Shows a warning indicator for the number of enemy ship's currently targeting your ship with their main batteries
Fortified
Maximum HP (+0.75/+1.5/+2.25/+3%)
Incoming damage (-1/-2/-3/-4%)
Piercer
AP Shell and Bomb penetration multiplier (+1/+2/+3/+4%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Commander Skill 2
Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Full Speed Ahead
Maximum Cruiser speed (+2/+3/+4/+5%)
Rudder-shift time (-2/-5/-8/-10%)
Commander Skill 3
Sponge
Incoming damage for cruisers (-2/-3.4/-4.7/-6%)
Armaments HP (+5/+10/+15/+20%)
Armaments repair time (-5/-10/-15/-20%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Commander Skill 4
Intuitive
Sonar duration (+2/+3/+4/+5%)
Radar duration (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
Sword of Kahless
Commander Legendary Skill
By the Book
Damage control party cooldown time (-5/-9/-12/-15%)
Damage control party duration (+4/+6/+8/+10%)
Special Effect: Incoming damage for cruisers (-20%) Active when an allied ship is within X range (2.5/3.2/3.9/4.5)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
Will to Rebuild
Amount of HP recovered (+27.5/+47/+73/+110%)
Repair Party duration (-20/-30/-40/-50%)
Special Effect: Rate of repair per second +0.3% Auto-repair when HP is equal to or less than 20% Active when an allies shop is within X range
(1.5/2/2.75/3.5km)