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Commander Base Trait
Directed Impact

Cruiser main battery shell grouping (+5%)
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Classic Use:Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam. |
Inspiration Use:Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor. |
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Burn It Down XXL
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Beyond Range
Cruiser main battery range (+3/+5/+8/+10%)
No-Fly Zone
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
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Before It's Too Late
Torpedo Detectability Range (+5/+8/+12/+15%)
Igniter
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
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Velocious
Maximum movement speed (+2/+3/+4/+5%)
Punch Through
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Armed and Ready
Incoming fire dispersion (+0.5/+1.5/+3/+4.5%)
Shows a waring indicator for the number of enemy ships currently targeting your ship with their main batteries
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Steer Clear
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Fixated
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
| Commander Legendary Skill
Fully Packed
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Refill Station
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)
Equilibrium of Power
Armor penetration of HE shells of your Cruiser (+30%)
Chances of HE shells causing fire (-50%)
Cruiser's main gun HE shells damage (-20/-16/-13/-10%)
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