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Tech Tree Position
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points31,000 
Secondary Armament #1
130 mm/55 Model 1913 on an Obukhov Plant mounting4 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell130 mm HE Model 1911 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
102 mm/45 Model 1911 on an Obukhov Plant mounting3 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell102 mm HE Model 1915 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity755 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
102 mm/45 Model 1911 on an Obukhov Plant mounting3 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range3.51 km.
Maximum Speed17 knot
Turning Circle Radius640 m.
Rudder Shift Time10.9 sec.
Surface Detectability Range8.56 km.
Air Detectability Range5.57 km.
Battle Levels

Komsomolets — Soviet Tier IV aircraft сarrier.

A small and relatively slow aircraft carrier that was reconstructed from a training ship.

First available in early access with Update 0.10.8.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Komsomolets (A)31,0006203/43 0100,000
Komsomolets (B)31,7006203/43 3,000250,000
Attack Aircraft Speed
Research price
Purchase price
Polikarpov I-15126830 050,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
Polikarpov R-5T3,333871,220 050,000
Skip Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
Engine Maximum Speed
Research price
Purchase price
Propulsion: 11,000 hp17 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The first ship of the Soviet aircraft carrier tech tree is the Tier IV carrier Komsomolets. This vessel and her aircraft are typical of what a player can expect from higher tier Soviet aircraft carriers and represent many of the features that are unique to this line.

What primarily sets Soviet CVs like Komsomolets apart from other carriers is the way in which their squadrons attack; with a single, powerful strike. Komsomolets’ squadrons do not contain reserves, so when they attack the entire squadron will attack. The most notable advantage of this is that the strikes are especially deadly, but the downsides include significantly increased time between attacks and a lack of reserves to mitigate losses to anti-air.

Komsomolets’ rocket attack aircraft in particular make good use of this; their HE rockets do high damage with good penetration, good fire chance and a full squadron deals far more damage with a single strike than any other rocket attack squadron at Tier IV. They are also the fastest rocket attack aircraft at their tier. Despite their potential for high damage, the minimum attack range for these aircraft is the longest at this tier, which makes attacking low concealment destroyers a challenge. They also have the longest machinegun phase for their attack, giving targets more time to take evasion action.

Unlike her attack aircraft, Komsomolets’ torpedo bombers are less impressive. The aircraft are very slow, are not very maneuverable and the torpedoes they drop are also underwhelming. Their low damage, low flood chance, long arming distance, average speed and the slow, fragile planes that carry them result in mediocre performance. The saving grace of these squadrons is that the torpedoes have by far the longest range of any aerial torpedo at this tier making it possible to attack many targets without being threatened by anti-air, and in keeping with the Soviet attack pattern all three torpedoes can be dropped simultaneously. The long arming distance does result in long reaction time for the target, making torpedoes less than ideal for use against fast, agile ships.

The third and final aircraft squadron available on Komsomolets is her skip bombers. These bombers are also very slow, which results in them having rather short range on their bombs. While higher tier Soviet carriers can drop skip bombs from far enough away that they can avoid dangerous anti-air, these less advanced squadrons must get to within 2km of the target they wish to attack. When successful the payloads deal high damage with good penetration and high fire chance.

Each of these aircraft share some common weaknesses that are repeated throughout the Soviet aircraft carrier line. Primarily, they are very fragile and their restoration time is very long. This means that losing planes is easy to do and more difficult to recover from. Players of Komsomolets, and other Soviet CVs, must be decisive with their attacks so as not to take unnecessary losses. Spending too long in enemy anti-aircraft fire or rushing at a well protected group of targets to attempt a single, powerful strike will result in losing aircraft that take a long time to restore. While most enemies that Komsomolets will face at Tier IV will not have the powerful anti-aircraft suites that can be encountered at higher tiers it is well worth considering these vulnerabilities for the future.

Positioning Komsomolets is also an important consideration; she is a vulnerable ship, her citadel is easily damaged and she is incredibly slow. In addition, her anti-air is so weak it cannot be relied upon, so expect any enemy air attacks to be made without losses. Despite these weaknesses, Komsomolets cannot simply hide in the furthest corners of the map, as she must launch a new squadron for every attack and it is inefficient to fly long distances to make every attack. A successful Komsomolets player will find a location that is both safe and not too far away from the enemy. Only positioning and Komsomolets’ excellent concealment can be relied upon to keep her safe, because once she is found she lacks the speed to escape and the armor to survive prolonged enemy fire.

Overall, Komsomolets’ aircraft allow her to deal considerable damage for a carrier of her tier to a wide variety of targets. Care should be taken to preserve what aircraft she has. Although anti-air at Tier IV can be quite forgiving, a reckless approach to attacking will not be met with success at higher tiers. Although Komsomolets’ squadrons are fragile and can struggle to hit smaller targets, they also have the potential to do serious damage and are generally effective against any opposition.


  • High amount of damage that can be done per attack.
  • Torpedo Bombers drop three torpedoes per attack.
  • Skip bombers are highly effective against nearly every class of ship.
  • Rocket aircraft are fast and fire a high amount of rockets per attack, with good penetration and damage.
  • Excellent hull concealment and a small target.
  • The hull turning circle and rudder shift are very good, although the ship is very slow.


  • Only one attack per squadron.
  • Low plane hitpoints and long plane regeneration time.
  • Torpedoes have a long arming distance.
  • Bombers are slow.
  • Hull is very slow with a large citadel, only 16mm plating at best and very poor anti-air.


  • Hull: Upgrade to Hull (B) for better HP, rudder shift and other minor improvements. Research of this module unlocks progression to VI Serov.

Optimal Configuration


The recommended upgrades are:

These upgrades are recommended as they are the only available upgrades which improve aircraft performance.

Commander Skills


Komsomolets equips the following automated consumables:

Attack Aircraft

Torpedo Bombers

Skip Bombers


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 166:
    • Preliminary characteristics.
  • DevBlog 171:
    • Attack preparation time for attack aircraft decreased from 2.5 to 2.2 s.
  • DevBlog 179:
    • Flight altitude of skip bombers was lowered.
    • Removed the Repair consumable from all squadrons.
    • Maximum aerial torpedo damage decreased from 3,830 to 3,333.
    • Dive bombers replaced by skip bombers.
    • Changed the parameters of attack aircraft rockets:
      • Maximum damage increased from 1,450 to 2,150.
      • Chance to cause fire increased from 4% to 8%.
    • Size of attacking flight decreased from 4 to 3.
    • Number of aircraft on deck decreased from 8 to 6.
    • Torpedo bomber restoration time increased from 72 to 96 s.
  • DevBlog 194:
    • Reduced the bomb dispersion per bounce of the skip bombers (made them more accurate).
  • Update 0.10.8:
    • Available in the Armory from sequential bundles purchased with Soviet Tokens.
  • Update 0.10.9:
    • Fixed an error that caused the Type 5 permanent camouflage not to be displayed on Komsomolets when the display of special camouflages in the Port was disabled.
  • Introduced into the game as a researchable ship in Update 0.10.10.
  • Update 0.10.10:
    • Fixed an issue that caused fire effects on board to be reproduced incorrectly.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Aircraft Carriers
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