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Revision as of 19:39, 10 August 2022Revision as of 20:50, 10 August 2022
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 **Renamed the Echo-Ranging Set consumable to the Hydrophone consumable. **Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
 **Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable. **Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
?**Disabled guaranteed detection for submarines in the submerged position.+**Disabled guaranteed detection for the submarine in the submerged position.
?**The visual effects above a submarine when using sonar are now also displayed for the submarine herself.+**The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
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Revision as of 20:50, 10 August 2022

U-69
U-69_wows_main.jpg
Submarine | Germany | Tier VI
Tech Tree Position
Ernst Gaede
Arrow_down.png
U-69_icon_small.png
Arrow_down.png
U-190
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points10,200 
Secondary Armament #1
88 mm/45 SK C/35 on a Ubts LC/35 mount1 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
Torpedo Tubes
533 mm5 х 1 pcs.
Rate of Fire1.03 shots/min.
Reload Time58 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
TorpedoG7e T1 mod. 0 
Maximum Damage6,800 
Torpedo Speed73 knot
Torpedo Range11.502 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius370 m.
Rudder Shift Time5.2 sec.
Concealment
Surface Detectability Range5.66 km.
Air Detectability Range2.09 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSS206_U_69.png
4,500,000

U-69 — German Tier VI submarine.

The Type VII submarines became the most popular ships of their class in history—all in all, 703 of them were built. U-69, the lead boat of the VIIC series, conducted 10 combat patrols, participated in 7 Wolfpack operations, and sank 19 Allied ships. On February 17, 1943, the submarine was sunk by destroyer HMS Fame during the hunt for the ONS-165 convoy.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
U-69 (A)10,20061915 0400,000
U-69 (B)11,50061915 12,0001,050,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7e T1 mod. 0158156,8007311.5 0350,000
G7e T11.250157,5337311.5 8,000700,000
Sonar Rate of Fire
(m/s)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 3,200 hp27 0350,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears

Player Opinion


Pros:

  • Torpedo tubes reload independent of each other.
  • Access to Reserve Battery Consumable, which negates dive capacity loss for some time.
  • Superior Submarine Surveillance consumable, sonar range and reload, and torpedo performance than Cachalot.
  • Better dive capacity and concealment than Cachalot.

Cons:

  • Only 1 aft torpedo.
  • Worse HP, sonar ping speed and duration than Cachalot.
  • Worse Hydrophone compared to Cachalot.
  • Significantly worse speed when underwater.
  • Short Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. duration.

Research

As a premium ship, U-69 has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

U-69 equips the following consumables:

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
  • Made available for testing again for all players in Update 0.11.2 from sequential combat missions.

Testing Changes

  • DevBlog 181:
    • Adjusted maximum sonar ping and torpedo range from 8.4 to 9 km.
    • Adjusted detectability range:
      • By air and submarines: from 2.2 to 2.1 km.
      • When emitting a sonar ping in smoke: from 2 to 2.1 km.
    • Other changes:
      • Speed of torpedoes changing depth is now approximately 2.5x higher.
      • Detectability range after emitting a sonar ping now increased to a flat 4 km, rather than the detectability value of the submarine on the surface.
      • The width of the sonar ping and its impact radius was increased 1.5x.
      • Speed of sonar ping emitted on the surface changed to 500 m/s.
      • Submarine Steering Gears Modification 2 added in upgrade slot 4.
  • DevBlog 188:
    • Changed the parameters of torpedoes:
      • Speed increased from 57 to 73 knots.
      • Detectability increased from 1.5 to 1.9 km.
      • Maximum damage increased from 5,800 to 7,067.
      • Reload time decreased from 60 to 58 s.
    • Changed the "Hydrophone" consumable:
      • Action time of the consumable increased from 45 to 60 s.
      • Detection of ships decreased from 8 to 6.5 km.
      • Detection of submarines decreased from 8 to 6.5 km.
  • Update 0.10.8:
    • Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
    • Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
    • Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
    • The time it takes the torpedoes to arm increased from 0.5 to 2 s.
    • Decreased the detectability after using the Sonar Ping in smoke from 2.1 to 2 km.
    • Changed the Hydrophone consumable:
      • Consumable action time decreased from 60 to 40 s.
      • Consumable cooldown time decreased from 90 to 60 s.
      • Decreased ship bearing distance and spotting range when submerged from 6 to 5.5 km.
  • Update 0.10.9:
    • Dive Capacity depletion rate when spotted decreased from 4 to 3 units per second.
    • Torpedoes are now launched one by one.
    • The width of torpedo launch cone increased 2.5 times.
    • Changed the parameters of torpedoes and sonar ping:
      • Maximum torpedo damage increased from 7,067 to 7,533.
      • Chance of causing flooding by a torpedo increased from 37% to 41%.
      • Torpedo and sonar ping range increased from 9 to 11.5 km.
  • Update 0.10.10:
    • Decreased maneuvering capabilities of homing torpedoes.
    • Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
    • The base visibility of surface ships at operating depth was reduced to 2 km.
    • Changes in the visibility of the submarine now occur at periscope and operating depth.
  • Update 0.10.11:
    • The torpedo homing mechanics were updated.
    • The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
    • Added an underwater torpedo reticle.
  • Update 0.11.0:
    • Removed from the live server.
    • Increased HP from 8,300 to 11,500.
    • Increased the duration of the double-pinged sector from 25 to 75 s.
    • Can no longer be detected with the Surveillance Radar consumable at periscope depth.
    • Can now detect ships in smoke from the assured acquisition range from operating depth.
    • Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
    • Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
    • Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
  • Update 0.11.2.1:
    • Readded to the live server.
    • Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
    • Operating depth removed.
    • Emits oil slicks when hit at periscope or maximum depth.
    • Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
    • Changed the Damage Control Party consumable:
      • Number of charges decreased from unlimited to 3.
      • Cooldown increased from 40 to 60 s.
      • Action time increased from 5 to 15 s.
    • Changes of the Hydrophone consumable:
      • Number of charges increased from 3 to unlimited.
      • Interval between pings decreased to 6 s.
    • Changed the parameters of homing torpedoes:
      • Arming time set to 2 s.
      • Ascent time increased by approximately 2 times.
      • Reload time decreased from 58 to 50 s.
      • Flooding chance decreased from 41% to 31%.
    • Sonar reload time increased from 6 s to 6.5 s.
    • Dive capacity decreased from 400 units to 230 units.
    • Dive capacity recharge rate increased from 0.5 to 1 units/s.
    • Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s.
    • Flooding damage decreased from 0.20% to 0.10% HP/sec.
  • Update 0.11.3:
    • Damage Control Party action time decreased from 15 to 5 s.
  • Update 0.11.4:
    • Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
    • Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
    • The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
    • The border separating the periscope and maximum depths now lies at 15 m.
    • Maximum depth values were changed to 30 and 60 m.
  • DevBlog 329:
    • Added dispersion when launching torpedoes:
      • 11 ° for bow and 3 ° for stern tubes.
  • DevBlog 332:
    • Changed the dispersion when launching torpedoes:
      • For bow tubes - reduced from 11 ° to 3 °.
      • For stern tubes - reduced from 3 ° to 1 °.
  • Update 0.11.5:
    • Replaced the rotation of torpedo launchers with torpedo turning mechanics.
    • Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
    • Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
  • DevBlog 338:
    • Dive Capacity recovery rate reduced from 1 to 0.8 units/s.
    • Changes to speed and turning circle radius:
      • Surface speed: from 25 to 27 knots.
      • Underwater speed: from 15 to 13 knots.
      • Turning circle radius: from 470 to 420 meters.
  • DevBlog 348:
    • Removed the Hydrophone consumable.
    • Added the Echo-Ranging Set consumable with the following settings:
      • Action time: 30 s.
      • Reload time: 80 s.
      • Interval between pings: 6 s.
      • Ship bearing effect duration: 4 s.
      • Ship bearing distance: 7 km.
      • Number of charges: Unlimited.
    • Added the Low-Frequency Hydrophone consumable with the following settings:
      • Action time: 60 s.
      • Reload time: 120 s.
      • Submarines' spotting range: 9 km.
      • Number of charges: Unlimited.
      • Preparation time: 360 s.
  • Update 0.11.7:
    • Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
    • Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
    • Disabled guaranteed detection for the submarine in the submerged position.
    • The visual effects above the submarine when using sonar is now also displayed for the submarine herself.

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VII Z-32Doubloons • VII Z-33Doubloons • VII Z-34Doubloons • VII Z-38Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • IX ZF-6 GoldenDoubloons • X Z-52 • X Elbing • X Z-42Doubloons • X Georg HoffmannDoubloons • X Georg Hoffmann Golden • X Lübeck •  Z-57 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VII München BDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX BlücherDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X AL Hindenburg • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Werner Voss • X Max ImmelmannDoubloons • X Otto Lilienthal
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