Mäuschen
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Mäuschen
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[Client Values; Actual values in
3,580,000 Cost |
2300460 HP Hit Points |
168.39/17186.43/180 t Weight Limit |
- Commander
- Radio Operator
- Driver
- Gunner
- Loader
- Loader
13001550 hp Engine Power |
20/15 km/h Speed Limit |
1215 deg/s Traverse |
7.7217.93 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
240/160/150240/160/150 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1070/4800/935
1070/4800/935 Shell Cost |
440/440/630490/490/630 HP Damage |
220/260/65246/311/65 mm Penetration |
r/m ▲
4.29 r/m Standard Gun ▲
4 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1887.6 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1960 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.7 s 2.3 Aim time |
1515 deg/s Turret Traverse |
360° Gun Arc |
-8°/+25°-8°/+25° Elevation Arc |
5050 rounds Ammo Capacity |
2012 % Chance of Fire |
m 400 m 400 View Range |
m 415 m 710 Signal Range |
IX
3580000
The Mäuschen is a German tier 9 heavy tank.
In summer 1942, the Porsche company received an order for the development of an assault tank with as much protection as possible and a powerful gun. One of the results of the superheavy Maus tank's development was the Typ 205 Mäuschen, a design project with the same interior. Existed only in blueprints.
The Mäuschen (Little Mouse) was first introduced in the 8.8 Version of WoT as a new predecessor to the Maus but WG later removed it, since it was deemed very unbalanced (practically unbeatable against tier 7 and many tier 8s due to its armor and 150mm gun, while being very underpowered in tier 10 matches). It was reintroduced in the 9.17.1 patch with buffed health, mobility and gun stats, but no longer having a 150mm gun as an option, and with less side and rear armor.
The Mäuschen leads to the Maus.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | DB 603 mit mechanischer Aufladung | 1300 | 20 | 920 | 94000 | |
X | DB 603 A1 | 1550 | 12 | 2500 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | 170 ton Panzer | 171 | 12 | 0 | 30000 | 32000 | |
IX | Mäuschen | 180 | 15 | 0 | 30000 | 65500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
-Very thick armor for Tier 9, although it's just a slight increase the from VK 100.01.
-Highest HP of any Tier 9 Tank (2300), higher than many Tier 10 Heavies.
-Second heaviest tank in the game (Nearly 170 tons), extremely resistant to ramming.
-Low chance of catching fire with top engine (12%).
-Painless stock grind; All of its modules don't need new suspension to support more weight, stock gun is decent for its tier, and only has one turret to be used. Similar to Japanese Super Heavies.
-Decent aiming time with top gun
Cons:
-Very slow and large; main target for SPGs.
-Somewhat low rate of fire for its alpha.
-Flat side armor, it also had the same shot trap at turret cheeks like pre-0.9.17 Maus.
-Terrible traverse speed.
-Although huge cupola is thickly armored, it can be penetrated, especially when sidescraping.
Performance
A tier nine Maus. Its all about drawing enemy fire. The excellent armor makes it a very good assault leader and is very good for holding a chokepoint, where it will not get flanked while blocking one, due to its mass. It is the absolute king of side-scraping, due to its thick, flat sides. While its mobility seems to disappoint with a top speed of only 20 km/h, its acceleration is very good. Another thing to note is that due to its mass, it is unable to stop when going down certain slopes. Its main weapon is the 12.8 cm KwK 44 L/55, the same top gun used on the VK 45.02 (P) Ausf. B and E-75. It lacks penetration in comparison with the tier X guns of other nations, but it's accurate enough to reliably hit weak spots, even at medium range.
Mauschen plays like a training tank for the maus where you learn to sidescrape and angle your turret to maximize the armor values. Even though your frontal armor is sloped and can bounce most AP shells, Mauschen weakpoints are one of the most known weaknesses. The lower glacis can be penetrated at most angles especially with prem. The turret is a dead meat against any tanks using prem (which basically is everyone when they see you and just at this tier) with 320+ as no turret positioning would have higher armor value than that. It is a one trick pony at t9 as either you do something or you get melted with prem rounds.
Early Research
- The radio is carried over from earlier tanks, mount it immediately.
- Upgrade stock suspension to handle all top modules and improve traverse speed.
- Go for engine next, as it gives more mobility for this tank and also decreases the chance of it catching fire.
- Finally, go for the top gun by unlocking it and get the XP for the Maus.
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
The in-game Mauschen is based on an intermediate step in the development of the Maus, specifically the blueprint K.3385, dated to November 14, 1942.
On June 25th, 1942, Krupp supplied the first draft of a completely reworked turret. Almost a month later, on July 17th, the 6th Waffenamt and Krupp signed contract #SS 006-4467/42 for the development of a turret for the Pz.Kpfw. Maus. The 128 and 105 mm guns were left out, and the designers settled on a 149 mm gun. The length of the barrel was reduced to 31 calibers, which was about the same as the sFH 18 gun family. The gun, indexed 15 cm KwK L/31, had one piece ammunition.
Nevertheless, the 15 cm L/31 gun remained in correspondence until March of 1943. A coaxial 75 mm L/24 gun was meant to fight infantry and lightly armoured targets. The armour thickness of the turret was 250 mm in the front, 200 in the sides and rear, and 80 mm in the roof. Overall, the turret weighed 57 tons, including the weight of 25 149 mm shells and 50 75 mm shells.
Even though the turret was designed for the 15 cm KwK L/31, the Porsche K.G. project supported the guns proposed in June requirements: the 15 cm KwK L/37 or 12.8 cm KwK. Both guns had a portion of their ammunition in the turret and a portion in the sponsons. None of the guns had the 100 rounds that Hitler demanded. By October of 1942, the mass of the turret and armament was estimated at 47 tons.
The redesigned Pz.Kpfw. Maus was presented by Porsche on October 5th, 1942. By October 28th, blueprint K.3384 was ready. The mass of the tank increased only a little bit compared to the late June version, a mere 10 tons. The tank, however, changed beyond all recognition. The new turret had a larger turret ring, so the sloped sides had to go. The hull resembled a box with a sloped rear and front. There was a new feature, a machinegun mount in the hull. Due to the longer and heavier hull, there were now 8 road wheels per side. For ease of service, instead of one wide track, there were now two narrower ones, like on the VK 40.01(P).
The project was proposed in two variants. The first, indexed Typ 205A, had a 12 cylinder V-type water cooled 42.4 L Daimler-Benz diesel engine, which produced 1000 hp at 2400 RPM. The second, Typ 205B, had a Typ 141 engine developed by Porsche K.G. This was an 18 cylinder air cooled 41.5 L diesel engine that produced 780 hp at 2400 RPM.
A decision was made to keep it safe and develop both projects in case one engine doesn't work out. In November, the main candidate for installation became the Daimler-Benz 603 aircraft engine. Its power output could be increased to 1500 hp with a compressor.
Historical Gallery
Historical Accuracy Errata
* The 15 cm guns proposed for this design, the 15 cm KwK L/31 and the 15 cm KwK L/37, are unavailable in-game.