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Jagdpanzer E 100

Jagdpanzer E 100

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Jagdpanzer E 100

AnnoG72_JagdPz_E100.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2200440 HP Hit Points
133.94/15038.94/150 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
12001200 hp Engine Power
30/12 km/h Speed Limit
2020 deg/s Traverse
8.9630.82 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















2200/7200/1430




















2200/7200/1430
Shell Cost
1050/1050/14001050/1050/1400 HP Damage
299/420/85299/420/85 mm Penetration



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2.33 r/m 

Standard Gun

Reload Times
Nominal: 25.7 s
50% Crew: 31.84 s
75% Crew: 27.8 s
100% Crew: 24.64 s
Rammer: 22.18 s
Vents: 24.1 s
Both: 21.69 s
Both and BiA: 21.22 s
Both and Max Crew %: 20.34 s

See Crew, Consumables, or Equipment for more information.



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2.33 r/m 

Standard Gun

Reload Times
Nominal: 25.7 s
50% Crew: 31.84 s
75% Crew: 27.8 s
100% Crew: 24.64 s
Rammer: 22.18 s
Vents: 24.1 s
Both: 21.69 s
Both and BiA: 21.22 s
Both and Max Crew %: 20.34 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2446.5

Standard Gun

Using Shell Type 1 (1050 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2446.5
50% Crew: 1974
75% Crew: 2257.5
100% Crew: 2551.5
100% Crew
Vents: 2604
Rammer: 2835
Both: 2898
Both and BiA: 2961
Both and Max Crew %: 3087

Advantageous Damage Per Minute
First-shot DPM: 3496.5
50% Crew: 3024
75% Crew: 3307.5
100% Crew: 3601.5
100% Crew
Rammer: 3885
Vents: 3654
Both: 3948
Both and BiA: 4011
Both and Max Crew %: 4137

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1050 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2446.5
50% Crew: 1974
75% Crew: 2257.5
100% Crew: 2551.5
100% Crew
Vents: 2604
Rammer: 2835
Both: 2898
Both and BiA: 2961
Both and Max Crew %: 3087

Advantageous Damage Per Minute
First-shot DPM: 3496.5
50% Crew: 3024
75% Crew: 3307.5
100% Crew: 3601.5
100% Crew
Rammer: 3885
Vents: 3654
Both: 3948
Both and BiA: 4011
Both and Max Crew %: 4137

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3262
50% Crew: 2632
75% Crew: 3010
100% Crew: 3402
100% Crew
Vents: 3472
Rammer: 3780
Both: 3864
Both and BiA: 3948
Both and Max Crew %: 4116

Advantageous Damage Per Minute
First-shot DPM: 4662
50% Crew: 4032
75% Crew: 4410
100% Crew: 4802
100% Crew
Rammer: 5180
Vents: 4872
Both: 5264
Both and BiA: 5348
Both and Max Crew %: 5516

See here, here, or here for more information.






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2446.5

Standard Gun

Using Shell Type 1 (1050 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2446.5
50% Crew: 1974
75% Crew: 2257.5
100% Crew: 2551.5
100% Crew
Vents: 2604
Rammer: 2835
Both: 2898
Both and BiA: 2961
Both and Max Crew %: 3087

Advantageous Damage Per Minute
First-shot DPM: 3496.5
50% Crew: 3024
75% Crew: 3307.5
100% Crew: 3601.5
100% Crew
Rammer: 3885
Vents: 3654
Both: 3948
Both and BiA: 4011
Both and Max Crew %: 4137

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1050 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2446.5
50% Crew: 1974
75% Crew: 2257.5
100% Crew: 2551.5
100% Crew
Vents: 2604
Rammer: 2835
Both: 2898
Both and BiA: 2961
Both and Max Crew %: 3087

Advantageous Damage Per Minute
First-shot DPM: 3496.5
50% Crew: 3024
75% Crew: 3307.5
100% Crew: 3601.5
100% Crew
Rammer: 3885
Vents: 3654
Both: 3948
Both and BiA: 4011
Both and Max Crew %: 4137

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3262
50% Crew: 2632
75% Crew: 3010
100% Crew: 3402
100% Crew
Vents: 3472
Rammer: 3780
Both: 3864
Both and BiA: 3948
Both and Max Crew %: 4116

Advantageous Damage Per Minute
First-shot DPM: 4662
50% Crew: 4032
75% Crew: 4410
100% Crew: 4802
100% Crew
Rammer: 5180
Vents: 4872
Both: 5264
Both and BiA: 5348
Both and Max Crew %: 5516

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
16° Gun Arc
-6°/+17°-6°/+17° Elevation Arc
2424 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Jagdpanzer E 100

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 2.9%
  • When Moving: 2%
  • When Firing: 0.9%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.19
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

X

AnnoG72_JagdPz_E100.png

6100000

The Jagdpanzer E 100 is a German tier 10 tank destroyer.

The E 100 was conceived as the basis for a self-propelled gun, an antiaircraft vehicle, and a tank destroyer. However, development was never started.

The JagdPanzer E-100 is one of the two tier X German Tank Destroyers. Also known as "The Broomstick of Doom", or "Jageroo", is one of the most popular TD's at tier X for a very good reason.

This tank features a massive 170mm cannon that bears striking resemblance to the artillery gun on the GwTiger and GwTiger(P). Dealing an average of 1050 damage a shot, the JagdPanzer E-100 can strike fear into the hearts of even the bravest tankers in World of Tanks. The alpha of the gun has the ability to bring down even tier X tanks with two shots. To balance the massive power of this tank, it has been given a horrid reload time, matching that of some artillery vehicles, so it is highly recommended that this tank be accompanied by a few others. The armor protection is quite good, the only true weak spot on the front of this monster is the lower armor plate, but when the tank is fought at an angle, even that can be difficult to penetrate. Never underestimate this tank, as doing so will cost you roughly half of your hitpoints, if not all.

The Jagdpanzer E 100 marks the end of its German tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 17 cm Pak 299/420/85 1050/1050/1400 2.33 0.35 2.7 7680 365000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Maybach Neues Projekt 1200 15 750 135000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Jagdpanzer E 100 150 20 0 30000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Incredible single-shot power. HEAT ammo has highest penetration in the game (420mm). HE ammo can deal about 600dmg even on the strongest tanks in-game.

- Due to it's gun caliber of 170mm will allow you to overmatch the armor of many tanks.

- Highest HP pool of all TDs in the game (2200)

- Very strong and sloped frontal armor and thick spaced armor covering it's treads, is great for sidescraping. Its gun mantlet is impenetrable.

- Surprisingly good terrain resistance despite its size and weight, above average maximum speed for its massive weight (30KM/H), and also, it's extremely resistant to ramming.

- Way better gun handling and slight DPM advantage than the British TD.

- Insane capabilities for stop entire flanks by its own.


Cons:

- Not suitable for long-range shots on moving targets due to low shell velocity (925 m/s).

- Due to it's horrible reload time (+20's), missing shoots hurts its already poor DPM.

- Terrible camouflage values and overall bad mobility.

- Large lower glacis plate and superstructure are often penetrated with gold ammo, despite being well armored. This weak spot makes it very hard to play this TD well.

- Fairly small gun arc.

- Its engine is placed in the front making it easily damaged by HE shots at frontal gun mantlet.

- Due to your gun of mass destruction you are a priority target, be prepared to receive a lot of APCR and HEAT shells.


Performance

The Jagdpanzer E-100 takes another leap of size and lack of mobility. Even slower than the Jagdtiger, this is a TD which should never be left alone, as all it takes is one rather mobile tank to flank you and mercilessly kill you.

Your 17cm gun features a quite good 299mm penetration, and 420 with premium ammo, which should allow you to penetrate most things that cross your path. Be careful not to aim at the middle of the tracks, especially when using HEAT, as the tracks will probably absorb all the damage, essentially wasting your precious shot. You DO NOT want to waste a shot when your reload time is almost half a minute. Each shot deals on average just a bit over 1000 damage. This is quite intimidating, as it's almost half the HP on most tier X tanks. This makes you one of the most feared tanks on the battlefield, so use this to your advantage. It also means you can trade quite favorably with most tanks you will face, as they do less damage per shot. Going to the frontline side by side with your team's heavy tanks can be a valid option, since you have the armour for it. Their presence will ensure that no one dares to chase you after delivering your shot and falling back for reloading. It is also quite effective at holding a defensive position at the end of a corridor. Your superior gun softstats in comparison to the FV215b (183) will make it easier to place your AP and HEAT rounds where you want them at for penetrating hits.

Mobility is a big problem for the JagdPz E-100. You have a measly 8.96 hp/t, which gives you mediocre acceleration, and a poor traverse speed as well. Any tank with even decent mobility will be able to outmaneuver you if it finds you alone. You should always try to have someone nearby that can help you.

Luckily this TD has pretty good armour. It may not be T110E3 kind of armour, but it does the job. By this point you should already know how to angle your tank properly to increase your effective armour. Properly angling the JagdPz E-100 will allow to bounce even Tier X premium shells. You want to hide your lower glacis if possible. While not as weak as on the Jagdtiger, it still allows most tanks to easily penetrate you.

Unfortunately your size means three very bad things: first of all, your camouflage is downright horrible, you'll be spotted quite easily. Second, enemies will be able to hit you quite easily from afar, so try not to expose your weak sides. Third, artillery will have a feast with you if you are foolish enough to stay still on an open field. Fortunately the height of this vehicle isn't always a disadvantage as you can use it to hide your lower glacis behind rocks,decorating tanks or destroyed allies/enemies, while being able to return fire, however use this tactic only as a last resort when you cannot retire to reload or you are fighting lower tiers whose penetration is insufficient to go through your cupola (be aware of artillery shells and flanking enemies since you will be spotted)

The Jagdpanzer E-100 suffers a quite a bit on random matches, where you may find teams that will leave you on your own, or insist on advancing when you aren't even near a good position for shooting. On Clan Wars or Tank Companies, however, where there's coordination on the entire team, this TD can do quite a good job. And even just a simple 3 man platoon can greatly increase your performance in random battles (keeping you safe from flanking attempts, covering your own advance, etc).


Suggested Equipment


Improved VentilationTank Gun Rammer Spall Liner Enhanced Gun Laying Drive 


Gallery

Historical Info

The Jagdpanzer E-100 as it currently is in the game is a vehicle based on proposals to fit a 17 cm gun on the chassis of the E-100 to act as a tank destroyer.


Development of Superheavy Guns

Two guns were developed by the Krupp design bureau in late March of 1944, the 17 cm StuK L/53 and the 15 cm StuK L/63. According to calculations, both could penetrate 200 mm of armour at 4 kilometers. It is not known who the intended target for these monsters was, but both guns appear in Guderian's report detailing potential developments on April 7th, 1944.

The designation of both guns dictated that they were meant for SPGs. These guns could potentially be installed on relatively light Panther or Tiger based vehicles, but in reality only one carrier was built, the 17 cm Kanone 72 (Sfl) Geschuetzwagen Tiger otherwise known as Grille 17. The choice of chassis for gigantic anti-tank guns remained open.

Sturmgeschutz Maus

Around the same time that Krupp proposed projects for superheavy guns, activity around the superheavy Maus tank resumed, simultaneously with its rival, the E-100, the 140 ton superheavy tank from Adlerwerke. In practice, Adler proposed a redesign of the 1942 Tiger-Maus project, developed by Krupp and cancelled in favour of the Maus. Even the turret used in the blueprint is the Maus turret from January 1st, 1943, also proposed for the Tiger-Maus. This blueprint has notes on two guns, 15 cm and 17 cm. In order to not breed any illusions, let me state that this does not mean anyone had plans to install these guns in this tank.

An American CIOS report sheds light on this note. It states that German engineers did consider the E-100 as a potential platform for 149 mm and 173 mm guns. It also states that the results of their calculations were disappointing: these guns could be squeezed in, but the turret would have to become immobile. The aforementioned turret design was not even considered.

In April of 1944, Krupp started work on a new simplified turret, known as the Maus II turret. The E-100 version had its mass reduced to 35 tons by reducing the thickness of side armour to 80 mm. The 128 mm KwK L/55 would be the main gun on both turrets, with a secondary 75 mm KwK L/24. A rangefinder was also added to both turrets, with the axis of rotation of this pairing directly next to it. It's interesting how a more powerful gun was supposed to fit into such a tight space.

Initially, the E-100 was not a serious option for a superheavy tank destroyer. Its design was not even finished, but the Maus was already undergoing trials, and was a suitable vehicle. Correspondence mentions a draft of an assault gun on the Maus chassis that were delivered to Krupp and Porsche on May 9th, 1944, but sadly, the blueprints did not survive to this day. The 15 cm StuK L/63 was chosen as the main weapon. It was also suggested that a 30 mm automatic AA gun should be added to the top of the Sturmgeschutz Maus, but the idea was rejected on the assumption that the vehicle would be accompanied by SPAAG vehicles.

Sturmgeschutz E-100

The lifetime of the Maus assault gun was not long. While work was being done, it was discovered that the height of the vehicle would exceed the railroad limit. Even if the AA turret was removed, the problem remained. As a result, the Maus project fell apart, and the E-100, whose chassis was much lower, came into play. By the way, the unsolvable problem faced by Krupp and Porsche engineers directly indicates that any fantasies with a Jagdpanther-like fighting compartment are completely unfounded.

On May 29th, 1944, Krupp requested permission for the development of draft documentation for a 1:5 scale model of 149 mm and 173 mm guns on the E-100 chassis. As with the Maus, the 149 mm gun received higher priority. The gun was redesigned, and its length reached 68 calibers. The blueprint for the 15 cm StuK L/68 on the Sturmgeschutz E-100 was ready on July 4th, 1944. The design of the gun was very similar to that of the 12.8 cm KwK L/55, meant for the Maus and E-100. The guns had an identical recoil mechanism, among other components. As for the vehicle itself, no blueprints remain. However, the slope of the front armour plate on the gun mount blueprint dispel any possibility of a front fighting compartment, same as with the Maus.

The CIOS report casts a light on this project as well. According to the report, it became obvious that the tank will not meet requirements before the project was done. This fact did not stop the creators, and the tank was partially assembled. In parallel with trying to revive the E-100 as a tank, work continued to convert it to a tank destroyer. The tank would receive a fixed casemate instead of a turret. According to CIOS data, engineers also altered the tank's layout. The transmission, as well as the drive wheels, were moved from the front to the rear. Sadly, no blueprints of the StuG E-100 remain, but based on the conversions, it was likely that it would end up looking like the Ferdinand.

According to available documentation, the StuG E-100 1:5 scale model was finished and shown to Guderian. However, the project was doomed. On July 10th, Hitler ordered the cancellation of all superheavy tanks and SPGs on their chassis. This did not stop Krupp from continuing to work on assembling the E-100 half-legally and, in parallel, preparing 6 hulls and turrets for the Maus, but there was no possibility of further projects. The superheavy tank destroyer died without seeing the light of day.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* No historical records exist of the Jagdpanzer E-100's design specifications. In particular, the intended superstructure and weight of the vehicle is unknown. The model used in-game is what the design could have been if the project was carried to further development.
  • Most assessments of the project hold that centrally-mounted superstructure akin to that of the Jagdtiger is more likely to have been used, since the basic E-100 has a rear-mounted engine and thus a rear-mounted superstructure would require a complete revision of the hull.
  • The vehicle likely would've been named Sturmgeschutz E-100 rather than Jagdpanzer E-100.
  • One of the Jagdpanzer E-100's intended historical armaments, the 15 cm StuK L/63 gun, is missing. The other historical armament, the 17 cm StuK L/53, might be the same as the "17 cm Pak" gun in-game.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:G72 JagdPz E100