Example:
Maximum destoryer speed (+5%)
Torpedo speed (+1/+2/+3/+4kts)
Torpedo Speed (+1/+2/+3/+4%)
Torpedo launcher reload time (-3/-6/-9/-12%)
Destroyer main battery reload time (+5/+5/+5/+10%)
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Torpedo Detectability (-50/-75/-100/-150m)
Torpedo launcher reload time (-10/-20/-25/-30)
Torpedo Damage (-40%)
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Sea Detectability Range (-2/-3/-5/-6%)
Destroyer Detectability (-2/-4/-6/-8)
Maximum HP(-2.5/-5/-7.5/-10%)
Torpedo launcher reload time (-2/-4/-6/-8%)
Torpedo range (+4/+8/+12/+16%)
Destroyer main battery range (-7%)
Rudder-shift time (-1/-1.5/-3/-4.5)
Shows a warning indicator for Incoming long-range enemy fire
Incoming damage to your Destoryer (-0.75/-1.5/-2.25/-3%)
Torpedo Detectability range (+2/+3/+4/+5%)
Shows the direction of the closest enemy ship
Smoke screen dispersion time (+2/+4/+6/+8%)
Smoke screen deployment time (+2/+4/+6/+8%)
Maximum destroyer speed (+2/+4/+6/+7)
Destroyer main battery shell grouping (-5/-5/-5/-10)
Engine repair time (-2.5/-5/-10/-15%)
Allows for reduced mobility with a disable engine and/or Rudder
Special Effect: Damage control party cooldown time -50% Active when an enemy ship is within X range (3/4.5/6/7.5km)
Engine boost cooldown time (-5/-10/-15/-20%)
Engine boost duration (+5/+10/+15/+20%)
Engine boost changes (+1/+1/+2/+2)
Special Effect: Maximum destroyer speed (+10%) Active when an enemy ship is within X range (3/4.5/6/7.5km)