |
Battle Levels
12345678910
U-190 — German Tier VIII submarine.
The Type IX ocean submarines emerged as an evolution of the Type I and were developed for long-range raid destinations, including the Caribbean and as far as the U.S. coastline. The IXC/40 series of submarines became the largest in this class. The lead submarine, U-190, completed six patrols between 1942 and 1945 and sank two Allied ships. On May 19, 1945, the submarine surrendered to a Canadian frigate and was officially added to the Canadian Navy as a trophy.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Pros:
- Access to conventional torpedoes, with better damage and flooding chance than homing torpedoes.
- Has the Battery Reserve Unit Consumable, which negates dive capacity loss for some time.
- Better concealment, dive capacity and hydrophone than Salmon.
- Better homing torpedo performance (except speed) and sonar reload and range than Salmon.
- Torpedo tubes reload independent of each other.
- Has 2 aft torpedoes.
Cons:
- Worse HP and speed compared to Salmon.
- Speed is significantly slower underwater.
- Worse ping velocity and duration than Salmon.
- Conventional torpedoes have worse performance than those of Salmon.
- Conventional torpedoes are non-homing, and have significantly worse speed and range than homing torpedoes.
Research
As a premium ship, U-190 has no module upgrades to research.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
or Sonar Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Torpedo Tubes Modification 1
or Dive Capacity Modification 1
- Slot 4: Submarine Steering Gears
- Slot 5: Submarine Steering Gears Modification 3
Commander Skills
Consumables
U-190 equips the following consumables:
- Slot 1: Damage Control Party
- 3 charges
- Slot 2: Hydrophone
- Slot 3: Reserve Battery Unit
- 2 charges
Signals
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
- Made available for testing again for all players in Update 0.11.2 from sequential combat missions.
Testing Changes
- DevBlog 181:
- Adjusted maximum sonar ping and torpedo range from 9.8 to 10 km
- Adjusted detectability range by air and submarines from 2.1 to 2 km.
- Decreased dive capacity from 500 to 470 units.
- Other changes:
- Speed of torpedoes changing depth is now approximately 2.5x higher.
- Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface.
- The width of the sonar ping and its impact radius was increased 1.5x.
- Speed of sonar ping emitted on the surface changed to 500 m/s.
- Submarine Steering Gears Modification 2 added in upgrade slot 4.
- Submarine Steering Gears Modification 3 added in upgrade slot 5.
- DevBlog 188:
- Changed the parameters of torpedoes:
- Speed increased from 62 to 77 knots.
- Detectability increased from 1.7 to 2.1 km.
- Maximum damage increased from 5,800 to 7,467.
- Changed the "Hydrophone" consumable:
- Action time of the consumable increased from 45 to 60 s.
- Detection of ships decreased from 8 to 6.5 km.
- Detection of submarines decreased from 8 to 6.5 km.
- Changed the parameters of torpedoes:
- Update 0.10.8:
- Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
- Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
- Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
- The time it takes the torpedoes to arm increased from 0.5 to 2 s.
- Decreased the detectability after using the Sonar Ping in smoke from 2.4 to 2 km.
- Changed the Hydrophone consumable:
- Consumable action time decreased from 60 to 40 s.
- Consumable cooldown time decreased from 90 to 60 s.
- Decreased ship bearing distance and spotting range when submerged from 6.5 to 6 km.
- Update 0.10.9:
- Dive Capacity depletion rate when spotted reduced from 4 to 3 units per second.
- Torpedoes are now launched one by one.
- The width of torpedo launch cone increased 2.5 times.
- Changed the parameters of torpedoes and sonar ping:
- Maximum torpedo damage increased from 7,467 to 8,633.
- Chance of causing flooding by a torpedo increased from 40 to 47%.
- Torpedo and sonar ping range increased from 10 to 12.5 km.
- Update 0.10.10:
- Reduced maneuvering capabilities of homing torpedoes.
- Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
- Added G7e/T3 MZ proximity fuse torpedoes with the following characteristics:
- Reload time: 58 s.
- Torpedo-type switching time: 5 s.
- Range: 12 km.
- Maximum damage: 12,033.
- Speed: 77 knots.
- The base visibility of surface ships at operating depth was decreased to 2 km.
- Changes in the visibility of the submarine now occur at periscope and operating depth.
- Fixed the model and textures of the ship.
- Update 0.10.11:
- The torpedo homing mechanics were updated.
- The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
- Added an underwater torpedo reticle.
- Update 0.11.0:
- Increased HP from 9,900 to 15,400.
- Increased the duration of the double-pinged sector from 25 to 75 s.
- Decreased the maximum depth from 60 to 50 m. The concealment and visibility parameters were changed accordingly.
- Can no longer be detected with the Surveillance Radar consumable at periscope depth.
- Can now detect ships in smoke from the assured acquisition range from operating depth.
- Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
- Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
- Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
- Update 0.11.2:
- Added minor fixes to the geometry and textures of the ship.
- Update 0.11.2.1:
- Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
- Operating depth removed.
- Emits oil slicks when hit at periscope or maximum depth.
- Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
- Changed the Damage Control Party consumable:
- Number of charges decreased from unlimited to 3.
- Cooldown increased from 40 to 60 s.
- Action time increased from 5 to 15 s.
- Changed the Hydrophone consumable:
- Number of charges increased from 3 to unlimited.
- Interval between pings decreased to 6 s.
- Changed the parameters of homing torpedoes:
- Arming time set to 2 s.
- Ascent time increased by approximately 2 times.
- Reload time decreased from 58 to 50 s.
- Flooding chance decreased from 47% to 35%
- Changed the parameters of conventional (proximity fuse) torpedoes:
- Visibility reduced from 2.1 km to 1.6 km.
- Damage increased from 12,033 to 12,500.
- Range decreased from 12 to 6.3 km.
- Speed decreased from 77 to 59 knots.
- Flooding chance increased from 70% to 73%.
- Sonar reload time decreased from 7.1 to 6.5 s.
- Dive capacity decreased from 470 units to 250 units.
- Dive capacity recharge rate increased from 0.3 to 1 per second.
- Maximum flooding damage increased from 25% to 33% of total HP.
- Update 0.11.3:
- Damage Control Party action time decreased from 15 to 5 s.
- Update 0.11.4:
- Disabled the possibility to launch conventional torpedoes at maximum depth.
- Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
- Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
- The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
- The border separating the periscope and maximum depths now lies at 15 m.
- Maximum depth values were changed to 30 and 60 m.
- DevBlog 329:
- Added dispersion when launching torpedoes:
- 11 ° for bow and 5 ° for stern tubes.
- Reduced the time before forced ascent when the sub's dive capacity is depleted.
- Added dispersion when launching torpedoes:
- DevBlog 332:
- Changed the dispersion when launching torpedoes:
- For bow tubes - reduced from 11 ° to 3 °.
- For stern tubes - reduced from 5 ° to 2 °.
- Changed the dispersion when launching torpedoes:
- Update 0.11.5:
- Replaced the rotation of torpedo launchers with torpedo turning mechanics.
- Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
- Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
Ships of Germany
Submarines
Netherlands | |
U.S.A. | |
Commonwealth | |
Europe | |
Germany | |
U.S.S.R. | |
Italy | |
Pan-America | |
Japan | |
U.K. | |
France | |
Pan-Asia | |
Spain |
Categories: