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Azur Lane Fusou

Azur Lane Fusou

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WoWsLIconBlack.pngAzur Lane Fusou

Legends_flag_ijn.png   Legends_Icon_bb_tt.png

Legends_Commander_Full_Azur_Lane_Fusou.png

Commander Base Trait

Cover Fire

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Chances of battleship HE shells causing fire (+3%)

Commander Bio: 

I am the Sakura Empire's first super-dreadnought, Fusou. In order to cleanse ourselves of the misfortune we were born with, my sister and I offer prayers to the gods every day. We will do whatever it takes to prevent another tragedy like Leyte Gulf from befalling us again. Milord, we would be most grateful should you lend us your aid.

Fusou is the lead ship of the Fusou-class battleships and a member of the Sakura Empire.
She is one of the first two dreadnoughts of the Sakura Empire fleet along with her sister - Yamashiro. Both of them have cute cat-like ears. Unfortunately, they seem to believe that this not only makes them adorable but also very unlucky and they try their best to get rid of their own bad luck.
Fusou is very fond of wearing colorful qipaos and snuggly sweaters (but the latter only when she is off duty).
She acts as a cool big sis to her destroyers friends, providing them with much needed support and assistance.


Commander Skill 1

A Good Day's Work

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Damage Control Party cooldown time (-2/-4/-6/-8%)

Flammable Cannonier

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Battleship main battery range (+2/+4/+6/+8%)

Battleship main battery shell grouping (+1/+2/+3/+5%)

Risk of catching fire (+10/+10/+10/+13%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Crisscross

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Destroyer gun traverse speed (+2/+3/+4/+5°/s)

Cruiser gun traverse speed (+0.5/+1/+1.5/+2°/s)

Battleship gun traverse speed (+0.4/+0.8/+1.2/+1.5°/s)

Gyrating Drillbits

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Battleship gun traverse speed (+0.3/+0.6/+0.9/+1.2°/s)

Battleship main gun AP shells damage (+2/+4/+6/+8%)

Maximum battleship speed (-7%)


Commander Skill 3

On Second Thought

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Shell type switching time if all main battery guns are fully loaded (-15/-30/-45/-55%)

Main Battery reload time (-2/-3/-4/-5%)

Marksmanship

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Main battery dispersion (-3/-5/-7/-10%)

Rudder-shift time (+5%)

Battle Spirit

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Maximum HP (+2/+4/+6/+8%)

Incoming damage to your battleship (-2/-3/-4/-5%)

Commander Skill 4

Reaching Out XXL

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Main battery range (+1/+2/+3/+4%)

Emergency Specialist

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Damage Control pParty cooldown time (-8/-16/-23/-30%)

Damage Control Party duration (-70%)

Properly Meticulous

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Secondary battery reload time (-5/-8/-10/-15%)

Enhanced secondary targeting duration (+10/+20/+30/+40%)

Secondary battery dispersion (-3/-6/-9/-12%)

Secondary battery survivability (+5/+10/+15/+20%)

Commander Legendary Skill

Will to Rebuild

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Amount of HP recovered (+27.5/+47/+73/+110%)

Repair Party duration (-20/-30/-40/-50%)

Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range (1.5/2/2.75/3.5km)

Farsight

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Torpedo detectability range (+5/+9/+12/+15%)

Special Effect: Torpedo damage to your ship -30% Active when an allied ship is within X range (2/2.5/3/3.5km)

Fight Fire With Fire

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Fire damage to your ship for each active fire (-6/-9/-12/-15%)

Removes damage-over-time effects from your ship whenever there are 3 concurrent fires. Can only be triggered if your Damage Control Party is on cooldown or fully depleted