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Grozovoi

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Grozovoi
Грозовой_wows_main.jpg
Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Udaloi
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stock
 top
General
Research price225000 exp
Purchase price18,000,000 Credits
Hit Points20,900 
Main Battery
130 mm/58 Model 1957 on an SM-2-1 mount3 х 2 pcs.
Rate of Fire14.29 shots/min.
Reload Time4.2 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.3 km.
Maximum Dispersion107 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm PTA-53-302 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time129 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-49M 
Maximum Damage14,600 
Torpedo Speed66 knot
Torpedo Range8.01 km.
AA Defense
130 mm/58 Model 1957 on an SM-2-1 mount3 х 2 pcs.
. . . Average Damage per Second50.7 
. . . Firing Range5.19 km.
45 mm SM-20-ZIF mount4 х 4 pcs.
. . . Average Damage per Second82.4 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4M-120 mount2 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed39.5 knot
Turning Circle Radius720 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range7.39 km.
Air Detectability Range3.82 km.
Battle Levels
12345678910
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X
Ship_PRSD210_Grozovoy_pr_40N.png
18,000,000

Grozovoi — Soviet Tier X destroyer.

A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/58 Model 1957 on an SM-2-1 mount14.3101071,80082,600 01,700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Grozovoi20,900102032/4/32 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-49M0.51297.214,600668 01,100,000
53-500.51297.216,2006512 30,0002,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 01,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 73,000 hp39.5 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Main Gun Automatic Loader
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Compared to the 3,400 tons of Soviet "pride" that is the Khabarovsk, Grozovoi provides a more balanced performance of a typical destroyer, while still retaining some of the attractive qualities of Soviet destroyers.

There are plenty of trade-offs between Khabarovsk and Grozovoi. For starters, Grozovoi is slower than Khabarovsk - though she is still fast at 39.5 knots - and lacks her cousin's 50 mm chestplate. This means that Grozovoi has to rely more on hiding in smoke screens and remaining undetected to stay alive. Thankfully, Grozovoi has a much better detection range than Khabarovsk (7.6 km vs 10 km) which makes this easier. Additionally, Grozovoi has a far superior rudder shift time, but this is somewhat hampered by a disappointingly large turning circle, which makes dodging fire and evading torpedoes just a little bit harder.

In terms of firepower, Grozovoi is nothing to scoff at, even alongside its counterpart. Uniquely, she uses HE-42 shells instead of the standard HE-46 shells common to high tier Soviet destroyers. These shells deals less damage, in exchange for a slightly faster shell velocity. These are small differences, but they are noticeable, especially with two less gun barrels compared to Khabarovsk. On the flipside, her torpedoes, both stock and upgraded, are faster and travel much farther, allowing Grozovoi to deal massive amounts of damage and flooding to enemy ships from beyond her detection range, something Khabarovsk captains can only dream of doing.

Finally, Grozovoi has an expansive toolkit of consumables: in addition to the standard destroyer loadout of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., and Engine BoostWhile active, increases a ship's speed by a fixed percentage., she also gets Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Repair PartyWhile active, restores a percentage of the ship's health points each second. in dedicated slots for a total of five consumables. However, these have a small number of charges each, with only two charges per consumable (four for Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.), making Superintendent more valuable than usual.

Like Udaloi, Grozovoi is a worthy alternative to the "flotilla leader" line where Khabarovsk sits. With a proper build and a careful hand, she can be a prominent threat to any unprepared opponent.

Pros:

  • Good concealment for a Soviet destroyer.
  • Torpedoes have fairly good range and have decent speed.
  • Excellent shell ballistics; long-range gunnery is easy and effective.
  • Main batteries have decent rapid rate of fire.
  • Decent anti-aircraft when combined with her Defensive Fire consumable
  • Large "effective" health pool, thanks to her Repair PartyWhile active, restores a percentage of the ship's health points each second..
  • Fire starting ability is quite effective with the correct skills and flags

Cons:

  • Is quite slow in comparison to other Soviet destroyers (still fast in comparison to other nations' destroyers).
  • Besides speed, it has the poor maneuverability characteristic of the Soviet destroyer line.
  • Slow torpedo reload and low damage per torpedo; despite having better torpedoes in comparison to other Soviet destroyers, she is certainly not a "torpedo boat".
  • Ship is quite large, making her eat many shells that other destroyers wouldn't

Research

Availability of researchable upgrades for Grozovoi is as follows:

  • Torpedoes: Upgrade to 53-50, for increased range, damage, and flood chance. However, they lose one knot of speed.
There is only the torpedo module upgrade for Grozovoi, which increases the range of the torpedoes by 2.0 km and decreases the speed by only one knot. Captains are encouraged to research and mount the upgraded module at their leisure.

Optimal Configuration

Upgrades

The recommended upgrades for Grozovoi are as follows:

Grozovoi is best compared to American counterpart Gearing when it comes to upgrades, as no other Tier X destroyer can also mount Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Packing this consumable gives Grozovoi captains some interesting choices when it comes to outfitting their ship.

Captains who opt for a full-on Anti-Aircraft Build, should install AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. into Slot 3 at a minimum, and are advised to consider equipping Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. in Slot 6 as well. By stacking these upgrades with the Basic Firing Training commander skill and a November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, Grozovoi’s AA becomes brutally punishing, even more so if points are invested into the Manual Fire Control for AA Armament commander skill.

Captains who prefer a more Generalist Build should stick with Aiming Systems Modification 1 in Slot 3, though they could also consider Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Slot 6 depending on how they want to play the ship.

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 44.8 knots for three minutes.

Commander Skills

Consumables

Grozovoi can equip the following consumables:

Grozovoi's suite of consumables allow for plenty of utility, both for her captain and team. Having Defensive Fire allows her to become the best AA destroyer in-game, and makes her an ideal choice for high-tier competitive game play where Aircraft Carriers are present.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.1.

Testing Changes

  • June 5, 2018:
    • The Surveillance Radar consumable was added to Grozovoi as a concept for a potential future live release.
  • June 9, 2018:
    • The Surveillance Radar concept was replaced with the Repair Party consumable.
  • Update 0.6.2:
    • Grozovoi was added as a Tier X researchable ship.
    • The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
  • Update 0.6.4:
    • Base detectability was decreased from 8.82 to 8.29 km.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.8:
    • Base detectability was decreased from 8.29 to 7.6 km.
    • Main battery reload time was decreased from 4.2 to 4 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 2.9 km.
    • The effect of the Defensive AA Fire consumable was increased from three times to four.
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.6:
    • The Repair Party consumable was added in a separate fourth slot.
    • Main battery firing range was increased from 10.97 to 12.3 km.
    • The Engine Boost consumable was moved to a separate slot.
    • The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 2 to 1 (3 to 2 for premium consumables).
  • Update 0.7.8:
    • Minor fixes to geometry and textures.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
  • Update 0.8.6:
    • The main battery reload time was increased from 4 to 4.2 s.
  • Update 0.9.5:
    • The Defensive AA Fire and Engine Boost consumables were swapped.
    • The maximum damage with the researchable torpedoes was increased from 14,600 to 15,100.
  • Update 0.10.4:
    • The maximum damage with the researchable torpedoes was increased from 15,100 to 16,200.
    • The chance to cause flooding was increased from 250% to 271%.
  • Update 0.11.4:
    • Range of researchable torpedoes increased from 10 to 12 km.
  • Update 12.8:
    • Fixed a visual bug with the flooding effects on the ship and her Master of the Water World camouflage.

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