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Pyotr Bagration

Pyotr Bagration

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Pyotr Bagration
Cruiser | U.S.S.R. | Tier VIII
Tech Tree Position
Purchase price11,000 Doubloons
Hit Points42,000 
Main Battery
180 mm/57 Model 1932 on an MK-3-180M mount3 х 3 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.48 km.
Maximum Dispersion160 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight109.2 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,550 
Initial AP Shell Velocity930 m./s.
AP Shell Weight109.2 kg.
Secondary Armament #1
100 mm/70 on an SM-5-1s mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-55 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PTA-53-302 х 5 pcs.
Rate of Fire0.46 shots/min.
Reload Time131 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
100 mm/70 on an SM-5-1s mount8 х 2 pcs.
. . . Average Damage per Second156 
. . . Firing Range5.01 km.
45 mm SM-16 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4М-120 mount4 х 4 pcs.
. . . Average Damage per Second33.6 
. . . Firing Range3.09 km.
Maximum Speed34.5 knot
Turning Circle Radius890 m.
Rudder Shift Time10.5 sec.
Surface Detectability Range13.58 km.
Air Detectability Range8.23 km.
Battle Levels

Pyotr Bagration — Soviet premium Tier VIII cruiser.

Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.

Pyotr Bagration was first released for sale in Update 0.9.4.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
180 mm/57 Model 1932 on an MK-3-180M mount5.5301602,500134,550 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Pyotr Bagration42,00013210384/8/82 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-36 mod. 20.51317.214,400558 00
Maximum Firing Range
Research price
Purchase price
GFCS VIII mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 132,000 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pyotr Bagration is a Tier VIII premium cruiser for the Soviet tree.

Pyotr Bagration's gunnery is heavily polarized towards the usage of her AP shells. The AP shells have a high penetration as well as improved autobounce angles, which coupled with their flat ballistics make it very easy to punish cruisers that showed too much side. Against battleships those shells have sufficient penetration to pierce the upper belt, however the main belt is often off limit especially once these ships angle. However the performance of Pyotr Bagration's HE shells is very lackluster. Out of the box these shells only penetrate 30mm, making them unable to penetrate the plating of same tier battleships. Investing into IFHE increases the penetration to sufficient levels, however this comes at the cost of her fire chance. When using IFHE, Pyotr Bagration's fire setting abilities are below those of any other Tier VIII cruiser, including the German heavy cruiser Prinz Eugen.

What's more are disappointing gun angles, especially when aiming towards the rear. Players who choose to get the third turret firing must show an uncomfortable amount of broadside, opening themselves up to devastating return fire. At close range Pyotr Bagration can offer a pair of quintuple torpedo launchers with a good range of 8km, though getting close enough to use these is not recommended.

In terms of protection Pyotr Bagration has a few advantages and disadvantages. Her health pool is average for her tier, however she can offer a much higher potential health through the usage of the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. This gives Pyotr Bagration a lot of survivability against soft damage such as HE fire or overpenetrations. Against large caliber AP fire however Pyotr Bagration's survivability falls apart. Her plating being 25mm except for the midship deck, a thin icebreaker, a small section at the rear and the areas covered by the main belt, overmatch from battleships will prove a painful threat. With the citadel extending well above the waterline, Pyotr Bagration must be careful with every hit she takes or she risks taking catastrophic damage.

Pyotr Bagration has a decent AA suite with her long and medium range aura combining for about 360dps stock. However, even when investing into AA upgrades this may not be enough to stop an airstrike unless the carrier in question is from two tiers below.

As for her playstyle Pyotr Bagration should try to engage cruisers whenever possible. With her good concealment she can surprise other cruisers and see to land hard hitting AP salvos into their side, making life easier for allied destroyers and thus influencing the match in the team's favor. Engagements against battleships should be avoided, as the tools against those are not strong enough to ensure victory unless when firing from extreme range, making Pyotr Bagration unable to assist the team around the objective.


  • Long main battery range
  • Flat ballistics and high penetration with the AP shells, making it possible to punish broadside targets even at range
  • Decent concealment with 11km when specced for it
  • Access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Decent AA defenses


  • Mediocre HE performance, the usage of IFHE makes her a very unreliable fire starter
  • Citadel extends above the waterline
  • Bad gun angles, especially towards the rear


As a premium ship, Pyotr Bagration doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Pyotr Bagration are as follows:

Commander Skills


Pyotr Bagration can equip the following consumables:


As a premium ship, Pyotr Bagration comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery



  1. Armada: Pyotr Bagration - 5 June, 2020

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.2.

Testing Changes

  • Feb 10, 2020:
    • Preliminary characteristics.
  • Mar 6, 2020:
    • Torpedo protection decreased from 37 to 16%.
  • Apr 3, 2020:
    • Main battery reload time decreased from 12.5 to 11.0 s.
    • Main battery firing range increased from 18.0 to 18.5 km.
    • AA parameters changed:
      • Number of explosions in a salvo increased from 6 to 8.
      • Damage from shell explosions increased from 1330 to 1400.
    • Repair Party consumable added.
  • DevBlog 8:
    • Detectability range by ships increased from 12.6 to 14.0 km. Other detectability ranges increased accordingly.
    • Turret traverse speed decreased from 8 to 6 degrees per second (180 degree turn time increased from 22.5 to 30 s).
  • Update 0.9.4:
    • Added for purchase for doubloons in the Armory or the Premium Shop.
  • Update 0.9.5:
    • Fixed a bug with the incorrect operating range of the Hydroacoustic Search consumable. The distance of guaranteed detection of ships was increased from 4 to 5 km. The distance of guaranteed detection of torpedoes was increased from 3 to 3.5 km.
  • Update 0.9.7:
    • Updated the ship's port description.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.

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