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Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Research price225000 exp
Purchase price18,000,000 Credits
Hit Points20,900 
Main Battery
130 mm/58 SM-2-13 х 2 pcs.
Rate of Fire14.29 shots/min.
Reload Time4.2 sec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.3 km.
Maximum Dispersion107 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm Quintuple PTA-53-68-bis2 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time129 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage14,600 
Torpedo Speed66 knot
Torpedo Range8.01 km.
AA Defense
25 mm 4M-1202 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF4 х 4 pcs.
. . . Average Damage per Second82.4 
. . . Firing Range3.51 km.
130 mm/58 SM-2-13 х 2 pcs.
. . . Average Damage per Second50.7 
. . . Firing Range5.19 km.
Maximum Speed39.5 knot
Turning Circle Radius720 m.
Rudder Shift Time4.6 sec.
Surface Detectability Range7.62 km.
Air Detectability Range3.82 km.
Battle Levels

Grozovoi — Soviet Tier X destroyer.

A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/58 SM-2-114.3101071,80082,600 01,700,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Grozovoi (A)20,900102532/4/320 02,500,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-49M0.51297.214,600668 01,100,000
53-500.51297.214,6006510 30,0002,200,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS X mod. 1012.3 01,600,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 73,000 hp39.5 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3

Player Opinion


Compared to the 3,400 tons of Soviet "pride" that is the Khabarovsk, Grozovoi provides a more balanced performance of a typical destroyer, while still retaining some of the attractive qualities of Soviet destroyers.

There are plenty of trade-offs between Khabarovsk and Grozovoi. For starters, Grozovoi is slower than Khabarovsk - though she is still fast at 39.5 knots - and lacks her cousin's 50 mm chestplate. This means that Grozovoi has to rely more on hiding in smoke screens and remaining undetected to stay alive. Thankfully, Grozovoi has a much better detection range than Khabarovsk (7.6 km vs 10 km) which makes this easier. Additionally, Grozovoi has a far superior rudder shift time, but this is somewhat hampered by a disappointingly large turning circle, which makes dodging fire and evading torpedoes just a little bit harder.

In terms of firepower, Grozovoi is nothing to scoff at, even alongside its counterpart. Uniquely, she uses HE-42 shells instead of the standard HE-46 shells common to high tier Soviet destroyers. These shells deals less damage, in exchange for a slightly faster shell velocity. These are small differences, but they are noticeable, especially with two less gun barrels compared to Khabarovsk. On the flipside, her torpedoes, both stock and upgraded, are faster and travel much farther, allowing Grozovoi to deal massive amounts of damage and flooding to enemy ships from beyond her detection range, something Khabarovsk captains can only dream of doing.

Finally, Grozovoi has an expansive toolkit of consumables: in addition to the standard destroyer loadout of Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), and Engine Boost (While active, increases a ship's speed by a fixed percentage.), she also gets Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) in dedicated slots for a total of five consumables. However, these have a small number of charges each, with only one charge per consumable (two for Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.)), making premium consumables and Superintendent more of a must-have than usual.

Like Udaloi, Grozovoi is a worthy alternative to the "flotilla leader" line where Khabarovsk sits. With a proper build and a careful hand, she can be a prominent threat to any unprepared opponent.


  • Good concealment for a Soviet destroyer.
  • Torpedoes have fairly good range and have decent speed.
  • Excellent shell ballistics; long-range gunnery is easy and effective.
  • Main batteries have a rapid rate of fire.
  • Five consumables, all in their own dedicated slots, allows for plenty of utility.
  • Best anti-air defense of any destroyer, when specced for it.
  • Large "effective" health pool, thanks to her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.).


  • Is quite slow in comparison to other Soviet destroyers (still fast in comparison to other nations' destroyers).
  • Besides speed, it has the poor maneuverability characteristic of the Soviet destroyer line.
  • Slow torpedo reload and low damage per torpedo; despite having better torpedoes in comparison to other Soviet destroyers, she is certainly not a "torpedo boat".
  • Few charges per consumable limits her utility, especially in long matches
  • Running a full slate of premium consumables can get expensive.


There is only the torpedo module upgrade for Grozovoi, which increases the range of the torpedoes by 2.0 km and decreases the speed by only one knot. Captains are encouraged to research and mount the upgraded module at their leisure.

Optimal Configuration


The recommended upgrades for Grozovoi are as follows:

Grozovoi is best compared to American counterpart Gearing when it comes to upgrades, as no other Tier X destroyer can also mount Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.). Packing this consumable gives Grozovoi captains some interesting choices when it comes to outfitting their ship.

Captains who opt for a full-on Anti-Aircraft Build, should install AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) into Slot 3 at a minimum, and are advised to consider equipping AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) in Slot 6 as well. By stacking these upgrades with the Basic Firing Training commander skill and a November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, Grozovoi’s AA becomes brutally punishing, even more so if points are invested into the Manual Fire Control for AA Armament commander skill.

Captains who prefer a more Generalist Build should stick with Aiming Systems Modification 1 in Slot 3, though they could also consider Torpedo Tubes Modification 3 (-15% to torpedo tube reload time. / +50% to the risk of torpedo tubes becoming incapacitated.) in Slot 6 depending on how they want to play the ship.

Captains who have one of the rare Engine Boost Modification 1 (+50% to duration of Engine Boost.) upgrades and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, thereby allowing her to maintain a max speed of 44.8 knots for three minutes.

Commander Skills


Grozovoi can equip the following consumables:

Grozovoi's suite of consumables allow for plenty of utility, both for her captain and team. Having Defensive Fire allows her to become the best AA destroyer in-game, and makes her an ideal choice for high-tier competitive game play where Aircraft Carriers are present.

Premium versions are recommended, as she only has one charge of each consumable (except Defensive Fire) available when played stock.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Grozovoi with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Info

Historical Gallery

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Cruisers  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VII Poltava • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Aircraft Carriers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Europe  VII Błyskawica Doubloons • IX Friesland Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons