Object 277
Revision as of 18:00, 23 September 2018 Extended. | Revision as of 16:17, 21 March 2020 | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | + | * Top tier gun with good alpha damage, penetration, accuracy, gun handling and DPM | ||
? | * Excellent top speed and | + | * Extremely strong turret armor and bouncy, well angled hull armor | |
? | + | * Excellent top speed and acceleration, one of the fastest heavy tanks in the game | ||
? | * | + | * Good viewrange | |
? | + | |||
? | + | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | + | * The lower plate is exposed and poorly armored | ||
? | * | + | * Very high terrain resistance, bleeds a lot of speed while turning and on unpaved terrain | |
? | * | + | ||
* Poor gun depression and elevation | * Poor gun depression and elevation | |||
? | * | + | * Hitpoint pool is below average for a Tier 10 heavy tank | |
? | * | + | * Very long hull, can be an easy target for artillery | |
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 16:17, 21 March 2020
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Object 277
Mouse over "
[Client Values; Actual values in
6,100,000 ![]() |
2200440 HP Hit Points |
55/6027.45/60 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
950950 hp Engine Power |
55/15 km/h Speed Limit |
3232 deg/s Traverse |
17.2734.61 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
290/224/80290/224/80 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1250/5200/990
1250/5200/990 Shell Cost |
490/490/640490/490/640 HP Damage |
265/340/65265/340/65 mm Penetration |
r/m ▲
4.8 r/m Standard Gun ▲
4.8 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2352 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2352 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.7 s 2.7 Aim time |
2727 deg/s Turret Traverse |
360° Gun Arc |
-6°/+16°-6°/+16° Elevation Arc |
3535 rounds Ammo Capacity |
1212 % Chance of Fire |
m 400 m 400 View Range |
m 730 m 730 Signal Range |
X

6100000
The Object 277 is a Soviet tier 10 heavy tank.
Developed in 1956–1958 at the Kirov Plant, Leningrad, under the supervision of Joseph Kotin. Two prototypes were produced and underwent trials from 1959 through 1960. A hull and a turret were produced for testing for shell resistance. The development was discontinued in the summer of 1960 due to insufficient development of certain systems and components. In addition, the vehicle did not demonstrate any advantage over the Object 770 heavy tank.
The Object 277 marks the end of its Soviet heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|---|---|
X | 130 mm M-65 | 265/340/65 | 490/490/640 | 4.8 | 0.38 | 2.7 | 4300 | 330000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|
X | M-850 | 950 | 12 | 1550 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ( ![]()
| |
---|---|---|---|---|---|---|---|
X | Object 277 | 60 | 32 | B/2 | 9220 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Top tier gun with good alpha damage, penetration, accuracy, gun handling and DPM
- Extremely strong turret armor and bouncy, well angled hull armor
- Excellent top speed and acceleration, one of the fastest heavy tanks in the game
- Good viewrange
Cons:
- The lower plate is exposed and poorly armored
- Very high terrain resistance, bleeds a lot of speed while turning and on unpaved terrain
- Poor gun depression and elevation
- Hitpoint pool is below average for a Tier 10 heavy tank
- Very long hull, can be an easy target for artillery
Performance
An evolution from the famous T-10, this tank can be considered an even more medium-like hybrid heavy. Featuring the rounded cast glacis and partially the V-shaped sides, the 277's hull can be just as, or perhaps even more bouncy than the Object 907. But it's the turret, which houses the intimidating 130mm M-65 cannon truly stands out; not to mention it has much sturdier face and thicker roof. These may appear nothing spectacular for the heavy-weight brawlers, but the 277 could roll into action no later than its medium teammates, where its value lies. Lead an swift attack with good co-ordination like an 113 would, take key positions early on and punish any daring opponents with your high alpha damage. If required to take defensive, put the decent gun handling and strong turret to good use: find hull-down cover. With its still acceptable agility on hard surface, it could also take the role of flanker in urban-themed brawling maps if no other more suitable tanks are present.
When compared to the WZ-111 5A, it has better mobility, accuracy, penetration and gun handling with bouncier upper glacis; while better DPM, gun depression and agility defines the 5A as the better brawler.
Early Research
This vehicle comes elite in its stock configuration.
Suggested Equipment
Gallery
History for this tank not found