IS-4
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* Terrible mobility for its weight and armor, very sucestible to artillery fire | * Terrible mobility for its weight and armor, very sucestible to artillery fire | |||
? | * Very | + | * Very thin frontal hull armor. Driver will be frecuently knocked out | |
* Horrible gun handling and DPM for its alpha damage | * Horrible gun handling and DPM for its alpha damage | |||
* Roof turret armor can be easily penetrated if you get shots from above | * Roof turret armor can be easily penetrated if you get shots from above |
Revision as of 18:04, 20 June 2018
IS-4
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[Client Values; Actual values in
6,100,000 Cost |
2500500 HP Hit Points |
60.02/66.330.08/66.3 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
750750 hp Engine Power |
43/14 km/h Speed Limit |
3030 deg/s Traverse |
12.524.93 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/200/170250/200/170 mm Turret Armor |
APCR/HEAT/HE
AP/HEAT/HE Shells |
1060/5200/608
1065/5200/630 Shell Cost |
390/390/530440/440/530 HP Damage |
217/270/61258/340/68 mm Penetration |
r/m ▲
5.45 r/m Standard Gun ▲
5.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2125.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2296.8 Damage Per Minute Standard Gun |
m ▲
0.44 m With 50% Crew: 0.545 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 2.9 s 2.5 Aim time |
2525 deg/s Turret Traverse |
360° Gun Arc |
-6°/+16°-6°/+16° Elevation Arc |
3030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 400 m 400 View Range |
m 720 m 720 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 6.9%
- When Moving: 3.4%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 1.15
- On Medium Ground: 1.53
- On Soft Ground: 2.59
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.24
- Turning: 0.24
With 100% Crew
X
6100000
The IS-4 is a Soviet tier 10 heavy tank.
The project was developed by the Design Bureau of the Chelyabinsk Kirov Plant starting in December 1943. In April 1944 two prototypes of the Object 701 were built. After prototype trials, the design was improved. In late 1944 and early 1945 two more prototypes underwent trials. The Object 701 No. 5 was recommended for adoption into service. However, production was called off in favor of the IS-3 just entering mass-production. After IS-3 production was suspended in 1946, production of the IS-4 began, continuing until 1949. A total of 25 IS-4M tanks were built in 1951. Later all previously produced tanks were modernized to the level of the IS-4M. According to different sources, between 235 and 258 vehicles were built in total; they were stationed in the Far East.
The IS-4 is a versatile tank possessing a good gun, thick sloped armor and a significantly lower vertical profile than many other Tier X Heavy Tanks. These are opposed by its somewhat low speed and agility. When armed with the 122mm M62-T2 gun, it becomes a fearsome opponent, capable of belting out generous amounts of damage. The IS-4 also trades the frontal armor of its predecessor, the ST-I, in exchange for better side armor and slightly improved mobility. It sports better shell penetration and rate of fire but is far from being as nimble as its counterpart, the IS-7, with the IS-4 feeling very sluggish and slow in comparison.
While its frontal hull armor is thinner than the armor of comparable Tier X Heavy Tanks, it is slightly angled and enjoys a much smaller lower glacis plate which can prove to be surprisingly resilient to damage. This tank should always be angled and used in hull-down or side-scrape position to maximize the armor protection.
Keep in mind that you are a medium and close range fighter, not a sniper. While your best gun is more capable than the 130mm S-70 naval cannon of the IS-7, it still isn't the best suited for long range sniping and if you miss a shot it can be a painful experience. In addition, you do not have the speed and maneuverability to get yourself into position quickly and relocate if needed. However, due to the low vertical profile of this tank, you enjoy a somewhat better camouflage rating and can utilize many forms of cover much more effectively - peek out, fire a shot at the enemy, then dive back into safety. The good side armor also makes the IS-4 very proficient at side scraping. Generally, it is more well-rounded than the IS-7, but does not have any extremely strong points. A Jack-of-All-Trades tank, permitting it's driver greater versatility at the expense of any exceptional capabilities.
The IS-4 marks the end of its Soviet heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | V-12 | 750 | 15 | 1024 | 128000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | IS-4M | 66.3 | 30 | B/2 | 11000 | 61350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Strong side armor allows an effective side scraping
- Good health pool (2500)
- Lower vertical profile enables superior utilization of most forms of cover
- Acceptable alpha damage with good penetration (same gun as ST-I)
Cons:
- Terrible mobility for its weight and armor, very sucestible to artillery fire
- Very thin frontal hull armor. Driver will be frecuently knocked out
- Horrible gun handling and DPM for its alpha damage
- Roof turret armor can be easily penetrated if you get shots from above
- Very low perfomance in the current meta
Performance
If played right, the IS-4 can be a decent tank. Despite a weak point being the tank's mobility, the IS-4 more than makes up for it with a gun which deals decent damage and, combined with its sloped armor, makes the IS-4 quite a well rounded tank. It is best played as a front line brawler, using its armor to negate damage for the team and forcing a breakthrough when the enemy team's defensive efforts falter. The DPM isn't anything to write home about, but it gets the job done.
When angled, the frontal armor can protect from most medium and heavy tank guns, if premium ammunition is not in use. With the addition of the HD model, spare track links in the front lower plate provide approximately 20mm more protection, making it partially better protected than upper plate above it.
The IS-4 excels in positions on maps where it can reverse angle and is sheltered from artillery. It has 6 degrees of gun depression, which gives it limited ability to hull down so the player is advised to seek out even terrain obstacles such as low walls in order for the tank to maximize protection by revealing only it's turret . The excellent turret armor, while not exactly impervious, is still very difficult to hit and penetrate at a distance.
It is advised to carry the crew from the ST-I over to the IS-4 so that you have a good crew to start with. The first skill all of your crew members should learn is Repair because should your tracks get blown off, you will want to move out of the line of fire as quickly as possible instead of sitting in the open where artillery can shell you. Afterwards, especially in this tier, the Sixth Sense skill is essential for your Commander and should be researched immediately after the Repair skill. You do not want to be left unknowing if your tank is spotted because once artillery zeroes in on your position, the low speed and maneuverability of this tank will ensure that it's already too late to move. In the hands of an experienced player, the IS-4's weaknesses can be negated relatively easily and it's versatility will allow you to adapt to a wide range of situations depending on what is demanded at the moment. Practice angling your armor, finding appropriate cover and sidescrape as much as you can to maximize all the effective points of the tank and win the day for your team.
Early Research
It's impossible to advance from the ST-I without researching the improved gun, so the IS-4 should instantly arrive as an elite tank.
Suggested Equipment
Gallery
Historical Info