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Serov

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Revision as of 15:35, 17 September 2021Revision as of 17:56, 12 July 2022
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 <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> <!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+A light fleet carrier design based on the hull of the Project 68 cruiser that was developed in the U.S.S.R in the late 1930s (Project 71).<br /><br />First available in early access with Update 0.10.8.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?{{#var:ship_name}}, like other aircraft carriers in soviet tech tree, plays differently from the other aircraft carriers with the unique trait of attacking with all aircrafts in squadron at once. Making its potential alpha-damage very high. The tradeoff comes with the lowest aircraft HP in the tier, and the attacking pattern means that each aircraft loses is a damage loss. +{{AA Sidebar Warning Insert}}
?On the upside, {{#var:ship_name}} is rewarded for careful target selection and plane conservation before attack. While mismanagement of the targeting or making wrong judgement on attacking will be punished heavily with low aircraft HP and slow speed.+
?{{#var:ship_name}} also has the fastest ship speed for aircraft carriers in its tier, making positioning and repositioning easier. A well positioned player could mitigate the disadvantage of low aircraft speed and the inability to circle around a target to apply quick damage over time. Though players need to be careful with 12 km. base detection range.+
  
?'''Attack Aircraft:'''+{{#var:ship_name}}, like other aircraft carriers in the Soviet tech tree, plays differently from the other aircraft carriers with the unique trait of attacking with all aircrafts in squadron at once. Making its potential alpha-damage very high. Like the other Soviet carriers, the hangar of {{#var:ship_name}} has the capacity to carry several squadrons of aircraft. The tradeoff comes with the lowest aircraft HP in the tier, and the attacking pattern means that each aircraft loses is a damage loss due to the generally low plane restoration time. While the survivability of the planes is bolstered by the fact that they will not need to spend so much time in the AA fire of enemy ships, the dodging of flak bullets is quintessential to prevent the squadron from being entirely destroyed, especially since the squadron has very few total hitpoints.
 +Captains of {{#var:ship_name}} will be rewarded for using the right armament on the right target for maximum efficiency. While attacking targets with high antiaircraft firepower or those that have the AA support of multiple other ships will not affect the CV player as much, the issue is more of having the awareness of which ships need to be destroyed and how best to do so. It is important for each strike to have the maximum efficiency as {{#var:ship_name}}'s plane cruise speed is quite slow. It is more important to support the team with well-placed airstrikes on essential targets only than to farm damage off battleships or isolated ships.
 +{{#var:ship_name}} also has the fastest ship speed for aircraft carriers in its tier, making positioning and repositioning easier. A well positioned player could mitigate the disadvantage of low aircraft speed and the inability to attack a certain time to cause permafires or floods on enemies. Players still need to be careful since the ship has more than 12 km. base detection range. Use of island cover can be helpful.
  
?Attack Aircraft have very small HP pool and slow speed, but it the reticle is aimed further away than other attack aircrafts due to angle of attack. Taking advantage of that, {{#var:ship_name}} can strike before AA applying full damage with invulnerable time during attack run.+'''Attack Aircraft'''
?The rockets are effective against all classes with high damage, fire chance and penetration of 37 mm. However, the large horizontal dispersion of the rockets need careful approach on angle of attack for full damage potential.+
  
?'''Torpedo Bombers:'''+Attack Aircraft have very small HP pool and slow speed, but the reticle is located further away than most other attack aircraft due to angle of attack. Taking advantage of that, {{#var:ship_name}}'s planes can strike before entering the more powerful close-range AA range of enemies. Captains just need to take note of the large arming distance when emerging from behind islands or using islands as AA cover.
 +The rockets are effective against all classes with high damage, fire chance and penetration of 37 mm. However, the large horizontal dispersion of the rockets need a careful approach on angle of attack for full damage potential. Using islands as cover can be very useful at times to prevent the enemy anticipating the attack and changing course.
  
?The torpedo bombers also inherited the trait of small HP pool and slow speed, moreover, its torpedo has the lowest damage compared to other carriers in the tier. While the torpedo has a moderate speed of 41 knots and high damage when attacking with a full squadron, it’s recommended to use against targets with low maneuverability and weak AA to maximize damage potential.+'''Torpedo Bombers'''
  
?'''Skip bombers:'''+The torpedo bombers also have the trait of small HP pool and slow speed, moreover, its torpedo has the lowest damage compared to other carriers in the tier. While the torpedo has a moderate speed of 41 knots and high damage when attacking with a full squadron, it’s recommended to use against targets with low maneuverability and poorer speed to maximize damage potential. Attacking targets from behind islands may not always be useful because of the long torpedo arming distance.
  
?Unique from other carriers at tier VI, {{#var:ship_name}} has access to skip bombers instead of traditional dive bombers, whose attack pattern differs greatly. The skip bombers attack is similar to torpedo bombers as it’s the most effective to attack from the side angle to maximize hit rate. +'''Skip bombers'''
?The bomb has 32mm penetration, which can deal with most ships plating in its tier. Though it has moderate 6,100 damage per bomb. The damage is consistent with 35% fire chance per bomb and the great accuracy. +
  
?Overall, {{#var:ship_name}} is a strong tier VI CV with high damage output. However, she has a weakness of slow aircraft speed and long rotation time for attacking the same target to apply damage over time. And with only one chance to attack per squadron, a missed attack will cost much opportunity window. +Unique from other carriers at tier VI, {{#var:ship_name}} has access to skip bombers instead of traditional dive bombers, whose attack pattern differs greatly. The skip bombers attack is similar to torpedo bombers as it’s the most effective to attack from broadside to maximize hit chance.
?Experienced players with good target selection, good attack run and good positioning will be rewarded highly, while beginners might struggle to overcome the weakness as it can be very unforgiving.+The bomb has more than 32mm penetration, which is able to deal with most ships plating in its tier, and can even penetrate extremities of T8 battleships when up-tiered. Though, it has moderate 6,100 damage per bomb. The damage over time is also a powerful weapon with 35% fire chance per bomb; it is possible to land two or more fires on the same drop. However, the accuracy can occasionally fail even the best-aimed of drops.
 + 
 +Overall, {{#var:ship_name}} is a strong tier VI CV with high damage output. However, she has a weakness of slow aircraft speed for attacking the same target to apply damage over time. And with only one chance to attack per squadron, a missed attack will be the waste of a good opportunity and a waste of precious time. However, her characteristic of needing only one strike to drop all ordnance makes {{#var:ship_name}} highly forgiving towards those who are not as adept at target selection and situational awareness.
 +Experienced players with good target selection, good attack run aiming and good positioning will be rewarded highly, while beginners will at least, to some extent, be able to utilize this ship to contribute to the team. This is a ship with a low skill floor and high skill ceiling, making her able to fit those of all skill levels. She can be fun and comfortable to play in (but not always to play against).
  
  
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 * Good speed and maneuverability allow her to position and reposition quickly. * Good speed and maneuverability allow her to position and reposition quickly.
 * Great alpha strike damage with a full squadron attacking at once. * Great alpha strike damage with a full squadron attacking at once.
?* Skip bombers can attack from further range, reducing AA damage.+* Skip bombers and rockets can attack from further range, reducing AA damage.
?* Powerful rockets with accuracy, penetration, and damage that are effective against all classes.+* Skip bombers have very high fire chance.
?* Large squadron and hangar size compared to other carriers in the same tier.+* Powerful rockets with accuracy, penetration, and damage that are effective against most classes (except destroyers).
 +* Slightly larger hangar size compared to other carriers in the same tier.
 +* Comfortable for captains of any skill level to play in.
  
  
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 * Very low HP per aircraft, lowest in tier VI. * Very low HP per aircraft, lowest in tier VI.
 * Weak individual armament damage, need to land multiple hits in order to deal high damage. * Weak individual armament damage, need to land multiple hits in order to deal high damage.
?* Each plane loss directly affects damage of the squadron.+* Each plane loss is a blow to the overall effectiveness of this carrier and cannot be quickly replaced due to long plane restoration time.
 +* Anemic AA firepower. Watch out for CV snipes; move with the team.
 +* Playing her can occasionally result in your getting reported by several members of the enemy team due to sheer frustration.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for a significant improvement in AA.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Torpedo Bombers''' - Grokhovsky G-37 for better speed, a few more HP.
?* '''Torpedoes:''' +* '''Attack Aircraft''' - Polikarpov I-180 for better speed, but double the rocket loadout.
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +* '''Skip Bombers''' - Kochyerigin BSh-1 for better speed.
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' should be focused as much as possible on the torpedo bombers and are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' should be focused as much as possible on the torpedo bombers due to them having the largest alpha damage and are as follows:
?*'''Slot 1''': {{Air Groups Modification 1}} for faster plane return. +*'''Slot 1''': There is only one reasonable choice: {{Air Groups Modification 1}} for faster plane return.
?*'''Slot 2''': {{Aircraft Engines Modification 1}} for higher speed. +*'''Slot 2''': For the same reason, mount {{Aircraft Engines Modification 1}} for higher speed.
?*'''Slot 3''': {{Aerial Torpedoes Modification 1}} for faster torpedo. +*'''Slot 3''': {{Aerial Torpedoes Modification 1}} will help for faster torpedoes; however keep in mind that the arming distance will also increase slightly.
?*'''Slot 4''': {{Bombers Modification 2}} for a larger HP pool. Alternatively {{Torpedo Bombers Modification 2}} or {{Attack Aircraft Modification 2}} could be use, depend on players preference.+*'''Slot 4''': {{Bombers Modification 2}} for a larger HP pool. Alternatively {{Torpedo Bombers Modification 2}} or {{Attack Aircraft Modification 2}} could be used, depending on captains' preference and/or play style.
  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?With ''{{#var:ship_name}}'' low plane speed and HP pool, emphasis should be on skills that boost bombers survivability and speed.+With ''{{#var:ship_name}}'' low plane speed and HP pool, emphasis should be on skills that boost plane survivability and speed. The first 10 points should be spent on Air Supremacy, Improved Engines, Aircraft Armor (or Survivability Expert if it suits the captain's playstyle) and Enhanced Aircraft Armor to partially mitigate flak. Then, Bomber Flight Control or Proximity Fuse may be taken depending on the captain's preference for skip or torpedo bombers, followed by Sight Stabilization or Demolition Expert (based on captain's preference) and Torpedo Bomber (or Swift Fish if the {{Aerial Torpedoes Modification 1}} upgrade was not mounted). Captains with 21-point commanders can take both Bomber Flight Control and Proximity Fuse instead of Torpedo Bomber or Swift Fish.
  
  
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 | rating21 = 2 <!-- Torpedo Bomber --> | rating21 = 2 <!-- Torpedo Bomber -->
?| rating22 = 2 <!-- Swift Fish -->+| rating22 = 1 <!-- Swift Fish -->
 | rating23 = 3 <!-- Improved Engines --> | rating23 = 3 <!-- Improved Engines -->
 | rating24 = <!-- Repair Specialist --> | rating24 = <!-- Repair Specialist -->
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 | rating26 = <!-- Patrol Group Leader --> | rating26 = <!-- Patrol Group Leader -->
  
?| rating31 = <!-- Sight Stabilization -->+| rating31 = 2 <!-- Sight Stabilization -->
 | rating32 = <!-- Enhanced Armor-Piercing Ammunition --> | rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
 | rating33 = 2 <!-- Demolition Expert --> | rating33 = 2 <!-- Demolition Expert -->
 | rating34 = 3 <!-- Aircraft Armor --> | rating34 = 3 <!-- Aircraft Armor -->
?| rating35 = 3 <!-- Survivability Expert -->+| rating35 = 2 <!-- Survivability Expert -->
 | rating36 = <!-- Interceptor --> | rating36 = <!-- Interceptor -->
  
?| rating41 = 3 <!-- Bomber Flight Control -->+| rating41 = 2 <!-- Bomber Flight Control -->
?| rating42 = <!-- Proximity Fuse -->+| rating42 = 2 <!-- Proximity Fuse -->
 | rating43 = <!-- Close Quarters Expert --> | rating43 = <!-- Close Quarters Expert -->
?| rating44 = <!-- Enhanced Aircraft Armor -->+| rating44 = 3 <!-- Enhanced Aircraft Armor -->
 | rating45 = <!-- Hidden Menace --> | rating45 = <!-- Hidden Menace -->
 | rating46 = <!-- Enhanced Reactions --> | rating46 = <!-- Enhanced Reactions -->
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' are the same as the other T6 CVs and are as follows:+The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' are the same as most other T6 CVs and are as follows:
 ====Ship==== ====Ship====
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.+{{TT Ship Camo Insert|shiptier=6}}
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
  
  
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 | November Echo Setteseven = 2 | November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 2
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| Victor Lima = 1+| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
 | November Foxtrot = 2 | November Foxtrot = 2
?| Sierra Mike = 2+| Sierra Mike = 3
?| India Delta = 2+| India Delta =
 | Juliet Whiskey Unaone = 2 | Juliet Whiskey Unaone = 2
?| India Yankee = 2+| India Yankee =
 | Juliet Charlie =  | Juliet Charlie =
? 
?| Zulu = 1 
?| India Bravo Terrathree = 1 
?| Equal Speed Charlie London = 1 
?| Zulu Hotel = 1 
?| Papa Papa = 1 
? 
?| Wyvern = 1 
?| Red Dragon = 1 
?| Dragon Flag = 1 
?| Ouroboros = 1 
?| Hydra = 1 
?| Basilisk = 1 
? 
?| Leviathan = 1 
?| Scylla = 1 
 }} }}
  
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 |History=<!-- write text below --> |History=<!-- write text below -->
? +<!-- <div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 19??</h2>
 +===Construction===
 +:Builder:
 +:Laid down:
 +:Launched:
 +:Commissioned:
 +----
 +===Specifications===
 +:? tons displacement, standard
 +:?m length
 +:?m beam
 +:?m draft (mean)
 +----
 +====Machinery====
 +:12 boilers, 3 turbines [e.g.]
 +----
 +====Performance====
 +:? knots at ? shaft horsepower
 +:?nm range at ? knots
 +----
 +====Armor====
 +:Main belt: ?mm
 +:Torpedo bulkhead: ?mm
 +:Decks: ?mm main, ?mm upper deck
 +:Turrets: ?mm
 +:Conning tower: ?mm
 +----
 +====Armament====
 +=====Main=====
 +:? (?x?) ?mm rifles
 +=====Secondary=====
 +:? (?x?) ?mm dual purpose? rifles
 +=====Anti-Aircraft=====
 +:? (?x?) ?mm guns
 +=====Torpedoes=====
 +:? (?x?) ?mm torpedo tubes
 +----
 +====Aircraft====
 +:Three (3) ? float planes, one catapult
 +}}
 +</div>
 +-->
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 +<references />
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.10.6.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|166}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|171}}:
 +**Fixed an error that caused stock torpedo bombers and skip bombers to be more effective than the researchable ones:
 +*** Stock torpedo bombers:
 +**** Hitpoints increased from 1,220 to 1,280.
 +**** Cruise speed decreased from 108 to 99 knots.
 +*** Stock skip bombers:
 +**** Hitpoints decreased from 1,710 to 1,140.
 +*** Researchable torpedo bombers:
 +**** Hitpoints increased from 1,220 to 1,340.
 +**** Cruise speed increased from 87 to 108 knots.
 +**** Aircraft restoration time increased from 67 to 68 s.
 +**Attack preparation time for attack aircraft decreased from 2.5 to 2.2 s.
 +**Squadron takeoff time decreased.
 +*{{WoWS DevBlog Link Insert|178}}:
 +**Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
 +**Torpedo arming distance of researchable torpedo bombers decreased from 771 to 661 m.
 +*{{WoWS DevBlog Link Insert|179}}:
 +**Flight altitude of skip bombers was lowered.
 +**Removed the Repair consumable from all squadrons.
 +**Changed the parameters of attack aircraft rockets:
 +*** Maximum damage increased from 2,150 to 2,800.
 +*** Armor penetration increased from 26.1 to 37 mm.
 +*** Chance to cause fire increased from 8% to 12%.
 +*** Machine gun action time of stock attack aircraft increased from 2.4 to 3.35 s.
 +*** Machine gun action time of researchable attack aircraft increased from 2.44 to 3.4 s.
 +**Number of aircraft on deck increased from 12 to 15.
 +*{{WoWS DevBlog Link Insert|187}}:
 +**Torpedo Bomber parameters changed:
 +*** Size of Attacking Flight decreased from 6 to 5.
 +*** Number of Aircraft on Deck decreased from 15 to 13.
 +*** Stock Torpedo Bomber Restoration time increased from 57 to 68 s.
 +*** Researchable Torpedo Bomber Restoration time increased from 68 to 82 s.
 +}}
 +*Update 0.10.8:
 +**Available in the Armory from sequential bundles purchased with Soviet Tokens.
 +*Introduced into the game as a researchable ship in Update 0.10.10.
 +*Update 0.10.10:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 0.10.11:
 +**Fixed model and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:56, 12 July 2022

Serov
Серов_wows_main.jpg
Tech Tree Position
Komsomolets
Arrow_down.png
Серов_icon_small.png
Arrow_down.png
Pobeda
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points38,600 
Secondary Armament #1
85 mm/52 Model 1939 on a 92-K mount8 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell85 mm HE O-365M 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
85 mm/52 Model 1939 on a 92-K mount8 х 2 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
12.7 mm DShK on a turret mount20 х 1 pcs.
. . . Average Damage per Second72 
. . . Firing Range1.2 km.
37 mm V-11 mount4 х 2 pcs.
. . . Average Damage per Second36.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius880 m.
Rudder Shift Time13.3 sec.
Concealment
Surface Detectability Range11.96 km.
Air Detectability Range8.21 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSA106_Serov.png
4,500,000

Serov — Soviet Tier VI aircraft сarrier.

A light fleet carrier design based on the hull of the Project 68 cruiser that was developed in the U.S.S.R in the late 1930s (Project 71).

First available in early access with Update 0.10.8.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Serov (A)38,60010120820/4/8 0400,000
Serov (B)39,50010120820/4/8 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Polikarpov I-153136830 0300,000
Polikarpov I-180149830 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Polikarpov R-5T3,833991,280 0300,000
Grokhovsky G-373,8331081,340 7,000750,000
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 124,600 hp35.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Skip Bomber Modification 2
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Serov, like other aircraft carriers in the Soviet tech tree, plays differently from the other aircraft carriers with the unique trait of attacking with all aircrafts in squadron at once. Making its potential alpha-damage very high. Like the other Soviet carriers, the hangar of Serov has the capacity to carry several squadrons of aircraft. The tradeoff comes with the lowest aircraft HP in the tier, and the attacking pattern means that each aircraft loses is a damage loss due to the generally low plane restoration time. While the survivability of the planes is bolstered by the fact that they will not need to spend so much time in the AA fire of enemy ships, the dodging of flak bullets is quintessential to prevent the squadron from being entirely destroyed, especially since the squadron has very few total hitpoints. Captains of Serov will be rewarded for using the right armament on the right target for maximum efficiency. While attacking targets with high antiaircraft firepower or those that have the AA support of multiple other ships will not affect the CV player as much, the issue is more of having the awareness of which ships need to be destroyed and how best to do so. It is important for each strike to have the maximum efficiency as Serov's plane cruise speed is quite slow. It is more important to support the team with well-placed airstrikes on essential targets only than to farm damage off battleships or isolated ships. Serov also has the fastest ship speed for aircraft carriers in its tier, making positioning and repositioning easier. A well positioned player could mitigate the disadvantage of low aircraft speed and the inability to attack a certain time to cause permafires or floods on enemies. Players still need to be careful since the ship has more than 12 km. base detection range. Use of island cover can be helpful.

Attack Aircraft

Attack Aircraft have very small HP pool and slow speed, but the reticle is located further away than most other attack aircraft due to angle of attack. Taking advantage of that, Serov's planes can strike before entering the more powerful close-range AA range of enemies. Captains just need to take note of the large arming distance when emerging from behind islands or using islands as AA cover. The rockets are effective against all classes with high damage, fire chance and penetration of 37 mm. However, the large horizontal dispersion of the rockets need a careful approach on angle of attack for full damage potential. Using islands as cover can be very useful at times to prevent the enemy anticipating the attack and changing course.

Torpedo Bombers

The torpedo bombers also have the trait of small HP pool and slow speed, moreover, its torpedo has the lowest damage compared to other carriers in the tier. While the torpedo has a moderate speed of 41 knots and high damage when attacking with a full squadron, it’s recommended to use against targets with low maneuverability and poorer speed to maximize damage potential. Attacking targets from behind islands may not always be useful because of the long torpedo arming distance.

Skip bombers

Unique from other carriers at tier VI, Serov has access to skip bombers instead of traditional dive bombers, whose attack pattern differs greatly. The skip bombers attack is similar to torpedo bombers as it’s the most effective to attack from broadside to maximize hit chance. The bomb has more than 32mm penetration, which is able to deal with most ships plating in its tier, and can even penetrate extremities of T8 battleships when up-tiered. Though, it has moderate 6,100 damage per bomb. The damage over time is also a powerful weapon with 35% fire chance per bomb; it is possible to land two or more fires on the same drop. However, the accuracy can occasionally fail even the best-aimed of drops.

Overall, Serov is a strong tier VI CV with high damage output. However, she has a weakness of slow aircraft speed for attacking the same target to apply damage over time. And with only one chance to attack per squadron, a missed attack will be the waste of a good opportunity and a waste of precious time. However, her characteristic of needing only one strike to drop all ordnance makes Serov highly forgiving towards those who are not as adept at target selection and situational awareness.

Experienced players with good target selection, good attack run aiming and good positioning will be rewarded highly, while beginners will at least, to some extent, be able to utilize this ship to contribute to the team. This is a ship with a low skill floor and high skill ceiling, making her able to fit those of all skill levels. She can be fun and comfortable to play in (but not always to play against).

Pros:

  • Good speed and maneuverability allow her to position and reposition quickly.
  • Great alpha strike damage with a full squadron attacking at once.
  • Skip bombers and rockets can attack from further range, reducing AA damage.
  • Skip bombers have very high fire chance.
  • Powerful rockets with accuracy, penetration, and damage that are effective against most classes (except destroyers).
  • Slightly larger hangar size compared to other carriers in the same tier.
  • Comfortable for captains of any skill level to play in.

Cons:

  • Slow aircraft speed.
  • Very low HP per aircraft, lowest in tier VI.
  • Weak individual armament damage, need to land multiple hits in order to deal high damage.
  • Each plane loss is a blow to the overall effectiveness of this carrier and cannot be quickly replaced due to long plane restoration time.
  • Anemic AA firepower. Watch out for CV snipes; move with the team.
  • Playing her can occasionally result in your getting reported by several members of the enemy team due to sheer frustration.

Research

Availability of researchable upgrades for Serov is as follows:

  • Hull: Upgrade to Hull (B) for a significant improvement in AA.
  • Torpedo Bombers - Grokhovsky G-37 for better speed, a few more HP.
  • Attack Aircraft - Polikarpov I-180 for better speed, but double the rocket loadout.
  • Skip Bombers - Kochyerigin BSh-1 for better speed.

Optimal Configuration

Upgrades

The recommended upgrades for Serov should be focused as much as possible on the torpedo bombers due to them having the largest alpha damage and are as follows:

Commander Skills

With Serov low plane speed and HP pool, emphasis should be on skills that boost plane survivability and speed. The first 10 points should be spent on Air Supremacy, Improved Engines, Aircraft Armor (or Survivability Expert if it suits the captain's playstyle) and Enhanced Aircraft Armor to partially mitigate flak. Then, Bomber Flight Control or Proximity Fuse may be taken depending on the captain's preference for skip or torpedo bombers, followed by Sight Stabilization or Demolition Expert (based on captain's preference) and Torpedo Bomber (or Swift Fish if the Aerial Torpedoes Modification 1 : +5% speed of torpedoes. upgrade was not mounted). Captains with 21-point commanders can take both Bomber Flight Control and Proximity Fuse instead of Torpedo Bomber or Swift Fish.


Consumables

The consumables available for the ship and each plane type for Serov are the same as most other T6 CVs and are as follows:

Ship

Attack Aircraft

Torpedo Bombers

Skip Bombers

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 166:
    • Preliminary characteristics.
  • DevBlog 171:
    • Fixed an error that caused stock torpedo bombers and skip bombers to be more effective than the researchable ones:
      • Stock torpedo bombers:
        • Hitpoints increased from 1,220 to 1,280.
        • Cruise speed decreased from 108 to 99 knots.
      • Stock skip bombers:
        • Hitpoints decreased from 1,710 to 1,140.
      • Researchable torpedo bombers:
        • Hitpoints increased from 1,220 to 1,340.
        • Cruise speed increased from 87 to 108 knots.
        • Aircraft restoration time increased from 67 to 68 s.
    • Attack preparation time for attack aircraft decreased from 2.5 to 2.2 s.
    • Squadron takeoff time decreased.
  • DevBlog 178:
    • Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
    • Torpedo arming distance of researchable torpedo bombers decreased from 771 to 661 m.
  • DevBlog 179:
    • Flight altitude of skip bombers was lowered.
    • Removed the Repair consumable from all squadrons.
    • Changed the parameters of attack aircraft rockets:
      • Maximum damage increased from 2,150 to 2,800.
      • Armor penetration increased from 26.1 to 37 mm.
      • Chance to cause fire increased from 8% to 12%.
      • Machine gun action time of stock attack aircraft increased from 2.4 to 3.35 s.
      • Machine gun action time of researchable attack aircraft increased from 2.44 to 3.4 s.
    • Number of aircraft on deck increased from 12 to 15.
  • DevBlog 187:
    • Torpedo Bomber parameters changed:
      • Size of Attacking Flight decreased from 6 to 5.
      • Number of Aircraft on Deck decreased from 15 to 13.
      • Stock Torpedo Bomber Restoration time increased from 57 to 68 s.
      • Researchable Torpedo Bomber Restoration time increased from 68 to 82 s.
  • Update 0.10.8:
    • Available in the Armory from sequential bundles purchased with Soviet Tokens.
  • Introduced into the game as a researchable ship in Update 0.10.10.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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