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Object 430 Version II

Object 430 Version II

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Revision as of 05:05, 23 August 2014Revision as of 08:16, 3 January 2015
Line 7:Line 7:
 |InTheGame_pros= |InTheGame_pros=
 * High damage-per-minute with the 100mm M-63. * High damage-per-minute with the 100mm M-63.
?* Thick, well sloped frontal hull armor.+* Thick, well sloped frontal hull armor with good agility
 * Massive frontal turret armor. * Massive frontal turret armor.
 * Small stature and high camouflage. * Small stature and high camouflage.
?* Good agility.+* Tank is very capable stock, especially compared to the [[T-54]] and other tier 9 mediums.
?* Tank is very capable stock.+
  
 |InTheGame_cons= |InTheGame_cons=
?* Has to make the choice between the bad gun handling of the 100mm D-54 or the low AP penetration of the 100mm M-63.+* Has to make the choice between the bad gun handling of the 100mm D-54 or the low AP penetration of the 100mm M-63 (similar situation with T-54).
 * Slow shell velocity. * Slow shell velocity.
 * Rear turret with only 180 degrees of traverse. * Rear turret with only 180 degrees of traverse.
 * Bad (-4) gun depression. * Bad (-4) gun depression.
?* Mediocre acceleration.+* Mediocre acceleration compared to [[T-54]].
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 08:16, 3 January 2015










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Missing Content:

  • Gallery
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  • Historical Gallery

































































Object 430 Version II

AnnoR104_Object_430_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
15001200 HP Hit Points
35.46/36.512.84/0 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
550550 hp Engine Power
55/20 km/h Speed Limit
4444 deg/s Traverse
15.51Expression error: Unexpected < operator. hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/60/40 mm Hull Armor
160/100/50// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
320/320/420320/320/420 HP Damage
201/330/50201/330/50 mm Penetration



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7.89 r/m 

Standard Gun

Reload Times
Nominal: 7.6 s
50% Crew: 9.41 s
75% Crew: 8.22 s
100% Crew: 7.29 s
Rammer: 6.56 s
Vents: 7.13 s
Both: 6.42 s
Both and BiA: 6.28 s
Both and Max Crew %: 6.02 s

See Crew, Consumables, or Equipment for more information.



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7.89 r/m 

Standard Gun

Reload Times
Nominal: 7.6 s
50% Crew: 9.41 s
75% Crew: 8.22 s
100% Crew: 7.29 s
Rammer: 6.56 s
Vents: 7.13 s
Both: 6.42 s
Both and BiA: 6.28 s
Both and Max Crew %: 6.02 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.






|


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Expression error: Unexpected < operator.

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Vents: Expression error: Unexpected < operator.
Rammer: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
100% Crew
Rammer: Expression error: Unexpected < operator.
Vents: Expression error: Unexpected < operator.
Both: Expression error: Unexpected < operator.
Both and BiA: Expression error: Unexpected < operator.
Both and Max Crew %: Expression error: Unexpected < operator.

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
180° Gun Arc
-4°/+16°-4°/+16° Elevation Arc
5050 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Object 430 Version II

Additional Statistics
(Top Configuration)

When using the 100mm M-63 gun:

Camouflage

  • Stationary: 16.6%
  • When Moving: 12.4%
  • When Firing: 2.6%


Terrain Resistance

  • On Hard Ground: 0.67
  • On Medium Ground: 0.77
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

IX

AnnoR104_Object_430_II.png

3450000

The Object 430 Version II is a Soviet tier 9 medium tank.

Developed at the Construction Bureau of Factory No. 73 in early 1953. From March 8 through March 10, 1953, the Ministry of Transport and Heavy Engineering considered the project, along with an alternate version of the tank with a more conventional configuration. However, the development was eventually discontinued.

A peer of the T-54, the Object 430 II is a flexible multipurpose medium. Sporting sturdy armor, respectable firepower, and good mobility on a small, well camouflaged chassis, the success of the driver will boil down to their ability to negate the clumsiness that comes with the limited turret and poor gun depression.

The Object 430 Version II leads to the K-91.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

100 mm M-63 201/330/50 320/320/420 7.89 0.36 2.3 210000
100 mm D-54U 246/330/50 320/320/420 8 0.35 2 221000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

Object 430 Version II // 40 390 30000
Object 430 Version II enhanced // 40 400 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

4TD 0 80000
4TDF 0 120000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

Object 430 Version II 0 0 30000
Object 430 Version II enhanced 0 0 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High damage-per-minute with the 100mm M-63.
  • Thick, well sloped frontal hull armor with good agility
  • Massive frontal turret armor.
  • Small stature and high camouflage.
  • Tank is very capable stock, especially compared to the T-54 and other tier 9 mediums.


Cons:


  • Has to make the choice between the bad gun handling of the 100mm D-54 or the low AP penetration of the 100mm M-63 (similar si
  • Slow shell velocity.
  • Rear turret with only 180 degrees of traverse.
  • Bad (-4) gun depression.
  • Mediocre acceleration compared to T-54.


Performance

The well-rounded characteristics of the Object 430 II make it capable in a variety of roles. Being both well armored and a small target, many tanks will struggle to reliably damage it. At the same time, the great camouflage and decent vision capabilities allow it to spot targets with relative ease compared to its larger peers. Finally, the cannon is very capable in all but the longest distance engagements. Unfortunately, while the slow shell velocity and middling accuracy push it towards closer engagements, the lack of fully-rotating turret, gun depression, and turret positioning will occasionally keep it from being as effective as it could be.

Using the 430 II to its fullest requires the player to constantly reassess the situation. Early into the match, making use of its vision capabilities can be critical to securing early control of key map points. Afterwords, it's often important to pinpoint a location where the 430 v2 can start doing damage of its own without taking much punishment in the process. This may come from bullying lower tier tanks with your frontal armor, going hull down against higher tier opponents, or simply punishing distracted opponents. Regardless, the 430 II must be played with some caution.


Early Research

  • Research the Object 430 II Enhanced turret.
  • Next, the 5TD engine should be equipped.
  • The upgraded 430 II Enhanced tracks should be your next target.
  • If desired, research the 100mm D-54.
  • If you have not already done so, finalize the grind by researching the 10RT-26 radio.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer Coated Optics 


Gallery

History for this tank not found


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63


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