Sturer Emil
Revision as of 15:22, 13 April 2021 | Revision as of 15:23, 13 April 2021 | |||
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It excels where it can use its gun depression, such as on Ell Halluf. The very high penetration and alpha make the 128mm one of the best cannons at tier, only let down by an absolutely horrible chassis. Furthermore it only has 15 shells on the dreaded 12.8cm - misses are punished very hard. | It excels where it can use its gun depression, such as on Ell Halluf. The very high penetration and alpha make the 128mm one of the best cannons at tier, only let down by an absolutely horrible chassis. Furthermore it only has 15 shells on the dreaded 12.8cm - misses are punished very hard. | |||
? | The awkward combination of bad armor, terrible mobility and a bad gun arc make it rather inflexible - much more so than the Max. In addition, the stock grind is exceptionally poor - the bad mobility is basically worse than Japan HTs, and the gun is workable, but it costs | + | The awkward combination of bad armor, terrible mobility and a bad gun arc make it rather inflexible - much more so than the Max. In addition, the stock grind is exceptionally poor - the bad mobility is basically worse than Japan HTs, and the gun is workable, but it costs ''58k exp to research the top gun.'' | |
Overall the Sturer Emil is a poor vehicle - it is mostly done so to be a free exp sink. | Overall the Sturer Emil is a poor vehicle - it is mostly done so to be a free exp sink. |
Revision as of 15:23, 13 April 2021
Sturer Emil
Mouse over "
[Client Values; Actual values in
1,300,000 Cost |
850170 HP Hit Points |
33.48/36.523.08/38.5 t Weight Limit |
- Commander
- Radio Operator
- Driver
- Gunner
- Loader
300310 hp Engine Power |
25/12 km/h Speed Limit |
3236 deg/s Traverse |
8.9613.43 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/HE Shells |
600/4400/650
920/760/650 Shell Cost |
300/300/380490/630/380 HP Damage |
169/227/53231/65/53 mm Penetration |
r/m ▲
7.69 r/m Standard Gun ▲
4.35 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2307 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2131.5 Damage Per Minute Standard Gun
|
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.5 Aim time |
2828 deg/s Gun Traverse Speed |
12° Gun Arc |
-15°/+10°-15°/+10° Elevation Arc |
6015 rounds Ammo Capacity |
2015 % Chance of Fire |
m 370 m 370 View Range |
m 265 m 700 Signal Range |
VII
1300000
The Sturer Emil is a German tier 7 tank destroyer.
An experimental tank destroyer. Based on the extended chassis of the VK 30.01 (H) tank, this vehicle featured a prototype 128-mm anti-tank gun. Only two vehicles were manufactured. They fought on the Southern Front from the summer through autumn of 1942. The trials demonstrated a number of problems, and the vehicle never saw mass production.
The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun.
The Sturer Emil leads to the Rhm.-Borsig Waffenträger.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 116 | 300 | 20 | 750 | 9300 | |
V | Maybach HL 116 S | 310 | 15 | 750 | 15200 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Schwere Betonknacker | 36.5 | 32 | 0 | 17000 | 15000 | |
VII | Pz.Sfl. für 12.8 cm K. 40 | 38.5 | 36 | 0 | 17000 | 18500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
II | FuG 2 | 265 | 40 | 0 | |
III | FuG 5 | 310 | 50 | 630 | |
VIII | Fu.Spr.Ger. "a" | 700 | 150 | 27000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
-High alpha and penetration, extremely good gun depression
-Good accuracy on both guns
-Excellent view range
-Very hard-hitting HE rounds
-12.8cm's caliber is large enough to sometimes overmatch tanks
-Actually decent DPM for its tier relative to its caliber and damage
Cons:
- Poor armor, terrible mobility, low camouflage
- Extremely low shell count (15) on top gun, very bad gun arc and elevation
- Horrendous stock grind
- Generally a poor performer
Performance
The Sturer Emil is an odd tank. It is basically a Dicker Max uptiered but with an absurd cannon.
It excels where it can use its gun depression, such as on Ell Halluf. The very high penetration and alpha make the 128mm one of the best cannons at tier, only let down by an absolutely horrible chassis. Furthermore it only has 15 shells on the dreaded 12.8cm - misses are punished very hard.
The awkward combination of bad armor, terrible mobility and a bad gun arc make it rather inflexible - much more so than the Max. In addition, the stock grind is exceptionally poor - the bad mobility is basically worse than Japan HTs, and the gun is workable, but it costs 58k exp to research the top gun.
Overall the Sturer Emil is a poor vehicle - it is mostly done so to be a free exp sink.
Early Research
- Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
- Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
- Unlock the suspension so you can equip everything you want.
- The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.
Suggested Equipment
Gallery
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.