Marder II
Revision as of 15:35, 22 February 2013 added con | Revision as of 17:16, 22 February 2013 reworded performance | |||
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* Poor traverse speed | * Poor traverse speed | |||
* High gun dispersion | * High gun dispersion | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | The Marder is not very effective as a sniper due to its poor accuracy and long aim time. Combined with its low rate of fire and small ammo capacity, players have to be very precise with their aiming. Missing a shot in battle could prove costly. It is also ill-advised to engage in close quarters, as its low HP and poor armor may result in a quick death. Keep in mind that the tank's crew compartment is extremely vulnerable as the shield covering the front and sides of the gun mantlet have virtually no armor. | + | The Marder is not very effective as a sniper due to its poor accuracy and long aim time. Combined with its low rate of fire and small ammo capacity, players have to be very precise with their aiming. Missing a shot in battle could prove costly. It is also ill-advised to engage in close quarters, as its low HP and poor armor may result in a quick death. Keep in mind that the tank's open-top crew compartment is extremely vulnerable as the shield covering the front and sides of the gun mantlet have virtually no armor. | |
? | + | It is recommended to equip the Binocular Telescope to enhance its view range, which can be key to winning in small maps such as [[Province]]. There are two good guns to choose from, the 7,5 cm PaK 40/2 and the 7,6 cm PaK 36 (r). The PaK 36 has superb damage and penetration, but is offset by very poor accuracy, aim time and rate of fire. By comparison, the PaK 40 has marginally better accuracy, aim time and rate of fire, while having slightly poorer damage and penetration. | ||
|InTheGame_research= | |InTheGame_research= |
Revision as of 17:16, 22 February 2013
Marder II
Mouse over "
[Client Values; Actual values in
42,000 Cost |
29559 HP Hit Points |
10.98/114.42/13 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner (Loader)
130140 hp Engine Power |
40/12 km/h Speed Limit |
3438 deg/s Traverse |
11.8431.67 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
88/2800/64
70/2800/38 Shell Cost |
115/115/165110/110/175 HP Damage |
96/166/38108/154/38 mm Penetration |
r/m ▲
12 r/m Standard Gun ▲
12.5 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1380 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1375 Damage Per Minute Standard Gun |
m ▲
0.44 m With 50% Crew: 0.545 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.7 s 2.5 Aim time |
2626 deg/s Gun Traverse Speed |
57° Gun Arc |
-8°/+10°-8°/+10° Elevation Arc |
6565 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 310 View Range |
m 265 m 550 Signal Range |
III
42000
The Marder II is a German tier 3 tank destroyer.
Light tank destroyer developed in early 1942 based on the chassis of the outdated, but massively produced, Pz.Kpfw. II, and fitted with a powerful gun. The vehicle saw wide use on the Eastern Front; from 1944, it also fought in Italy and on the Western Front. The tank destroyer was in service until the end of the war.
It is a vast improvement over the Panzerjäger I. It has a great penetration and damage with its cannons, especially the 7.62cm PaK 36 (r), which can hurt all other vehicles one or two tiers higher, even able to penetrate a KV-1 up front when hitting weaker spots. With more engine power and a better gun than the Panzerjäger I, the Marder II is a decent tank to play whilst heading further up the tank destroyers line, a few players even keep the tank after they have finished researching it, though it is important to remember that although the guns have great damage and penetration, they fall short in terms of accuracy and rate of fire, but with patience the Marder can lay waste to it's enemies.
The Marder II marks the end of its German tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
II | Maybach HL 57 TR | 130 | 20 | 540 | 1120 | |
III | Maybach HL 62 TR | 140 | 20 | 550 | 4220 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | Marder II | 11 | 34 | 0 | 3000 | 590 | |
III | Marder II verstärkteketten | 13 | 38 | 0 | 3000 | 1750 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
II | FuG 2 | 265 | 40 | 0 | |
III | FuG 5 | 310 | 50 | 630 | |
VIII | FuG 8 | 550 | 50 | 24240 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good shell travel arc
- Good penetration
- Good view range
- High damage for its tier
- Wide gun traverse angle
Cons:
- Low rate of fire
- Low ammo capacity
- Very poor signal range
- Poor traverse speed
- High gun dispersion
Performance
The Marder is not very effective as a sniper due to its poor accuracy and long aim time. Combined with its low rate of fire and small ammo capacity, players have to be very precise with their aiming. Missing a shot in battle could prove costly. It is also ill-advised to engage in close quarters, as its low HP and poor armor may result in a quick death. Keep in mind that the tank's open-top crew compartment is extremely vulnerable as the shield covering the front and sides of the gun mantlet have virtually no armor.
It is recommended to equip the Binocular Telescope to enhance its view range, which can be key to winning in small maps such as Province. There are two good guns to choose from, the 7,5 cm PaK 40/2 and the 7,6 cm PaK 36 (r). The PaK 36 has superb damage and penetration, but is offset by very poor accuracy, aim time and rate of fire. By comparison, the PaK 40 has marginally better accuracy, aim time and rate of fire, while having slightly poorer damage and penetration.
Early Research
- The FuG 5 radio is the only thing that carries over from the Panzerjager I. Install it immediately.
- First research the Maybach HL 62 TRM engine.
- Next research the upgraded suspension.
- Now you can research the 7,5 cm PaK 40/2 gun.
- You may now unlock the top gun or just go for the Hetzer, whichever you prefer.
Suggested Equipment
Gallery
Historical Info
History
During the very first days of Operation Barbarossa, the invasion of the Soviet Union, the Germans were shocked to encounter Soviet T-34 medium tanks and KV heavy tanks. Although the Wehrmacht succeeded in most operations due to superior tactics, morale, and supply, it had few anti-tank weapons capable of successfully engaging these vehicles at normal ranges. An urgent need arose for a more mobile and powerful anti-tank weapon than the existing towed anti-tank guns or tank destroyers like the Panzerjäger I.
Among a series of solutions, it was decided to use light tanks like the Panzer II and captured vehicles like the Lorraine Schlepper as the basis for makeshift tank destroyers. The result was the Marder series, which were armed with either the new 7.5 cm Pak 40 anti-tank guns or captured Soviet 7.62 cm F-22 Model 1936 field guns, large numbers of which had been acquired early in the war.
Production
The Marder II came in two major versions. The first version Marder II (Sd.Kfz. 132) was based on the light Panzer II Ausf. D/E and Flammpanzer II chassis with Christie suspension. It was armed with captured Soviet 7.62 cm guns, re-chambered to accept German 7.5 cm Pak 40 ammunition, which improved its penetrative capabilities. These early Marder IIs had a very high silhouette (2.60 m high), thin armor of only 30 mm (front) and 10 to 15 mm (sides). There was no armour on the top or rear, leaving the crew with very little protection. Alkett and Wegmann produced 201 Marder II (Sd. Kfz. 132) from early 1942 to early 1943.
The second version Marder II (Sd.Kfz. 131) was based on Panzer II Ausf. A to C removed from active service but later also newly produced Ausf. F chassis were used. This Marder II had a redesigned (widened) fighting compartment and used the German 75 mm Pak 40 anti-tank gun. The silhouette was lowered by about 40 cm to 2.20 m, but the armor was thin and the compartment was open to the top and rear, as in Sd. Kfz. 132. FAMO, MAN and Daimler-Benz produced 576 Marder II (Sd.Kfz. 131) conversions from June 1942 to Mid 1943. 75 more were converted (probably by FAMO only) from mid 1943 to early 1944 when the last Panzer IIs were taken out of active service.
Combat history
The various Marder IIs fought on all fronts of the war, mainly at the Eastern Front.
The Marder IIs were used by the Panzerjäger Abteilungen of the Panzer divisions of both the Wehrmacht and the Waffen SS, as well as several Luftwaffe units.
The Marder's weaknesses were mainly related to survivability. The combination of a high silhouette and open-top fighting compartment made them vulnerable to indirect artillery fire, shrapnel, and grenades. The armor was also quite thin, making them vulnerable to enemy tanks or infantry.
The Marders were not assault vehicles or tank substitutes; the open top meant that operations in urban areas or other close-combat situations were very risky. They were best employed in defensive or overwatch roles. Despite their weaknesses they were much more effective than the towed antitank guns they replaced.